Schematix

StrikeCraft - The Truth

StrikeCraft - The Truth

Hey I've been lookin at damage vs armor charts and dps charts and all sorts of things. I realized that StrikeCraft can go off in many different directions. Vasari Bombers Hit their target and break away from it. Meanwhile their fighters go as fast as they can and go straight past the target. Of course they both drop their payloads. Why do they do this? Another thing : Isn't it better to have 3 Strong Ships rather than 9 weak ships - both of equal Health and DPS overall. The only reason this may not apply to strikecraft is because of their build time. You kill a advent fighter and its quickly replaced while a Vasari fighter takes a bit longer. So here are the main questions

1. Which strikecraft is "technically" the best from each faction.

2. How long does it take to rebuild each craft destroyed?

3. What is the payload and how long does it take to reload.

Sorry I'm a bit inexperienced with forums and such, so pardon me for my retardedness :)

33,262 views 38 replies
Reply #26 Top

Quoting MindsEye, reply 25
Another thing about why vasari bombers are better is I think they have armor 5 while others are 1.

Vasari = 5, TEC = 2, Advent = 1

but i dont see much difference in the ability to kill them. ALL bombers are difficult to kill. I think a major range increase in flak would help with that, but it has potential abuse in the non-SC area.

Reply #27 Top

The major difference is in AOE affects like flack burst and teleslap.

flack have such HORRIBLE modifiers vs bombers (about 12% more powerful than flack vs cap ships, or heavies, or whatever).. that buffing flack to counter bombers is NOT the way to go.... Vasari upgraded flack are more effective vs regular ships than bombers, as far as dps, thanks to phase missles.  (not including charged missles)

Reply #28 Top

Changing the accuarcy for flax vs bombers is the first step i'd take. You will get a round about way of increasing damage to just bombers.

Reply #29 Top

How long does it take to build a strikecraft? how much antimatter does it cost? does it differ between ships? (aeria drone host or lasurak etc.) And jeez lay off the phase missiles. You guys like exploded all over the place :)

Reply #30 Top

Quoting Schematix7, reply 29
And jeez lay off the phase missiles. You guys like exploded all over the place

phase missiles are a subject of hot debate right now.

at the risk of a thread de-rail, what if all flak were given an ability? something that specifically targeted bombers?

say it shoots all weapons at once in a burst and makes the flak unable to fire for a couple seconds? Because of the burst nature, it might have a longer range, but it should have damage modifiers that make it only viable vs bombers, fighters would have to be shot down the normal way. That way you have to make a trade off: use the flak as anti-bomber or anti-fighter. Or if you micro the hell out of it, you might take out one and then the other.

 

Reply #31 Top

Probably simpliest solution to overpowered bombers:

ATM Flak do 150% damage agains fighters and 75% against bombers. Change it ti 100% against both and probably problem is fixed:

- Flaks are significantly more effective vs Bombers

- Fighters can caounter Bombers more effectively because are not massacred in second by flaks

What do you think?

 

 

Reply #32 Top

Sounds like a plan.

Reply #33 Top

Has anyone told him we can't handle the truth?

(sorry--it had to be said)

Reply #34 Top

eh, I dont know. I am wary of changing damage % that much, especially on strikecraft after all the re-balancing thats been done to tone them down, make them useful, tone them down again, make them effective again, blah blah blah. and you get crossovers with the damage type too.

Thats why some are suggesting round about ways of fixing this issue. We're trying to fix it without messing up everything else

Reply #35 Top

Perhaps a new planet type called, "PacMan" that would...chase and eat strikecraft?

O:)

Reply #36 Top

Quoting SIN-Imperium, reply 35
Perhaps a new planet type called, "PacMan" that would...chase and eat strikecraft?

Well, then you'd have to make some kind of counter ship. But you dont want it to affect any of the ships we already have... maybe something that goes right through the regular ships without being touched.... like some kind of "Ghost" ship...

Reply #37 Top

Does anyone know how long it takes to build a strikecraft? I know everything but that at this point... They cant be all the same otherwise advent would be at a huge disadvantage. They technically already are because of Vasari's Phase missiles and TEC's Armor/Hull upgrades along with AOE Anti Strikecraft abilities (luckily this is good with Dunov's Magnetize)

Reply #38 Top

Vasari have a huge advantage in construction time...their squads build faster than the other two races even though their individual SC take longer to build...that they are harder to kill and do more DPS just makes things worse...

Fixing the construction times is an obvious tweak, but one easily overlooked (probably because most people don't know about)...

There is a mod that increases the number of SC per squadron from 3 to 4 for Vasari bombers and 4 to 5 for Vasari fighters...DPS per squadron is still the same, and hit points are roughly the same per squadron as well...from my experience, these changes make Vasari SC more on par with the other two factions...it is these types of changes I'd rather see than adjusting the DPS per squadron as PMs are already a bitch to balance...