Raven-sb Raven-sb

New Player seeking some Guidance

New Player seeking some Guidance

Vanilla SOSE latest patch

Hi All,

 

 

I love RTS's.  Unfortunately I've never been very good at them.  I would really like to get into Sins, as the game just looks and plays great.  Unfortunately it doesn't matter what I do, the AI stream rolls me even on easy.  I've read the beginner's guide here, I've gone through the manual twice, and the tutorial’s multiple times.  Can anyone please provide me with some tips for beating the AI using TEC on easy difficulty?  Right now it appears to me that I'm colonizing and building my ships too slowly.  How can you colonize and build effectively without going broke?

 

 

Any and all tips would be warmly appreciated.

 

Regards,

 

Raven

 

36,451 views 43 replies
Reply #26 Top

I am not surprised you won with that many Level 10 Capital Ships at your disposal.

Seleuceia's arguments still stand, and are even supported by your recording. You couldn't protect the Level 10 Marza, you repeatedly replaced your fleet when things got dicey, and you had a decent economy.

Reply #27 Top

only reason my marza died is because my fighters were trapped by vasari phasic traps, and  i didnt want to armistice at that point. You notice i killed his level 9 cap and routed the entire planet for the cost one of marza? If you noticed how fast my caps were leveling, easily replaced.

 

As for replacing my fleet, i never lost my fleet, my orgovs needed replacement, but that was about it.

Reply #28 Top

only reason my marza died is because my fighters were trapped by vasari phasic traps

That's kinda the point, Vasari and Advent have tricks up their sleeves that let them seriously contend with TEC forces far larger than themselves.  No one here is arguing that TEC cannot steamroll an enemy; with sufficient mass, TEC is quite dangerous.  The point is, however, that in the late game the only thing going for you is that carry-over advantage from the early game.  If economy, fleet, and capital ships were equal, I doubt you'd have stood a serious chance against a skilled opponent of a different race. 

This is what we're saying; TEC needs to maintain that early-game advantage and carry it over in order to steamroll and dominate late.  If you somehow lose that edge and things even out, you're probably not going to win.

Reply #29 Top

kinda the point? You consider losing a single capitol ship on the offensive, as the game was ending, a weakness? You failed to point out they spent the last hour focusing on the marza and never killed it.

I posted that replay to back up the points I made in this thread. That high level TEC caps have game changing abilities, that TEC survivability(notice how long the marza took to die even without fighter support) is the best in the game, and TEC star base killing ability and star base add something the other races cant. (You gotta go all bombers to kill TEC star base, you cant build a assault fleet or you will lose it. You saw how well those mass bombers worked for my opponents)

Reply #30 Top

kinda the point? You consider losing a single capitol ship on the offensive, as the game was ending, a weakness? You failed to point out they spent the last hour focusing on the marza and never killed it.

Again, I feel like we're arguing two completely different points.  TEC's greatest late-game strength is their early-game strength.  You were carrying forward a nearly insurmountable advantage from earlier in the form of superior forces, capital ships, and empire.  Getting ahead early and staying ahead late is TEC's game, and no one's arguing that this approach is weak. 

The point I'm making is that TEC is reliant on this monentum to keep their edge.  They lack many of the powerful tricks of the other factions.  If that had been an enemy TEC on the defensive rather than Vasari, there wouldn't have been phasic traps there or anything like it.  I sincerely doubt a TEC player in that position would have had even a remote chance of taking down that Marza.  Without that significant early-game edge, TEC doesn't have the same powers as Vasari or Advent.

that TEC survivability ... is the best in the game

Early and mid-game I'd totally agree; those hoshikos are inexpensive and very good at what they do.  However, into the late-game they're overtaken by the other faction's support cruisers and fleet support capital ships.  Between repulsion, shield projection, shield restore, telekinetic push, and vertigo, Advent should be preventing you from hitting sensitive targets and absorbing or blocking the majority of the incoming damage.  Vasari should be presenting a serious threat with subverters and punishing focus fire with overseers, which in the hands of a skilled player can far surpass the hoshiko.

You gotta go all bombers to kill TEC star base, you cant build a assault fleet or you will lose it.

If the TEC starbase is guarded by a significant frigate force, then sure (though to be honest, even Ogrovs will have trouble if a Vasari or Advent starbase has defending units supporting it).  If it isn't, just send in a moderate wave of units to pelt the starbase, small enough that detonating the starbase isn't going to do anything for the TEC.  With a battleball and sufficient antimatter, Advent should be able to cleave through a fully upgraded TEC starbase with 20 Destras.  Detonating such an expensive installation to kill a mere 20 destras won't be worthwhile, and the Progenitor will survive the blast.

On the other hand, TEC has by far the hardest time of the three factions countering hordes of bombers. 

Reply #31 Top

By fleet replacement, I mean Ogrovs as you pointed out (personally, in such a scenario where mines were preventing a fleet from moving without taking considerable loses; I would have held position, waited for Arcovas instead of wasting Ogrovs to get through the mines, so as to not have to replace so many), and you also built a lot of Kodiaks too, both to maintain a critical mass.

I agree with what Darvin and Seleuceia have been saying, that it takes an early game advantage carried into the late game for TEC to compete with Advent and Vasari late game, as you demonstrated. A TEC early game advantage allows for the survival of TEC capital ships to powerful levels, due to the support of a critical mass TEC fleet, which in turn gives TEC survivability a boost; on the other hand, the TEC Argonev is no better than the Advent Transcencia or the Vasari Orkulus.

Reply #32 Top

With a battleball and sufficient antimatter, Advent should be able to cleave through a fully upgraded TEC starbase with 20 Destras.  Detonating such an expensive installation to kill a mere 20 destras won't be worthwhile, and the Progenitor will survive the blast.

On the other hand, TEC has by far the hardest time of the three factions countering hordes of bombers. 

Cost of star base with level 1 red button, about 4800 credits, 475 metal, 475 crystal. Costs of 20 destra, about twice that. Cost effective, and only takes about 3 minutes to get up and running. As for the bombers, if you watched the replay, you would of saw how TEC deal with bombers. Its called equal number of fighters, things like dunov shield restore (keeping caps alive) dunov magnetize (killing bombers.....when they get close to the unit you targeted) and kol flak burst. Bombers are only hard to deal with if you are caught unprepared, but the same thing can be said of anything in this game.

 

P.S. Sova with fighters is the perfect early game counter to bomber spam if you dont have time to tech to carriers.

Reply #33 Top

Cost of star base with level 1 red button, about 4800 credits, 475 metal, 475 crystal. Costs of 20 destra, about twice that

Oh, if we're talking a starbase without anything else on it, then five destra will do it no problem.  The basic starbase weapons won't be able to keep up with your regeneration.

Its called equal number of fighters, things like dunov shield restore (keeping caps alive) dunov magnetize (killing bombers.....when they get close to the unit you targeted) and kol flak burst.

That's a lot more effort than an Advent with a few shots of TK push or a Vasari with phasic traps or jam weapons needs to invest.  Again, TEC can be quite potent, but you have to put a lot more effort to countering things than Advent or Vasari at the later stages of the game, leaning on a larger fleet with better capital ships to prevail. 

Sova with fighters is the perfect early game counter to bomber spam if you dont have time to tech to carriers.

I think everyone here is sold on the Sova as an early-game powerhouse.  Late-game, I'd take a Halcyon over it any day, though the Sova remains a combat powerhouse.

This is my point; TEC has a great early-game that allows them to flow into an overpowering steamroll in the mid-late game.  However, one to one their units just don't shine in the late-game anymore.  If you're up against an Advent or Vasari with comparable fleet size, tech level, and capital ship levels... well, I wouldn't put my money on TEC.

Reply #34 Top

That's a lot more effort than an Advent with a few shots of TK push or a Vasari with phasic traps or jam weapons needs to invest.  Again, TEC can be quite potent, but you have to put a lot more effort to countering things than Advent or Vasari at the later stages of the game, leaning on a larger fleet with better capital ships to prevail.

I think this is where you are understating TEC abilities. For the anti strike craft, you act as if TEC has a hard time killing bombers or fighters, it doesn't. And you speak of effort and fleet, you assume advent or vasari doesn't have to put in enormous effort themselves to counter what TEC has.

And for fleet, since TEC ships tend to have lower supply, yes they tend to have a "larger fleet" but when it comes to SUPPLY, the real thing that matters, TEC can destroy advent and vasari with a equal supply army just fine if the player knows what he is doing. In most of my games where I fight off advent and vasari players, my fleet is often smaller than the attacking fleet. I speak from experience from playing the best players on ico in this matter.

 

Reply #35 Top

For the anti strike craft, you act as if TEC has a hard time killing bombers or fighters, it doesn't.

I never said they can't deal with these things.  What I'm saying is that Advent and Vasari have better support abilities to allow them to deal with strike craft en mass with considerably less effort.  TEC needs to put more resources into flaks and fighters, and needs more levels invested in their Kol to make it competitive.  If you want to claim that a combination of fighters, flaks, and mid-high level Kols is equitable with putting up three hangers for phasic traps, you're basically assuming you have a substantial economic lead that lets you far out-pace the Vasari's expenditures. 

My whole point is that TEC's late game is dependent on that presumption.  If you have that superior economy that lets you out-invest the opponent, you can perform a smack-down easy.  If you don't, you're going to have to cut corners and really outplay the enemy to pull out a win.

you assume advent or vasari doesn't have to put in enormous effort themselves to counter what TEC has.

The difficulty Advent and Vasari have is primarily getting to the high-end techs and sufficiently large fleets for their uncapped abilities to start scaling well.  Once Advent has a battleball on the field and that tech is in place, keeping it online is relatively easy.  Same goes for Vasari lockdown.  As well, Advent and Vasari capital ships are much more competitive at level 1 than their TEC equivalents.

And for fleet, since TEC ships tend to have lower supply, yes they tend to have a "larger fleet" but when it comes to SUPPLY

This is very much a TEC advantage - in the early and mid game.  Towards the late-game, Advent and Vasari in the hands of a skilled player should beat TEC handily if they're equally-sized command-wise.  While TEC's units remain very cost-effective (both in resource and command) they don't compete nearly as well in the presence of the other faction's support cruisers and mature capital ship combos.  A skilled Advent with an equally-sized fleet should steamroll TEC with a battleball.  TEC is great, but they need larger forces to give them the leeway to steamroll an enemy in spite of those late-game combos.  If you have the economic advantage to do it, then TEC is great.  My underlying point is that TEC is spread too thin if they don't have a significant economic edge.

Reply #36 Top

I think darvin is winning here and this is leading to an evolutionary crisis. let me help you elrosh.

Tec has novaliths:grin:

Reply #37 Top

Quoting Elrosh, reply 34
In most of my games where I fight off advent and vasari players, my fleet is often smaller than the attacking fleet. I speak from experience from playing the best players on ico in this matter. 

The problem here is that you are winning because you are a good player, not because you are using TEC...given an equal amount of playing experience with all three factions, I would bet you'd do better with late game fleet tactics as Advent or Vasari because those factions have better late game fleets...

Obviously your experience and intuition with each faction as well as your style may prevent that from happening...but as a whole, seriously skilled players will do better with properly composed Advent/Vasari fleets in the late game...

The point here is not to claim that TEC sucks...it is merely to argue that TEC's late game fleet is overall inferior to Advent and Vasari...even if that inferiority is marginally so, given the geometric nature of combat mechanics it doesn't take a big advantage to seal up victory...that TEC may have advantages over Advent and Vasari does nothing to show that overall TEC is better or worse...upon weighing all aspects of each faction's fleet, Advent and Vasari are stronger than TEC...

This is not just "how things are"...this was an intentional part of the game design...TEC's inferior late game fleet per fleet supply is a serious weakness, but TEC also has a stronger economy to replenish losses and field larger fleets sooner (larger as in more fleet supply being used)...now, TEC may or may not be stronger overall in the late game, but specifically when it comes to fleet, TEC late game fleets are generally inferior for several reasons...

 

Reply #38 Top

In any case I very much appreciated having a replay to look at...certainly substantiates any claims far more than high minded theory....

Reply #39 Top

Answering OP about how to watch replays.

Change player name while watching to see player u want to watch. With this done you can see when and what kind of research hes doing. And If you are holding alt while battle is going on you can see orders hes issuing to his ships (Eg hold position, which ship is attacking what, movement orders.....) 

Reply #41 Top

Quoting Seleuceia, reply 37
This is not just "how things are"...this was an intentional part of the game design...TEC's inferior late game fleet per fleet supply is a serious weakness, but TEC also has a stronger economy to replenish losses and field larger fleets sooner (larger as in more fleet supply being used)

Not only the economy to replenish the losses but the infrastructure to do so HYPER quickly if you have the proper setup. With fully maxed Industrial Juggernaut and a Starbase with Max Construction bay and Sova with Rapid manufacturing you can literally rebuild a respectable fleet in a 2-3 minute time span. By my rough calc for example, you are building a Kodiak in 11.5 Seconds and a Percheron in 12.2 seconds. This is the strength of TEC, the money and infrastructure to pound you like a pressure cooker.

Reply #42 Top

I'm not sure if Rapid Manufacturing or industrial juggernaut affect SBs (I honestly don't know, but the ability is applied to the planet so it may only affect structures and techs use odd entity modifiers)...in any case, they certainly affect factories (as well as that one tech in the diplomacy tree, gives like a 15% bonus IIRC)...

Clearly a very powerful combo if used properly...and since Sova's are generally early picks anyway, not a bad chance you might have a level 6 (though certainly not something worth counting on)...

Reply #43 Top

Never actually done this particular combo that I have described but I think it will work. I know that I have used Rapid Manufacturing to rapidly complete an Argonev Starbase in an enemy grav well. Sort of a pseudo-TEC Assault Deployment. Building a SB in enemy territory with 250% speed increase is REALLY nice.