Theophantus Theophantus

Star wars vs star trek

Star wars vs star trek

Is it possible to merge some of the Mods together to create star wars vs star trek? Use the federation from SOA and add them to the Requiem mod? There was a mod that did this for Empire at War FOC. For Sins this would be awesome, to see the Feds against the Empire. A true Sci-fi nerds wet dream. Btw I know nothing about Modding and what it would take to do this. Regards Theo
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Reply #501 Top

Ive added an allied Wraith Super Hive ship to my mod in the Stargate Capitals. I need something in each race to be able to a least put up a challenge to the Super Star Destroyer, for balance, but  also almost-canon wise, it could be feasible for a Wraith Super Hive ship to go toe to toe with the SSD.

In the main fighter slot(Supportship_fighter) for the Stargate race, ive added the F-302, so the other stargate capitals can launch them and in the bomber slot (Supportship_bomber), i've added the puddlejumper.

1.   I want the Hiveship to be able to launch Wraith darts.

How would i do this?

I understand i need the mesh & texture files. Its the correct code i need and what lines i need to alter.

2.   I want the SSD to be able to launch more than 2 different types of "SupportShips". I want it to have a choice of 4    different ships, which i've seen done.

How would i do this?

 

 

Theo

 

 

 

 

Reply #502 Top
Are you talking about these as fighters and bombers? The Squad and Fighter files for the fighter craft have to be made and entity manifest and string file entries added. The launching ship entities ahold have a section where the strike craft they can produce are carried. I just made a fighter mini mod and I documented all my changes. I can send it to you if that helps.
Reply #503 Top

Sinperium,

As the mod stands now, if i launch fighters and bombers the Hive ship will launch F-302 and puddlejumpers, because i have replaced the meshes with these. It applies to all of the Stargate ships that can launch fighters & bombers.

I want the Hive ship to launch Wraith darts, without affecting the other capital ships.

What does your fighter mini-mod do?

Have you do anything on the other stuff, loading screens etc.

 

Theo

Reply #504 Top

Ships can carry up to four different fighter/bomber squadrons. The AI will randomly select which ones to build.

Reply #505 Top

I haven't done the loading screens yet as I have been working on the fighter-bomber  and mine stuff myself.  It''s hard to find pics of utterly defeated and destroyed main characters from Star Trek, Stargate, etc. with Imperial stormtroopers stepping on their heads--I'll get to it soon here.

In the entity file for the capital ship or hangar is the place where the strikecraft are named.  You can have  a thousand strikecraft in your mod but each ship type that carries squadrons will only have a max of four types they can build.  Open a carrier file, planet hangar or cap ship and scroll down towards the end you will see where they go.

My little mod adds twelve new strike craft, four for each faction.  All the display names and infocards and the like have been edited in them and I show what the changes are in my readme file with it. The Tech are completed in the mod I have ready as a sample now but placeholders for Psi and Vhase are in place too with all the changed names and the like--just their ships haven't been modified yet.

I'm going to change the display icons for the new fighters so that will be my first graphics challenge then I can work on the loading screens.

Where are you getting your models from?

Reply #506 Top
Yes its here:
squadTypeEntityDef:0 "SquadPhaseCombat"
squadAntiMatterCost:0 0.000000
squadTypeEntityDef:1 "SquadPhaseBomber"
squadAntiMatterCost:1 0.000000
squadTypeEntityDef:2 ""
squadAntiMatterCost:2 0.000000
squadTypeEntityDef:3 ""
squadAntiMatterCost:3 0.000000
So do i add "Wraith Dart" to the line squadTypeEntityDef:2 "Wraith Dart" which then reads the Wraith Dart.entity file in the gameInfo folder?
&
Do i delete "SquadPhaseCombat" and "SquadPhaseBomber" because i don't want these for the Hive ship as they are the F-302 and Puddlejumper in mymod.
 
Im getting my Wraith Dart Model from Stargate Races/Stargate Invasion mod.
I like the idea of Imperial Stormtroopers marching Pichard, Worf, Riker off in chains or Vader in the process of being assimilated.
 
 
Theo
 
 
Reply #507 Top

Add the proper name of your Wraith Dart entity file to that section--delete/replace those you do not want to appear.

You will also find this section nearer the top of your Squad entity file:

fighterEntityDef "FighterTechIntercept"
fighterIllusionEntityDef "FighterTechIntercept"

Add your properly named strike craft to those lines as well.  The "illusion" line is for the Advent ability but it won't matter if you add iot and if later you use a duplicate ability it can serve the purpose.

You will also be creating new manifest and string entries for the new craft as well.  I'll upload and link my fighter mod change list for you so you have an example when I get back this evening.

Reply #508 Top
Hey sin, you got that upload done? I get everything apart from the new manifest. Create it where?
Reply #509 Top

I just got back.  The entity.manifest is the document that will list  some things as well.  They are pretty straightforward entries.

Give me a few.

Reply #510 Top
Errrrr.... Sorry mate, give you what and how?
Reply #511 Top

theophantus, if you need to make a set of manifests for your mod, there is my manifest maker in my utility pack.

harpo

Reply #512 Top

harpo,

To be honest i don't know if i have to make a set or not.

I really am a total noobie.

I would love to send it to one of you code-gods that walk amoungst us:

Zombie

Myfisto

harpo999999

To name a few, (sorry if i missed someone who really is a code-god in real life)

Someone  can then tell me what i need to add, subtract, divide, manifest, optimize,paste, copy, merge etc.

My day job is construction, i use diggers to dig big holes in the ground!

I still type with one finger!

I'm confusedo_O

harpo

Theo

 

 

Reply #513 Top

regarding the manifests(entrenchment/diplomacy only), IF you create a new entity or remove an entity then you NEED to make/edit the entity.manifest.

if modding for vanilla sins then forget about manifests, but the mod NEEDS all files in it.

and as far as typing, I only use FOUR fingers myself, in-spite of having attempted THREE touch typing courses( and passing them based upon typing speed only), but STILL can not touch type(and yest the pass speed was 35 words per minute, which is and was my hunt and peck typing speed, and I STILL want to touch type.

and for your info my day job IS fixing computers, my hobbies include programming, woodwork, brewing and gaming.

harpo

 

Reply #514 Top

Quoting Theophantus, reply 512
My day job is construction, i use diggers to dig big holes in the ground!

Don't dig to deep or you might find my layer.  >:(

Reply #515 Top

@harpo:beer:

I couldnt think of a better hobby!

@myfist0:erk:

Im assuming you mean the layer of gold just under the surface?

Reply #516 Top

Quoting Theophantus, reply 515
Im assuming you mean the layer of gold just under the surface?

No silly rabbit, the dark abyss the holds the my minions ready to deliver your rapture  }:) .

Dont worry for a bit though, my current job is digging under Goldman Sax and the rest of Wall St. These guys are the most evil ruthless creatures able to daywalk and I WANT THEM for my army. They will part with their souls long before their money and it is collection time. There job is complete as now people will sell there souls for rock bottom (evil laugh) prices. 

Mephistopheles

Reply #517 Top

Quoting myfist0, reply 516


No silly rabbit, the dark abyss the holds the my minions ready to deliver your rapture  .

Dont worry for a bit though, my current job is digging under Goldman Sax and the rest of Wall St. These guys are the most evil ruthless creatures able to daywalk and I WANT THEM for my army. They will part with their souls long before their money and it is collection time. There job is complete as now people will sell there souls for rock bottom (evil laugh) prices. 

Mephistopheles

 

Errr...do the moderators realise that the devil visits these forums!

He has a good point though.

Reply #518 Top

myfist he would have to dig through 'your' layer and a lot more, then dig through 'your' layer A SECOND time before he could get near to MY layer.

harpo

 

Reply #519 Top

Well, Truthfully all I can say is WOW!  Now Whiskey, I appreciate that you enjoy Star Wars and have a passion for it and I agree that it is a good franchise and a good time at the theater.

But what I can't do is say anything good about the Star Wars universe when it comes to physical reality and how it relates to us and our scientific knowledge of the entire environment around us.

Point 1. Faster than light travel is impossible (Einstein theorized it), but Star Trek actually tries to explain it with an ACTUAL physicist on staff and how they get around this in a plausible way. Star Wars on the other hand doesn't even try thus making it irrelevant in reality.

Point 2. Lasers to Phasers. We know that they are real with slightly different properties but still much more in the realm of sci fi. But the point here is that a laser is a single continuous stream of light that generates massive amounts of heat energy in a single beam of light (FACT). Star Trek does this but Star Wars makes it like a tracer round from a modern rifle, but if that where an ACTUAL laser (energy) once the end energy source is cut off it will dissipate into the surrounding environment.

Point 3. George Lucas is a visionary in the motion picture realm and has changed the lives of millions of people with his art! But he is also a raging idiot when it comes to actual science, case in point, Episode 3 with General grievous's ship damaged and going down towards the planet. Now, when you think of space you think of there being no gravity as there is on most planets (like Earth), unless you have gravity technology in place. But in this scene with the ship going down Mr. Lucas thinks that space is a 2D plane that if you were to go down? what is down in space? then you will be walking sideways down an elevator shaft until it's upright! If you have gravity tech on your ship that makes it so you can walk and not fly around your ship while it's in space then you can do any kind of movement in space and it won't affect the people inside!

Now I want to close off because I can go on for a while but needless to say that you can quote from wiki or other user generated info on any genre to try to fill any blanks that may arise but the truth is the ONLY canon that is real in both universes is that of the source material's, ie movies, show's.  And most of the movies in Star Wars where from George Lucas's writing and direction where most of Star Trek was from various minds and collaborative efforts to realize one mans vision, Gene Roddenberry.

So this mod wouldn't work because one source material will be confined by realism while the other might as well have fairies and dragons because it's realism is none existant!

Reply #520 Top

Quoting CdnSldr, reply 519
Point 1. Faster than light travel is impossible (Einstein theorized it), but Star Trek actually tries to explain it with an ACTUAL physicist on staff and how they get around this in a plausible way. Star Wars on the other hand doesn't even try thus making it irrelevant in reality.

There are some things we just don't understand, for all we know FTL is possible.

Quoting CdnSldr, reply 519
Point 2. Lasers to Phasers. We know that they are real with slightly different properties but still much more in the realm of sci fi. But the point here is that a laser is a single continuous stream of light that generates massive amounts of heat energy in a single beam of light (FACT). Star Trek does this but Star Wars makes it like a tracer round from a modern rifle, but if that where an ACTUAL laser (energy) once the end energy source is cut off it will dissipate into the surrounding environment.

Star Wars lasers aren't really lasers, but bolts of plasma and/or something very similar.

Quoting CdnSldr, reply 519
Point 3. George Lucas is a visionary in the motion picture realm and has changed the lives of millions of people with his art! But he is also a raging idiot when it comes to actual science, case in point, Episode 3 with General grievous's ship damaged and going down towards the planet. Now, when you think of space you think of there being no gravity as there is on most planets (like Earth), unless you have gravity technology in place. But in this scene with the ship going down Mr. Lucas thinks that space is a 2D plane that if you were to go down? what is down in space? then you will be walking sideways down an elevator shaft until it's upright! If you have gravity tech on your ship that makes it so you can walk and not fly around your ship while it's in space then you can do any kind of movement in space and it won't affect the people inside!

Quite simply, the gravity platting on the Invisible Hand was damaged.

Reply #521 Top

Hi, can someone check this code please.

The Wraith Super Hive ship mesh and textures have already been added. Ive basically replaced the Tech Capital ship carrier mesh with the Wraith Hive mesh and changed the string reference to suit.

Iv'e read theweebley myfisto linked for me.

http://soase.weebly.com/add-planets.html#Brushes

It confused me slightly because it talks about planets and I'm trying to add a ship/fighter.

 

 

GameInfo Folder

Copy the FighterTechCombat.entity in the GameInfo folder,

Rename it FighterTechCombatWraithDart.entityand copy and paste it back into the gameinfo folder.

String folder

 Add a new line in the string file:

StringInfo

                ID "IDS_FIGHTERTECHCOMBATWRAITHDART_NAME"

                Value "Fighter"

Increase the string count +1

Entity.manifest

Add a new line in the entity.manifest

entityName "FighterTechCombatWraithDart.entity"

Increase the entity.manifest  count +1

Mesh folder

 Add the WraithDart.mesh and name itSupportShip_TechFighterWraithDart

Textures Folder

 Add

WraithDart-cl

WraithDart-da

WraithDart-nm

GameInfo Folder

Find the new GameInfo file previously created: FighterTechCombatWraithDart.entity

Change line 75 to: meshName "SupportShip_TechFighterWraithDart"

So the game reads the wraith mesh.

GameInfo Folder

Find and copy the SquadTechCombat .entity in the GameInfo folder,

Rename itSquadTechCombatWraithDart.entityand copy and paste it back into the gameinfo folder.

String folder

Add a new line in the string file:

                6999 StringInfo

                ID "IDS_SQUADTECHCOMBATWRAITHDART_NAME"

                Value "Fighter Squadron"

7002 StringInfo

                ID "IDS_SQUADTECHCOMBATWRAITHDART_DESC"

                Value "Squad of Wraith fighters good at taking out bombers"

Increase the string count +1

Entity.manifest

Add a new line in the entity.manifest

entityName "SquadTechCombatWraithDart.entity"

Increase the entity.manifest  count +1

GameInfo Folder

Open the CAPITALSHIP_TECHCARRIERWRAITHSUPERHIVE.entity, (previously added)

Find the following lines:

squadTypeEntityDef:0 "SquadTechCombat"

squadAntiMatterCost:0 0.000000

squadTypeEntityDef:1 "SquadTechBomber"

squadAntiMatterCost:1 0.000000

squadTypeEntityDef:2 ""

squadAntiMatterCost:2 0.000000

squadTypeEntityDef:3 ""

squadAntiMatterCost:3 0.000000

 Delete SquadTechCombat” &  “SquadTechBomber” And add “SquadTechCombatWraithDarts

 squadTypeEntityDef:0 "SquadTechCombatWraithDarts

squadAntiMatterCost:0 0.000000

squadTypeEntityDef:1 ""

squadAntiMatterCost:1 0.000000

squadTypeEntityDef:2 ""

squadAntiMatterCost:2 0.000000

squadTypeEntityDef:3 ""

squadAntiMatterCost:3 0.000000

 

I think that is how i get the Wraith Hive to have Wraith Darts. 

If this is correct then i can get my shadowfighter battle crabs in the Shadow Capital ship, without using up the minelayer slot.

I also have to alter the following files, which i will get to at some point, once i've got the fighters in game.

Hudicon-Ship.brushes

Picture-Ship.brushes

MainViewIcon-Ship.brushes

InfoCrdIcon-Ship.brushes

&

Unit_Hud_CursorOver
Unit_Hud_Disabled
Unit_Hud_Normal
Unit_Hud_Pressed
Unit_Infocard
Unit_Main
Unit_Picture

 

Red-is changes made

Black-is instructions

 

Theo

Reply #522 Top

Sorry for the double post.

Some of the words are invisible and i dont know why.

If you move over it, as if to go and copy the lot, the words show up??????

Reply #523 Top

Quoting Theophantus, reply 522
If you move over it, as if to go and copy the lot, the words show up??????

yes

Im looking at it now, give me a few

Reply #524 Top

Quoting Theophantus, reply 521
String folder

Add a new line in the string file:

                6999 StringInfo

                ID "IDS_SQUADTECHCOMBATWRAITHDART_NAME"

                Value "Fighter Squadron"

7002 StringInfo

                ID "IDS_SQUADTECHCOMBATWRAITHDART_DESC"

                Value "Squad of Wraith fighters good at taking out bombers"

Increase the string count +1

6999 StringInfo?
7002 StringInfo? 

Increase the string count +1? Should be +2. The name is 1 and the disc is another 1


Check your counts. Double clicking the word that needs to be counted, in this case "entityName". All those words should now be highlighted. Navigate to the menu bar, Search ---> Find. Make sure all the boxes are checked in the image below and press the "Count" button.

 Double click StringInfo for that file

 

Quoting Theophantus, reply 521
It confused me slightly because it talks about planets and I'm trying to add a ship/fighter.

The brushes are in different spots for ship entities and I think there was 1 less.

 

Reply #525 Top

Hi, Theophantus

I'm actually making a mod for my own pleasure, like you i'm interested to play a crossover game and sins is easy modable. My project is to do SW vs Star trek vs SG vs BSG with 7DS planets and plantbonuses.

For the moment i have taken the 1.21 files and added 7DS and requiem to them. I'm going to begin CSI and Republic races from SOGE.

I don't know for the moment how many races can be added to the game before memory problems occurs but danman made 7DS with 11 races so for the moment it sounds good.

By the way to make this mod i see a few problems.

- I'm french so i haven't edited the english.str, and as i haven't the french speeches for those mods, i took back the tech, psi and vasari speeches.

- We must ask to the teams who made those mods if they agree, it may be difficult to convince all of them as it represent a huge work from them.

- As it may become a huge mod i take only the minimum from each original mod and it will not be as complete as the originals for each race.

- It may take a long time to finish it, depending of the time i have.