[WIP] Kenata's Staff Mod 0.1 - PoC

Staff Mod:

 

Summary:

I recently took an interest in seeing if I could make my Updated Weapons unlock abilities as the unit's leveled. Sadly, There were certain limitations that made it difficult for me to make this a reality with standard units. However, I though about a method of creating a weapon based skill tree which unlocks combat abilities as you level up particular champion stats. In the most general case, one can use the same leveling schema used in the spell books with combat abilities unlocked on weapons. The only downside is that these extra abilities can not be directly hidden from view, and the sov has total access to all of the abilities whether he meets the requirements or not. While this second limitation can be addressed using an additional modification, I have decide to make a small addition mod which adds in staffs similar to those found in Gnilbert's old mod and NimbleJester's mod. In an effort to get some feedback from the rest of the community, I am releasing the first completed staff, the fire staff, as a Proof of Concept mod.

Details:

Fire Staff:

     - Ranged Attack: Prereq: None

           Blasting Flames - Damage Formula: 0.3*Int+(NumFireShards+1)*5

                                    Damage Variance: 0.2 - 1

                                    Damage Type: Defendable

                                    Additional: Target knocked back

     - First Special (DoT): Prereq: Int 20

           Engulfing Flames - Damage Formula: TargetTroopCount*(0.1*Int+NumFireShards)

                                      Damage Variance: None

                                      Damage Type: Damage over Time

 

     - Second Special (Debuff): Prereq: Int 29

           Melting Flames - Damage Formula: 0.1*Int+NumFireShards*2 +3

                                   Damage Variance: 0.2 - 1

                                   Damage Type: Defendable

                                   Additional: Defense Debuff for 3 turns

                                                   Formula: 1%*Int+5%*NumFireShards

     - Third Special: Prereq: Int 38

           Explode Self - Damage Formula: 0.5*Int+NumFireShards*6+10

                                    Damage Variance: 0.2 - 1

                                    Damage Type: Defendable

                                    Additional: Hits all around Caster


Download and Installation:

You can get the required files from here. Simply extract the folder to your mods directory and have fun.

 

 

29,289 views 4 replies
Reply #1 Top

bump. Please comment, i am interested in any and all possible solutions to the abnility skill tree problem.

Reply #2 Top

This is pretty neat. I hope you get around to the other 3 types.

Reply #3 Top

IMO, this is precisely where a stat like essence could come into play.  Among other things, the ability to use magic items (at least their magical effects.)

Reply #4 Top

This is pretty neat. I hope you get around to the other 3 types.

My original thought had 6 in total. Fire, Water, Earth, Air, Life, and Death. Honestly, I am actually working on something else right now that I think trumps this mod, but I think I will come back to it once I have finished my other project.