Rebellion in rebellion
(planetary allegiance and culture)
It always bugged me a bit that when planetary allegiance reaches zero, so does the planetary population. That's not rebellion to me. If too many people in your empire are watching the enemy's version of VH1, does everyone kill themselves?
I know that the planet is supposed to be 'lost to the empire' but for all intents and purposes it's just plain dead. And Rebellion is what the expansion is supposed to be all about, right?
I think it'd be much more fun to have the planet actually revolt. To become an independent world (keeping its developments, population, and orbital structures) and pop out a small fleet of defensive vessels of the rebel type of whatever empire it used to belong to.
I suppose it could also be handled the way some other games do by having the planet switch allegiance to the dominant culture, but I suspect that might change the fundamentals of gameplay more than they want to.