Am I missing something?

Aside from destroying diplomatic cruisers, is there a way to sabotage relations between two AI empires? If so, what is it? It's entirely possible that I'm just not seeing it, but I can't seem to think of any way to do it. Even giving missions doesn't seem to do it... the lil bastards simply will not betray their allies (other than me)... and yes, in a FFA game. Even when the reward is ridiculous (with all three resources in the range of thousands), it seems like they just will not attack them.

What's the point of a diplomacy system that you can only affect positively? And if you do manage to kill their diplomatic cruisers (which is a pain in the ass for obvious reasons)... the decay rate is so slow that it doesn't really matter anyway.

So, anyway... I really hope I'm missing something here, because if not, I'll just go back to locking teams, and that kinda sucks... because then the game is just like Entrenchment, except your enemies have awesome pacts with each other.

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Reply #1 Top

Aside from destroying diplomatic cruisers, is there a way to sabotage relations between two AI empires?

Nope; the AI tends to only complete missions it would have undertaken anyways and betrayal isn't something you can normally get it to do.  That said, it's pretty slow to make alliances with the other AI's as well, so you should easily have "first dibs" on the ally of your choice.  In fact, the usual complaints are the opposite, that you can usually make an alliance and kill off all the other AI's before they can form any alliances amongst themselves.

I honestly can't speak for where the ball was dropped on the Diplomacy expansion, but most people generally agree it leaves much to be desired.  An improvement on the original game's lackluster Diplomacy, but not the polished awesome that starbases brought to Entrenchment.

Reply #2 Top

that said, there is a patch in the works and many of us hope for improvements /w the diplomatic aspects; although how to do it is pretty up in the air.

Reply #3 Top

I'd expect minor improvements at best.

 

:fox:

Reply #4 Top

Weird... diplomacy systems in video games have been mastered since the early 90s... Odd that SINS would do it so poorly. Thanks for the confirmation Darv. Hopefully they will do something with it :\

 

-Itharus

Reply #5 Top

while other games may have successful diplomacy systems, you have to admit that the situation with sins is quite different from those games. I'm not saying it couldnt be done; I believe it can and hope a proper patch/expansion/sequel will get it right. Sins is alot more combat focused, in my opinion, than those games.

If you can think of a game that has done diplomacy right, has alot of combat, and think the system could work for sins; I'd like to know what game that is. I'll try it out and get behind those recommendations.

Reply #6 Top

Weird... diplomacy systems in video games have been mastered since the early 90s... Odd that SINS would do it so poorly.
Oh, crapped up diplomacy is not a rarity *cough* total war series *cough* .

Reply #7 Top

rofls. total war... ya. war with everyone all the time. fun fun fun!

Reply #8 Top

Take some "inspiration" from MOO3's diplomatic system and things would be sitting pretty. And even Total War's system is more flexible than Diplomacy's :-\