Savyg Savyg

Carmack says Direct3D is better than OpenGL

This isn't entirely a surprise considering his recent history but heh.

Speaking to bit-tech for a forthcoming Custom PC feature about the future of OpenGL in PC gaming, Carmack said 'I actually think that Direct3D is a rather better API today.' He also added that 'Microsoft had the courage to continue making significant incompatible changes to improve the API, while OpenGL has been held back by compatibility concerns. Direct3D handles multi-threading better, and newer versions manage state better.'

If only more devs would go higher than dx9 so I could actually friggin alt tab :rolleyes:

108,428 views 28 replies
Reply #26 Top

Quoting Savyg, reply 25



Quoting kentsfield,
reply 24
Its pretty safe to write off the DX9 market. If they haven't upgraded to 7/vista and a DX11/10 card by now then like shit you are going to be able to sell a game to them. Battlefield 3 will pave the way.



Stardock makes games on a limited budget with nowhere near the graphical fidelity of your average FPS.  If Stardock were to write off the DX9 market they'd probably die.

Valve has yet to make a DX10 game, and they have practically unlimited resources.
End of Savyg's quote

 

They have yet to make a game, period. It's been years since their last game, they only buy out hl2 mods and put a $50 tag on them nowadays. Their old source engine cannot do DX10 too.

Reply #27 Top

Hmm....I want to disagree with that as I'm not sure it's accurate, and yet I can't.  -_-   I wonder if Portal 2 will be any different.  I'm not willing to buy it until I actually know.

Reply #28 Top

Quoting Campaigner, reply 18

Like Stardock deciding on Shader Model 2.0(!) when every gamer worth his salt got ATLEST Shader Model 3.0!   Myself I got a GTX 570 which supports Shader Model 5.0. (Good luck with seeing any SM 5.0 effects for a few years though!)

Oh yeah, that reminds me. Why haven't there been a video by Stardock that shows off Shader Model 4.0 ? (which they said Elemental would support)
End of Campaigner's quote

Of all the thing Stardock said Elemental would support which it doesn't, the shader model hardly seems worth attention. :P What would the game really get out of it anyway? There needs to be a reason to use some of this stuff given how relatively few computers have access to it, and with Elemental's graphics I'm not sure you'd get anything out of it.

The thing I'm liking in Steam's numbers is that 64 bit and multicore are becoming the norm. As we see games taking more advantage of those, we'll see some nice things happening.