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Rebellion is Upon Us: The Next Chapter of Sins of a Solar Empire Unveiled at GDC 2011

Rebellion is Upon Us: The Next Chapter of Sins of a Solar Empire Unveiled at GDC 2011

The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: https://www.sinsofasolarempire.com

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1,473,735 views 447 replies
Reply #351 Top

Quoting Annatar11, reply 350
That's actually a valid suggestion. I have a pair of GTX 285s too, and whenever I turn on SLI, even with the latest drivers, I usually see a drop in performance in any game.

Wow. That's pretty depressing.

Reply #352 Top

So, once again we have a situation where it might make more sense to spend your money on one real nice video card instead of two lesser cards for SLI...

On the bright side, he's not stuck on a Socket 939 motherboard, unable to upgrade his processor to a quad core (like me).

Reply #353 Top

When I bought those cards they were top of the line.... paid about 900 £ for them.

What is sad is that you need to turn off some of the hardvare to make game faster :S .

Reply #354 Top

So, once again we have a situation where it might make more sense to spend your money on one real nice video card instead of two lesser cards for SLI...

Certainly. Video cards are advancing much faster than engine tech (which is actually backpedaling now due to more FPS games being cross-platform). I can still run everything I've tried on a single 285 at 1980x1024, usually with most settings max/near max, with good FPS. A card that's not several years old like the 285 will blow anything out of the water, there's literally no need for SLI.

Reply #355 Top

My 8800 still chugs along, taking everything I throw at it. Only the most intensive (Or poorly optimized) game slows it.

 

:fox:

Reply #356 Top
I hear in reviews that even Crysis 2 scaled back somewhat for consules. It's only going to get worse, I'm afraid....game companies see iPad gaming as the future...... ATI and Invidia need to push game companies to push the envelope or the hardware they sell will go the way of the dodo...... And my 8800gtx still rocks............
Reply #357 Top

Quoting wbino, reply 356
I hear in reviews that even Crysis 2 scaled back somewhat for consules. 

 

They did scale down but for my eyes on max setting crysis 2 is still by far visually best FPS i played ever. I do own all 3 Crysis games....  Perhaps they just use available hardvare in better way.

Reply #358 Top

where the f .. can i prepurchase?

 

i ask because i dont have a credit card (i am from germany), and pre order products cannot be paid over paypal at impulsedriven.com ...

Reply #359 Top

*face palm*

you answered your own question.  paypal will work when the beta comes out.

Reply #360 Top

he

multi-treading would be nice, but if your videocard does al the graphics you cpu have only to calc the movement of your opponents and the movement of your ships and dmg right say me if i'm wrong

Reply #361 Top

Movement dammage weapon range hull shields economic aspects of the game diplomatic aspects research ......

Thats about it yeah

Reply #362 Top

antimatter, experience, empire tree, planet population, planet health, planet allegiance, build rates, planet bonuses, artifact bonuses, pirate timer, black market prices, insurgency timer....

 

Next person's turn.

Reply #363 Top

Particle effects, upgrade time, capital ship experience, research pre-requisites, ai calculations, multiplayer sync'ing...

Reply #364 Top

Washing the dishes, cleaning the floors, bathrooms, of the quintillion subjects in your empire.

Next....

Reply #366 Top

The way that planets are set in maps they are not able to be 'exploded'.

Reply #367 Top

I was keeping the fun going after the previous post :P Obviously I'm well aware that planets can't be made to explode.

Reply #368 Top

Quoting Ryat, reply 364
Washing the dishes, cleaning the floors, bathrooms, of the quintillion subjects in your empire.

This part feels to much like Civ IV. I hope they change it with Rebellion.

Reply #370 Top

Quoting deflef, reply 369
it would be fun to let planets explode turning them in an astroid

 

Look what you did Annatar...way to stir up this dead zombie idea...

Reply #371 Top

it would be a nice show but because astroids are less useful it would be a bad idee to do

Reply #373 Top

Quoting FredLed, reply 372
no, it would be an awesome idea.

so would dancing monkeys but it ain't going to happen

Reply #374 Top

Damn...  Now what am I going to do with these guys?