[WIP] Elemental Massive Overhaul (EMO)

i.e. I'm bored.

https://www.wincustomize.com/explore/elemental_war_of_magic/28/

I'm working on a roadmap for the mod I'm going to be spending the next few weeks on. I've been doing bits and pieces just for myself, but now it's come to a point that I'm so bored out of my mind I'm going to try something that goes way beyond what my sanity can withstand.

The Roadmap

 

If anyone wants to take a look and make any suggestions for phase one, let me know. I've got most of the stat changes I'll be making mapped out and I'll be doing the tiles before I do the coding.

 

I've spent so long just spending my time paying off debt that I need to get back into programming, and doing a mod is the first baby step back to where I used to be. So for better or worse, I'll be trying to get the first playable version out in the next week.

 

--edit: I went and got a fever this week, and also after mapping things out it will be a while before a playable portion is complete, but I'll keep things updated here.

 

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Progress: Complete | In Progress | Pending

Pre-Alpha

  • Collect list of suggestions from around the Elemental Forums and keep them on file for reference.
  • Download several popular mods for examples and indirect assistance.
  • Download all Elemental tutorials and keep them on file for assistance.


Alpha

Phase I - Resources

  • Document Resource Tile Costs/Bonuses
  • List All Necessary Resource Tiles

Phase II - Magic

  • Map Out New Magic Schools
  • Map Out Magic Spells - Levels, Effects, Costs, etc.

Phase III - Research

  • Document New Tech Trees

 

Update - 2-23-2011

Just filed my taxes. Didn't take as long as I thought.

I'm still working on the research remapping. It's hard to do it and think about balance at the same time so I'm just going to do a single large research tree for now, and work things out later.

But for comparison, I counted each tech in each tree for both faction types.

 

Kingdom - Civics - 25

Kingdom - Warfare - 28

Kingdom - Magic - 20

Kingdom - Adventure - 16

Kingdom - Diplomacy - 13

Empire - Imperium - 20

Empire - Conquest - 30

Empire - Lore - 14

Empire - Dominion - 22

Empire - Cooperation - 13

 

My current tech totals and the names of the trees are here:

Restoration - 14

Arcane - 31

Technology - 21

Economics - 6

Diplomacy - 3

 

As you can see I'm sorting things out differently. Adventure/Dominion will be split between arcane and restoration, as they are mostly reclaiming the lost world. Cooperation/Diplomacy will remain roughly in the same category. Civics and Warfare/Imperium and Conquest will be redistributed between Economics, Technology, and Restoration. Magic/Lore will be mostly shuffled into Arcane.

There have been a lot of complaints about running out of techs to develop on long games, even on epic pacing. As you can see from the count in Arcane, I plan on greatly increasing the number of technologies for each group, and making pre-requisites dependent upon eachother.

For example, Carpentry from Technology and Shelter from Restoration will both be required for Basic Housing. Construction and Basic Housing will be required for the next step up (Currently split between Improved Housing and Mass Housing, for prestige and population increase differences depending on the route you take)

6,915 views 5 replies
Reply #1 Top

I don't have the skills to help, but I will definately check this out when its available. Sounds very interesting.

Reply #2 Top

Congrats on being debt free.

This looks like an ambitious project, good luck.

Reply #3 Top

I mapped out the tiles for the resource changes and it comes to a fun 1,301 tiles. ^^ And that's just for resources. Buildings will come later.

As soon as I remember how to do spoilers in this forum I'll post the list just so everyone can see. :D

Testing?  

 

That didn't work. >.> Now my cats are attacking the screen while I type.

 

--Edit: Upon further checking, it seems spoiler tags are something that's been requested but aren't present in this forum? Bummer. I wanted to post my happy list.

I was sick this week so I've just been mapping things out. Now that the tile list is complete I'll be fleshing out a research tree to go with it. I'm thinking for resources revamping the adventure tech tree into a world restoration or exploration tree with adventuring techs included. This way the more powerful resource tiers would allow for the adventure tech tree to be a more viable alternative. So there'd be a civics/economy tree, military tree, magic tree, resource/exploration tree, and diplomacy tree.

 

-- Out of curiosity, what do people estimate the tile count for the finalized expanded factions mod? Just wondering. <3

 

Anyway, at an average of 20/minutes per tile (If I put a lot of time into them), it'd take me about 18 days strait to work out the tiles. 54 8 hour days. We'll see how far I get into this before I stop being a masochist.

Reply #4 Top

There's no finalized version planned. I would guess that there are currently around 200 tiles in it, excluding wallsets. When oddrheia is finished with the golem king tiles, that will be 100 more tiles, and including wallsets it would be over 400.

Reply #5 Top

Updated the roadmap. Trying to map everything out before I start on anything beyond the tiles in case I make changes or make items dependent on one another.