How to edit capital ships

hey guys, i just wanted to do a little edit on a map i created and wanted to make the capital ship carriers hold a few more fighters. how would i do that? i did download forge tools and didnt see it there. any help would be much appreciated.

21,861 views 15 replies
Reply #1 Top

First go here and get better tools.

https://forums.sinsofasolarempire.com/376221

The forge tools are a bit behind.

The area that you are looking for is down at the bottom.

CommandPoints
    StartValue 0.000000
    ValueIncreasePerLevel 0.000000

Reply #2 Top

awesome, thanks man! btw, i just realized this is for regular sins, and im using diplomacy, i think itt'l be the same right?

 

edit: ive been reading and trying to figure out this new stuff, and i am completely lost on what to do or where to even go. lol, im sorry, noob here, but can you give me the steps on how to edit my specific map? ill keep trying to find out myself, but im not sure how good i will be

Reply #3 Top

Quoting ChrisKolson, reply 2
i just realized this is for regular sins, and im using diplomacy, i think itt'l be the same right?

No.

Quoting ChrisKolson, reply 2
but can you give me the steps on how to edit my specific map?

To modify the carriers you have to edit their entity files. The map has no control over it.

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Reply #4 Top

chriskolson, the best idea is to convert a COPY of your sins game folder to text(creating your personal reference files) and use them to create your mod, regarding the commandpoints, it applies to ALL released sins to date, and hopefully will not change in any future releases.

harpo

 

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Reply #5 Top

Quoting harpo99999, reply 4
chriskolson, the best idea is to convert a COPY of your sins game folder to text(creating your personal reference files) and use them to create your mod, regarding the commandpoints, it applies to ALL released sins to date, and hopefully will not change in any future releases.

harpo

 

okay, so i did find the entity file(s) of the carriers, and swtiched  edited them to my liking in the game info folder thats in in the SoaSE_Dip_1.011 folder i dled from the url, now do i have to copy these files to the game directory in the diplomacy folder... ... etc? or into a specific mod folder? thanks

 

edit: figured it out, +1 karma to Harpo and ryant (if thats what the name was lolz) thanks again guys

Reply #6 Top

just getting back into sins modding, can someone point me to a binary to txt converter plz :) thanks

Reply #7 Top

Make a batch file named convert.bat with the following text:

for %%a in (*.entity) do convertdata_OriginalSins entity %%a %%a txt

(Entrenchment or Diplomacy replacing OriginalSins as needed.)

 

Stick it and copy the ConvertDatas and dll files from the game install in the gameinfo folder as well. After that, just run the batch file.

 

:fox:

Reply #8 Top

Quoting EviliroN, reply 6
just getting back into sins modding, can someone point me to a binary to txt converter plz thanks

Or follow the link on Reply 1

Reply #9 Top

i saw the convertdata there but its for diplo 1.011, i am running the current 1.2, should I expect problems? 

Reply #10 Top

It works. It tags itself to the convert.bat that is in the current Sins files. So no issues with updates as the convert.bat is upgraded as well now.

Reply #11 Top

tyvm, btw i LOVE Distant Stars

Reply #12 Top

ConvertDatas generally don't work between patches that changed file structures... such as the old one will crash on the Player files.

 

:fox:

Reply #13 Top

It depends on the converter program. Some are designed to check the ConvertDatas. The one I use works just fine with no updates.

Reply #14 Top

sorry to hijack this once more, but, following that post above, I can navigate to the page "Dev.exes" and it talks about them but I don't see anywhere to get them. 

I downloaded forgetools3 but it does not include diplo, is this because there is no dev.exe for diplo?

 

thanks

Reply #15 Top

eviliron, the devs are already in your game folder (the program files/sins of a solar empire folder),

do NOT use the ancient reference files from the forge tools as they WILL CAUSE MINIDUMPS.

if you want the latest reference files then there is mine or myfist0's

regarding the dev for diplomacy look in your game installation folder.

harpo