GRG Idea
Since we are talking about fixing some of the weaker abilities in this patch and seeing as GRG has already had a buff (but is still considered very weak by the majority of the community) I though I might voice a simple idea to help this ability.
For starters, the buff is in the right direction. GRG is now not a complete waste of antimatter (though still quite bad), however when used on something without shields (pirates or structures outside the range of an advent hanger) it does reasonably well. But to be honest, I don't know how you can push it much further down this line of buffing without causing problems as the Kol levels up. The community saw this with what the guys did with the community balance patch done last year.
However, instead of a speed decrease as a secondary effect, why not give the Kol an interrupt? It IS a battleship after all, and the other two battleships seem almost built to take down other caps. If GRG was given a secondary interrupt effect then that would certainly give this ship another reason for a player to build other than Flak Burst.
Now some of ya's might say "But the TEC already has the Dunov's EMP? They don't need another interrupt!". Well if you take a moment to think, the other two races have a couple of interrupts.
The Advent has Detonate Antimatter on the Radiance, but also Reverie on the Revelation does a pretty good job of this as well as freezing ships for a good period of time.
The Vasari have Disruptive Strikes on the Kortul but also Phase Out Hull does a decent job of this as well.
So why not give the Kol a part-time role of being a counter to other caps like the Kortul and Radiance?
Edit: Oh and I know the Akkan's Ion Bolt is a capable interrupt but does nothing for the long-term when it comes to Cap ship abilities. Detonate AM destroys a targets AM reserves and Disruptive Strikes practically disables all its targets ability usage.