Sins Makes GameSpy’s Top 25 PC Games of the 2000’s

GameSpy has published the top 25 PC Games of the 2000’s and Sins of a Solar Empire has made the list!

“Sins of a Solar Empire may have an awkward title, it may not be the most famous game ever, and it may not have sold billions, but it is -- without question -- one of the best multiplayer real-time strategy games ever made.”

Read more at GameSpy.

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35,064 views 26 replies
Reply #1 Top

No wonder. It is by far one of the best games I've played in my life, and also the best in the genre of space strategy. Congratulations to Stardock and Ironclad. When will a SOASE 2? (Or a new expansion, at least?)

Reply #2 Top

Wow. that is awesome.

20 out of 25.

 

Though... i must say...

That large, unbroken block of valve between 12-8 sure seems... intresting... in a large unbroken block of games that all seemed to come out of a single evil drm orange box sort of way.

Reply #3 Top

That's really great and quite an honor.  I hope it results in additional sales and renewed interest.  It's a shame that one of the "best multiplayer real time strategy games ever made" has so few people actually playing it in online multiplayer and even fewer people playing it PvP.  Sadly, I think something like 98% of all Sins purchasers never even tried it online.

Reply #4 Top

Congrats well earned.

Reply #5 Top

Awesome!!!! I knew I was not the only one seen the awesomeness of this game. Great job. :thumbsup:

Reply #6 Top

Everything that GameSpy said was absolutely true.  I honestly think that making a Sins 2 would be in the best interest of this game. 

You may ask why I say that.  Well, simply, it's because, as GameSpy said, most people most likely never heard of Sins.  Now that they have, launching a Sins 2 will allow this game to really shine.  Even better, online multiplayer will get a critical mass of players.

Reply #7 Top

Quoting DirtySanchezz, reply 3
Sadly, I think something like 98% of all Sins purchasers never even tried it online.

 

There is no way I'm playing multiplayer, way too slow.

 

Back on topic. Congrats, more reason to make Sins 2!!

Reply #8 Top

ehh, have you seen our 4v4s and 5v5s? they are over in an hour on average.  That said... there is a chance that the teams are even and the game going to end game... but that is when things get FUN.

Nothing like super weapons, giant fleets, and HUMANS coming up with absolutly brilliant strats.  those are the best games.

of course it may take you substantial time to gather together 8-10 people, and form teams... that can take longer than the game itself. heh.

Reply #9 Top

Quoting bluesuns, reply 7
There is no way I'm playing multiplayer, way too slow.

I suspect that that is a common misconception that has kept some people offline.  Almost all of the PvP games, at least the 4v4s and 5v5s are on single star maps with locked teams, pirates off, Quickstart on, and Faster settings for everything.  It really only takes about 1.5 hours to play.

How is that?  Unlike when you play against 9 AIs where you have to kill all 9 AIs, in a team game you have 4 allies to help you and the five guys on your team only have to kill five opponents, so you really have to just defeat one opponent.  Generally the players on the losing team will see the writing on the wall and call it "gg" (good games) and quit so that a new game can be started and to spare the winning team the boring motions of having to mop up.

Reply #10 Top

@Pbhead @Dirty Sanchez: I prefer my Sins games to be more robust where I utilize the tech trees.

Reply #11 Top

Quoting bluesuns, reply 10
@Pbhead @Dirty Sanchez: I prefer my Sins games to be more robust where I utilize the tech trees.

You'll get to use the tech trees.  Of course, since it's a strategy game you can't just invest your resources researching things willy-nilly.  If you start out in a safe "eco spot" with allies on either side you'll probably get to explore the civic tech trees in great detail (since your job would be to feed money and credits to your allies).  If you start out on a fighting flank or surrounded by opponents then you'll mostly get to explore the military tree with a few excursions to the civics tree.

You might not get to complete the trees as you would in a 10 hour game against AI, but you will get much more robust opponents who are actually capable of real strategy.  You just can't get that when playing against AI.

Reply #12 Top

Quoting bluesuns, reply 7

Quoting DirtySanchezz, reply 3Sadly, I think something like 98% of all Sins purchasers never even tried it online.

 

There is no way I'm playing multiplayer, way too slow.

lol this is a common misconception. it takes far longer to play the ai than a human

i find most online games last between 30-90 minutes (average)

whereas it takes hours to beat 9 ai or even 4 or 5

on fastest setting game goes pretty fast and u are on ur toes or u lose

Reply #13 Top

@DirtySanchezz and everyone else:

Playing Sins that way doesn't appeal to me.. I'd rather get my multiplayer fix through Starcraft. The AI in Sins is actually fine for me.

Bring on Sins 2 (or another expansion)!!!!! I will start a petition if I have to, just let me know!!! I'm crazy about this game!!!!

Reply #14 Top

There is no way in hell that a sins 2 is not planned at some point in the future. 

All I want is 64 bit, multicore, better physics, turrets that rotate, and the elimination of 2d elements.  (there is nothing more ugly then rotating your camera, and having certain things (explosions, certain weapons, abilitys, whatever) contort in wacko directions.  Sound too processor intensive? dont worry! it will prolly be a looong while before it comes out anyway. 

semi-randomized units (ala medival total war 2), and ship chunks breaking off as hp decreases would be sweet too.

Oh, and 3d capability.  by the time sins 2 comes out, well, many games already have 3d support. Sins, considering its an EPIC SPACE BATTLE SIMULATOR will need it as well.  hehe.... i would die to be able to take a 3d screen shot and have it as my wall paper... mmm....

uhh...

What were we talking about again?

Reply #15 Top

All I want is 64 bit, multicore, better physics, turrets that rotate, and the elimination of 2d elements.

So, basically, you want them to rewrite the base code.

Now, that being sad, I complete agree with your requests, but I don't know how much effort they are going to put into Sins 2.  Craig did mention he wasn't telling the community what he has been up to, so who knows.

Reply #16 Top

The whole point of a sequel is to be able to... oh i dont know... remake from ground up?

Most games do that... at least, before when companies were not lazy.  (NOT refering to stardock... but like, the last few total wars seem to have used the same engine, and at a minimun, seem to have the exact same bugs)

Reply #17 Top

Quoting bluesuns, reply 13
I'd rather get my multiplayer fix through Starcraft. The AI in Sins is actually fine for me.

That's a surprising response.  If you can play Starcraft against human players then surely you can handle playing Sins against human players.  In Sins you have far less micro to deal with and if you can make sense of Starcraft then online multiplayer Sins would be a breeze.

Reply #18 Top

@DirtySanchez

With Starcraft, I get to max out my army, upgrade my weapons, and use tier 3 units all in 20 minutes. To get a comparable experience with Sins, it would take hours and hours, which is fine in single player mode where I get to adjust the speed whenever I want.

In short, I like them both for different reasons.

 

BRING ON SINS 2!!!!!!!!!!!!!!

BRING ON SINS 2!!!!!!!!!!!!!!

BRING ON SINS 2!!!!!!!!!!!!!!

Reply #19 Top

have you TRIED sins online? just wondering. You cant really say "i dont like it" if you havent tried your veggies.

err... something like that. 

Still. whats the worst that can happen... you sit in a lobby for 2-3 hours and then get kicked out by the host.... ehh, ya, thats preety bad. 

Wait till the patch comes out, i expect player counts to be up then for a bit.

Reply #20 Top

Most Sins games take less than an hour to play multiplayer.  Unlike games against the AI, the losing team will surrender rather than dig in and draw out the inevitable, so it tends to move much more quickly.  Not to say drawn out stalemates don't happen, but they're the exception rather than the rule.  In close-range scenarios, fighting can actually start sooner in a Sins match than in a Starcraft match.

Personally I like Sins multiplayer better than SC2 multiplayer, though I'm still waiting on a fix to the current balance issues.

Reply #21 Top

@Pbhead Never played Sins online because I prefer to micro in my multiplayer RTS games. Ships also require too much space to turn and shield mitigation makes focus fire pretty useless.

@Darvin3 I have to admit, the first few minutes of an SC2 match are pretty boring. The game needs a fast start.

Reply #22 Top

 whooly sh-- dude!  you have NO IDEA.  Micro is SOOO important in sins online! and focus fire is the NAME OF THE GAME. 

Dude.  wow. seriously, In sins online, there is NOT time to go to the bathroom between battles like you can in single player.  No time for nachos.

 

Example of 1337 micro online:

1. Moving your flacks/illums/capital ships into positions where all their weapon banks are firing.  You ignore this, your going to be doing 1/4 the damage with your flacks, 1/2 damage with illums, and with capital ships, like your akkan... it is the difference between being able to solo colonize a tough planet and not being able to.

2. Have you ever colonized a astroid with nothing but a colony frig?  you better learn!  and you better micro that colony ship!

3.  Have you ever shut down the entirety of the enemy fleet with hoshikos?  Well, its hard, but possible. (you better have good hotkeys!)  slightly less hard is microing 3-4 subverters to keep the enemy fleet down.  dont let all of them use their subversion at the same time! its not easy, and does require significant micro.  Oh, and dont forgot to keep your overseers paying attention to what needs healing!

4. Have you prefected your Advent battle ball yet?  I doupt it, but even if you have, why dont you try using repulsion to push the enemy fleet into your mine field? 

5. Do you know about Strike craft and hold position?  micro required, but the increase in survivability and firepower is most certainly worth it.

6. How often do you have to worry about you capital ships in single player? leave them on autocast, and only have them run if they are lower than 1/2 health?  HA! In multiplayer if you hear the "severly damaged" voice over, and you are not already running for the edge of the grav well, you can kiss your cap ship goodbye!  but dont you dare run early... you want that capital ship in the battle as long as possible to soak up as much exp as possible. Ever ran your capital ship with less than 100 health? 50 health? 10 health?  EVER HAD THE ENEMY CHASE your capital ship the gravity well you have retreated too?  and the next grav well? and the next?

7.  Enemy focus firing on one of your frigs?  Give it orders for full military thrust!  if you can get that ship behind the enemy fleet, there is a good chance you can get that enemy fleet to do a 180 to attack that frig!  and now they have their engines pointed towards you! can we say, fish-in-a-barrel?  but you better make sure the enemy doesnt do the same to you! be perpared to switch your target so you dont lose significant dps chasing ships around!

8. Surely you also run your frigs to the next gravity well?  If you can run your frigs like you would a capital ship, well, even if you can only run 2 or 3, that 2 or 3 will be able to be in the next battle because you built a repair bay so that they are repaired almost as soon as they leave phase space. 

 

and this is micro, just tatics, none of this includes the massive quantities of macro strategy required.  You think colonizing that ice/volc planet is a good idea? much better to skip it and get that desert 1/2 way between you and your enemy.   How fast can you get your economy to +100 credits/second... 200? 300?  you better be fast!  Do you know how to use the black market to make profits off your enemies?  Its possible! 

In single player your missing ALL OF THIS.  lets reread that gamespy review again....  "-- without question -- one of the best multiplayer real-time strategy games ever made.” 

Today is Friday. That means tonight, there will be a good number of people online. GO TRY IT OUT.  Worst thing that can happen?  you miss out on another few games of starcraft.  so sad.  Best thing that can happen? you realize how insane the other players are, and how you realllly need to step up your game to compete, and compete you will.  Rejoin the side of the LIGHT.  (we dont have cookies, sorry  :'(   )

Reply #23 Top

No time for nachos.

Dude, there is always time for nachos. Period. Even more so for DS games.

MP is a different beast than SP always has always will no matter what game. SINS is no exception.

I find SC2 MP to boring....but to each their own.

Reply #24 Top

Carbon.... There is a reason you lose when you play multiplayer.

NO. TIME. FOR. NACHOS!!1;P

Reply #25 Top

With Starcraft, I get to max out my army, upgrade my weapons, and use tier 3 units all in 20 minutes. To get a comparable experience with Sins, it would take hours and hours, which is fine in single player mode where I get to adjust the speed whenever I want.

In short, I like them both for different reasons.

I guess online multiplayer PvP Sins offers some things you won't get playing single player against AI at the expense of being able to research the entire tech tree.  I guess players have to pick what's important to them.  Obviously, people who choose to play online prefer real opponents capable of real strategy (as opposed to the AI's retarded capabilities) and having to deal with all of the strategic challenges that creates.  You just can't get the kind of intensity, suspense, excitement, challenge, and sense of meaningfulness that comes from playing against real opponents when you play against a mindless AI algorithm that has both of its hands tied behind its back (from a strategic standpoint).