I want your wife.
Wild demands from your heroes.
There has been talk about how gold would be worthless to someone in a post apocalyptic society. This got me thinking, what if potential heroes wanted more than just shiny heavy metal?
Perhaps heroes should have semi-random hiring costs that go outside of the gold box:
- Food: hero costs the player X amount of food per turn.
- Your wife: if married, wife must be traded to hero.
- A share in the profits: hero takes X percent of income per turn.
- Governor: hero requests an existing player owned outpost or village (the village would be turned into a an independent city, owned by the hero).
- City honors: requests a player owned city to be named after them (hero leaves if name is changed later on).
- Mage: hero wishes player to transfer some mana so that he/she can use magic.
- etc
Thoughts? Comments?