3 Crashes in 1.19k

I played for 2 hours until it crashed great work everyone!

 

1 Crash

I killed an enemy king then it got real slow and the game crashed.

http://dl.dropbox.com/u/17345650/Elemental1_19k-2011-04-07T20-15-53-217.zip

 

2 Crash

I loaded my saved game killed the king and it crashed again.

http://dl.dropbox.com/u/17345650/Elemental1_19k-2011-04-07T20-20-48-789.zip

save file

http://dl.dropbox.com/u/17345650/QuickSave.EleSav

 

3 Crash

loaded save game clicked auto fight the enemy king. Music skipped crash. I used the same save file.

http://dl.dropbox.com/u/17345650/Elemental1_19k-2011-04-07T20-24-54-545.zip

 

 

 

34,027 views 6 replies
Reply #1 Top

Hi - looks like 1 crash made it to season 44. It didn't oom right, just CTD? I also noticed your debug says:

Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:   Sectors: 1 x 1
Debug Message:   Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.

What size map are you playing? I'm hopeful the dev team can explain why the debug says the map is 16x16 tiles.

For crash 2 it has a short debug, crash at same point as #1 "Killing Player 6". Debug doesn't reference the map size at all (because it was a load/crash). This was a CTD too, not a specific OOM? I'll start up a new game sometime tonight and post any weirdness.

Brad or team - why does the debug map size listed not match actual map size being played? Thanks!

+1 Loading…
Reply #2 Top

It's a large map, I think that's the biggest size you can get in the game without the map mod. I don't know what a CTD is. OOM I'm guessing is Out Of Memory right?

Thanks for all the bug killing too man I'm sending you some Karma right away! k1

 

Should I keep reporting the crashes from this saved game?

+1 Loading…
Reply #3 Top

Oh, CTD means "crash to desktop" and yep, oom means out of memory. Thanks for the karma!

Yeah I would definitely keep reporting but you are experiencing something that I haven't. It appears your save is reliably producing a CTD instead of an OOM. Have no idea why and I'm completely speaking out my arse because I know nothing of programming. Keep posting away! :andrew:

Reply #4 Top

well no wonder it crashed, 16x16 tile map... that's 256x256 sector blocks, that'll always happen on such a large map. The game can't support such a large map...

Reply #5 Top

Quoting EternalRequiem, reply 4
well no wonder it crashed, 16x16 tile map... that's 256x256 sector blocks, that'll always happen on such a large map. The game can't support such a large map...

Hi Eternal - that's the issue. The debug says its 16x16 but the actual game is not. Please see this thread here, particularly #20: https://forums.elementalgame.com/404664. In my oom example from j, the debug incorrectly indicates 16x16 and yet I was playing on a 8x6.