a couple of ideas

- have 4 factions/races instaed of the ones now. focus on differentiating them in terms of playing style as much as possible.

- positioning of a town should influence battles that takes place in the town. If the town is attacked over a river to from the west, have the river in the battle. guard towers and other fortifications appear on the overhead map and if you build a city close to them you will have them as defensive structures in battles for the city.

- move towards specialized creatures. each creature should have a unique role and no creature should get obselete during the game. each faction should have a unique group of creatures that forces different tactics and playing styles for each.

- have town design have gameplay meaning or remove it.

 

4,147 views 3 replies
Reply #1 Top

randomized battle fields with big differenses in enviorments, having places to hide, elevations that give important bonuses to ranged weapons, cliffs, obstacles.

Reply #3 Top

in the case of warmachine there's also alot of effort to have a balanced game yet big differences between the different factions.