TEC HC spam. Too easy in diplomacy
Im asking because I am hoping theres a very very simple solution to the problem me and my friend are in. Me, as Vasari, can not beat him, as TEC, specifically in diplomacy. His strategy is practically bulletproof, and we both agree that its practically impossible for me to win.
In short, he starts the game by buddying up with the nearest TEC AI, focusing on diplomacy and eco. Using them as help he fights off pirates or other AI while he builds up economy. Gets to 8 tier civ $$ upgrade, and starts pumping out heavy cruisers and Kol cap ships. Uses TEC supply pact with buddy TEC player so he only needs 2-3 supply upgrades. Builds 4 frigate factories, starts pumping out HC's using the tons of credits he has to buy metal/crystal. Sends in fleet with 20-40 HC, 3-8 cap ships (or in games where he is in different star 50-80 HC and 16 caps). Uses HC fleet to crush SB's or w/e paltry fleet I can build by that time. Uses Kol's flak guns to shoot down bombers.
I have tried multiple games, with different strategies, but simply cant beat the sheer numbers that he sends with his first wave. His early game is too locked in, and in big maps, which we prefer playing, its impractical to rush too early. His strategy has worked w/o fail every game scenario he is put in, because he only needs a few planets to get tier 8 civ research (using the increased logistic slots upgrade.) Mass carriers dont work cause Kol's shoot down bombers in seconds and HC's mop up carriers. I cant get that many HC's fast enough because Vasari requires lots of economy to pump out that many that fast. Given enough time, I could build a fleet that can stop that, I just cant build it fast enough.
The basic counter of "mass bombers", doesnt work because the Kols (which have all fighters). Rushing MIGHT work, but Im trying to find a solution that doesnt involve a 30 minute game. I tried using allies of my own, but AI were too slow to respond to his attacks on my planets. Powerful SB's die in minutes if I dont have my fleet RIGHT there, which would mean im not expanding. Even if my fleet gets there in time, they are out of AM so they cant spit out bombers or heal. LRM's wouldnt work cause I would need hundreds, which would require lots of supply upg, which means I wouldnt have money to build that many.
Any thoughts?