Command limit vs stack of doom
Hi
I've lately been wondering if a 'command limit' kind of thing would be beneficial for Elemental. By a command limit I guess I mean something similar to a stack limit.
Many strategy games have ways to limit the amount of stacked units. Some work better than others. Sword of the Stars uses command ships that have limits in how many active ships can be engaged at the same time. Disciples has a very definite limit to how many units can be with a hero. MoM had a stacking limit. Heroes of Might and Magic doesn't limit individual creatures, but does limit creature types. King's Bounty has a leadership attribute. First Master of Magic had the same limit as Heroes of Might and Magic. Galciv 2 has logistics, but no tactical combat.
I believe that a good limit improves gameplay. An example of a good limit is the Sword of the Stars model. In SotS, you can have a space empire that has several effective battle fleets at the same time. Stacking more ships is possible, but the power curve increase after the command limit is not very high - you just get a few extra command points and a reserve force to reinforce if you lose ships. The feel of the game is much better than it would be with every empire creating a single stack of doom for a massive slugfest.
Elemental originally wanted to go for huge semi-realtime battles. As this didn't happen, I think we should work with what we have. In fact, I think the roles of heroes and the sovereign should be made more pronounced as leaders of armies in the late game.
It's probably too late to create a 'command point' style of system for the game. But maybe we could introduce leadership abilities for the champions beyond the "+1 move for the stack" of the adventurer trait? Something that could be increased with experience. And only one champion would lead a stack - the one with the best leadership naturally. And perhaps having just a few units in a stack would increase their combat efficiency. They would be easier to lead and have better cohesion on the battlefield than a huge mob. This could also benefit the AI players, because they don't know how to stack as well as a human player.