Achievements in Rebellion
So, I noticed in another post that Impulse::Reactor supports achievements. This will likely be applied to Rebellion, but I hope you don't keep the same lame achievements that were in the original game. Most of these achievements were silly and were achieved by sitting around and waiting for them to happen.
They don't necessarily need to be removed, but "earn X credits from trade ports" is basically just a filler as far as achievements go. Others could be made more interesting and less annoying by rewording them. Rather than having "Harmony Researcher" require you to fill out the entire technology tree (which is just a time tax seeing as you'd already have the game long-since won by the time you're capable of doing this), why not award the achievement the moment you win if you don't have any hostility tech researched? Simply rewording some of these old achievements makes them much more streamlined without changing its real intent (no military tech).
Here are some ideas for new achievements:
Blitzkrieg: Defeat an unfair-difficulty opponent in under one hour on the random-small map. You cannot load a saved game.
Interstellar Sanctions: Defeat an unfair difficulty opponent without having to use the black market on the random small map. You cannot load a saved game.
Master Comp Stomper: Defeat five teamed unfair difficulty AI's (locked teams) on a randomly generated map. You cannot load a saved game.
Expansionist: Acquire a total of 9 planets within the first 20 minutes of the game on a randomly generated map.
Total Invulnerability: Within a 1-minute time span, kill 100 enemy frigates without losing a single frigate of your own.
Down to the Wire: Have a capital ship phase jump out of a gravity well with less than 1% of its total hull points remaining.
Don't Blink: Deal over 5000 damage in under 10 seconds to a single target.
Let's get some multiplayer-only achievements, while we're at it:
Serious Business: Win a multiplayer match against human players (no AI opponents/allies).
Steamroller: In a multiplayer match against human players, destroy twice as many frigates than you lose in combat
Last Resort: Destroy over 200 enemy human-controlled units by using "Security Override Protocol" of the Argonev starbase.
Lights Out: Disable over 100 human-controlled units simultaneously with the Stilakus Subverter.
Can't Touch This: Repulse over 100 human-controlled units simultaneously with the Iconus Guardian.
Multiplayer Veteran: Play a total of 30 multiplayer matches against human opponents (no AI's)