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Rebellion is Upon Us: The Next Chapter of Sins of a Solar Empire Unveiled at GDC 2011

Rebellion is Upon Us: The Next Chapter of Sins of a Solar Empire Unveiled at GDC 2011

The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: https://www.sinsofasolarempire.com

logo_Sins_Rebellion

1,474,095 views 447 replies
Reply #201 Top

SINS DONT NEED A CAMPAIGN - I HAVE THE SAME CAMPAIGN SCENARIO EVERYTIME I PLAY.

THE DEFILERS (ALL OTHER RACES) HAVE LAID CLAIM TO WORLDS THAT SHOULD RIGHTFULLY UNDER MY GRIP.  ITS MY JOB AS RULER OF THE COMBINED FORCES OF THE DARKSIDE TO  SUBJEGATE THESE UPSTARTS BY ANY MEANS NECESSARY AND CLAIM THE UNIVERSE AS MY OWN.

 

Seriously - that is the only mission I need.  Nothing beats watching the map slowly become my color and hearing the cries of my enemies as they re crushed beneath the heals of  my forces.

 

PS- DISTANT STAR MODDERS - PLEASE DO YOUR CAP MAX MAGIC - I AM IN CIBERLOVE WITH YOUR MOD.

Reply #202 Top

Yarlen, quick question, if you could give a tease...

 

Should we expect any changes to the planet/star systems, ie new planets, insterstelllar phenomenon, binary stars, etc? One of my favorite things about sins was the "exploration" aspect to it. I'm afraid with just desert, ice, lava and terran things have gotten a tad stale. Any plans to introduce anything new?

 

Thanks! I'm sure you will give us more info in the coming months!

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Reply #203 Top

@FlyingNinja77: Distant Stars adds alot of new Planet-Types to the Game.

If you like to Explore and play on large Maps with some RPG Feelings, this Mod is perfect for you.

(But the biggger Fleet Limits can slow down your PC alot in the late Game).

Reply #204 Top

I'm tempted to pre-order, but I want a box and a DVD of the game, to go along with my original Sins box/DVD.

However, I didnt see an option for a physical copy, only the digital copy.

Two Questions:

*Can a physical copy be obtained along with the digital copy, likely for a few dollars more?

*Will there be a physical release of the game for retailers (or available from your online store)?

 

I dont mind paying in advance, especially as this keeps the programmers working and fed.  However, I DO want that physical copy  :)

(I have Diplomacy and Entrenchment as dl's only...which has always bothered me)

 

Thanks!

Reply #205 Top

Quoting Yarlen, reply 198
Rebellion is currently pre-alpha. There won't be a beta release until later this year (think months, not weeks).

Poop.  :(

Reply #206 Top

Quoting FlyingNinja77, reply 202
Yarlen, quick question, if you could give a tease...

Should we expect any changes to the planet/star systems, ie new planets, insterstelllar phenomenon, binary stars, etc? One of my favorite things about sins was the "exploration" aspect to it. I'm afraid with just desert, ice, lava and terran things have gotten a tad stale. Any plans to introduce anything new?

Thanks! I'm sure you will give us more info in the coming months!

I don't want to say just yet. I'll tell you binary stars is not happening, though. ;)

Reply #207 Top

Quoting ReadyMan, reply 204
I'm tempted to pre-order, but I want a box and a DVD of the game, to go along with my original Sins box/DVD.

However, I didnt see an option for a physical copy, only the digital copy.

Two Questions:

*Can a physical copy be obtained along with the digital copy, likely for a few dollars more?

*Will there be a physical release of the game for retailers (or available from your online store)?

 

I dont mind paying in advance, especially as this keeps the programmers working and fed.  However, I DO want that physical copy 

(I have Diplomacy and Entrenchment as dl's only...which has always bothered me)


Thanks!

We're not sure if we'll be doing physical copies yet.  The retail market for PC is largely dead at this point, so we're still considering if it'll be worth the investment.

Reply #208 Top

Sure, the area in a game stop is pathetic for PC games, but all the big box stores, and best buy and stuff still have sizeable pc game sections.  :-/

 

I know i would perfer a boxed copy... I absolutly love the smell of opening a PC game box.... but then... if beta is pre order only... and preorder is digltal only... *shrug*.

 

Reply #209 Top

I also like the hard copy simply for the sake it is easier for me ,a kid, to buy at the store than online

Reply #210 Top

It is so easy to buy a box game and give it as a gift to someone else, (I have given four copies to date) rather than worry about the hassle of buying on impulse and everything associated with that kind of purchase. Simply updating from a CD version is much easier than having to download the entire game.

I am aware that I am just one person in the crowd of millions, but I would like to have a box copy, and I would pay for it despite already owning Trinity.

Convenience, that is key. Getting a new computer and popping in the CD is much more convenient than using Impulse to redownload the whole game.

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Reply #211 Top

Quoting Pbhead, reply 208
Sure, the area in a game stop is pathetic for PC games, but all the big box stores, and best buy and stuff still have sizeable pc game sections.  :-/

 

Maybe there. It's largely dead elsewhere. It's a declining market, it'll be worse when Rebellion comes out then it is now, and last year they had real problems getting Elemental onto shelves (it was next to impossible to find at retail anywhere outisde the US).

At some point people are just going to have to bite the bullet and accept that boxes are going away.

Reply #212 Top

There better be a physical copy...

Reply #213 Top

We're not sure if we'll be doing physical copies yet.  The retail market for PC is largely dead at this point, so we're still considering if it'll be worth the investment.

 

Not to mention ecological impact for earths resources and waste i the end.

Earth need a little  <3  othervise it will  :waaaa:

Reply #214 Top

Quoting DarkSide73, reply 201
SINS DONT NEED A CAMPAIGN - I HAVE THE SAME CAMPAIGN SCENARIO EVERYTIME I PLAY.

THE DEFILERS (ALL OTHER RACES) HAVE LAID CLAIM TO WORLDS THAT SHOULD RIGHTFULLY UNDER MY GRIP.  ITS MY JOB AS RULER OF THE COMBINED FORCES OF THE DARKSIDE TO  SUBJEGATE THESE UPSTARTS BY ANY MEANS NECESSARY AND CLAIM THE UNIVERSE AS MY OWN.

 

Seriously - that is the only mission I need.  Nothing beats watching the map slowly become my color and hearing the cries of my enemies as they re crushed beneath the heals of  my forces.

 

I am glad that works for you... That does not work for me, or at the very least gets old very quick. I like to know whats going on and why. I like STORIES. The biggest flaw for the sins series in my opinion has been the lack of a campaign storyline.

Reply #215 Top

Quoting Polistes, reply 214

Quoting DarkSide73, reply 201SINS DONT NEED A CAMPAIGN - I HAVE THE SAME CAMPAIGN SCENARIO EVERYTIME I PLAY.

THE DEFILERS (ALL OTHER RACES) HAVE LAID CLAIM TO WORLDS THAT SHOULD RIGHTFULLY UNDER MY GRIP.  ITS MY JOB AS RULER OF THE COMBINED FORCES OF THE DARKSIDE TO  SUBJEGATE THESE UPSTARTS BY ANY MEANS NECESSARY AND CLAIM THE UNIVERSE AS MY OWN.

 

Seriously - that is the only mission I need.  Nothing beats watching the map slowly become my color and hearing the cries of my enemies as they re crushed beneath the heals of  my forces.

 

I am glad that works for you... That does not work for me, or at the very least gets old very quick. I like to know whats going on and why. I like STORIES. The biggest flaw for the sins series in my opinion has been the lack of a campaign storyline.

I have said it before and I will stay it again, a campaign would make the Sins franchise into a masterpiece. There is already quite a bit of lore out there in the map descriptions, see post 14, but it could be even better.

Reply #216 Top

I have a few questions about the new expansion.

1. Is it possible to start as a TEC Corp/race  and then become an offshoot as rebels or merge into the Alliance of TEC?

2. Will exploration get changed, as in no phase lanes, but you can only jump a certain distance before your engines or reserves need to refill. Instead of new phase lanes being shown after your ship exits phase space, you must colonize, or scout the planet/get intel of new coordinates for more planets.

3. Will planets, stars, ships finally be scaled properly to actually have it look realistic?

4. If phase lanes are removed is it possible to be able to exit phase space anywhere, or at certain distances, and build starbases there that act like a gravity well of its own.

5. Will planets get more options to interact with them better? Send troops to sabotage enemy planets, mining from planet, ships can land on them and hide them from enemies (or get repaired on the surface).

 

 

Reply #217 Top

Quoting Maxxedmk, reply 216
I have a few questions about the new expansion.

2. Will exploration get changed, as in no phase lanes, but you can only jump a certain distance before your engines or reserves need to refill. Instead of new phase lanes being shown after your ship exits phase space, you must colonize, or scout the planet/get intel of new coordinates for more planets.

3. Will planets, stars, ships finally be scaled properly to actually have it look realistic?

4. If phase lanes are removed is it possible to be able to exit phase space anywhere, or at certain distances, and build starbases there that act like a gravity well of its own.

 

Well since they are using the same engine, 99% sure these will be no. 2 has been kind of done with a mod, they've made maps with phase lanes connecting every planet in a solar system and made the lanes invisible.

Reply #218 Top

What happens if I already own Diplomacy and then buy a boxed retail copy of Rebellion?  Would it just install over my current copies of Sins, Entrenchment, and Diplomacy?  Would I end up having two separate installations and two separate CD keys (allowing my laptop to be on ICO Diplomacy on one CD key and my destop to be logged onto ICO Diplomacy on the other)?  I'm not planning to do any of that, btw, I'm just wondering.

Reply #219 Top

Quoting Zeta1127, reply 215
I have said it before and I will stay it again, a campaign would make the Sins franchise into a masterpiece. There is already quite a bit of lore out there in the map descriptions, see post 14, but it could be even better.
They also say they can't do a campaign justice yet, and they won't do one until they can do it so it satisfies them.

 

:fox:

Reply #220 Top

@DirtySanchezz: It will be a seperate Version, i dont know if Sins allow multiple Installations on one PC but the Key is different. The difference between a Digital and a Retail Version is the Launcher, the Game is the same.

Reply #221 Top

what do they mean by stand alone?

 

that means it includes everything from diplomacy and entrenchment? 

 

or jus pure sins plus rebellion units?

 

and will diplomacy players be able to play with rebellion users?

Reply #222 Top

*eye roll*

It will include EVERYTHING.

people without rebellion will prolly not be able to play with rebellion people... considering the whole multiplayer system is being redun.

Reply #223 Top

It will include EVERYTHING.

Hmm, maybe just semantics here... But, the way I've read and assumed this would mean it will NOT contain Entrenchment and Diplomacy (i.e. the separate executables). My assumption is Rebellion will be built on the Diplomacy game engine and will extend and reuse the existing assets but you won't get the two previous expansions as playable exe's with Rebellion.

Reply #224 Top

Quoting Kitkun, reply 219

Quoting Zeta1127, reply 215I have said it before and I will stay it again, a campaign would make the Sins franchise into a masterpiece. There is already quite a bit of lore out there in the map descriptions, see post 14, but it could be even better.They also say they can't do a campaign justice yet, and they won't do one until they can do it so it satisfies them.
 

Good strategy. If they can't do a great campaign, then put the time towards an area they can do really well in. I'd rather have no campaign then a poor one. :)

Reply #225 Top

Quoting ZombiesRus5, reply 223

It will include EVERYTHING.


Hmm, maybe just semantics here... But, the way I've read and assumed this would mean it will NOT contain Entrenchment and Diplomacy (i.e. the separate executables). My assumption is Rebellion will be built on the Diplomacy game engine and will extend and reuse the existing assets but you won't get the two previous expansions as playable exe's with Rebellion.

 

ya, your right, you wont be able to play the old things seperatly, but why would you want to?

What I mean by everything, means, all the content.