[Mod Utility] Diplomacy Mod Manager v 0.60 - project closed
Sins of a Solar Empire Diplomacy Mod Manager v 0.60
Project closed due to lag of interest
Limits (v 0.60):
- Only entity files and minor mesh files is supported.
- Only works for Diplomacy v 1.2.
- Can only open multiple entity files at once when opening with the mod manager, see "How to use" point 1.
- Can only open already working files (the editor doesn't care about capital letters or spelling errors in labels though)
- Can only open text files.
- Only uses the english string file
Supported entities (v 0.60):
- Abilities
- Buffs
- Cannon shells
- Capital ships
- Entry vehicles
- Fighters
- Frigates
- Pip clouds
- Planets
- Planet bonuses
- Planet modules
- Quests
- Research subjects
- Resource asteroids
- Space mines
- Squads
- Stars
- Star bases
- Star base upgrades
Requirements:
- .Net Framework CP 4.0 (installer included)
- XNA Framework 4.0 (installer included, only required for viewing meshes)
Download:
- Sins Mod Manager v 0.2 (Dip 1.011)
- Sins Mod Manager v 0.3 (Dip 1.011)
- Sins Mod Manager v 0.35 (Dip 1.011)
- Sins Mod Manager v 0.40 (Dip 1.011)
- Sins Mod Manager v 0.50 (Dip 1.2)
- Sins Mod Manager v 0.60 (Dip 1.2, can be changed in the Groups.xml file)
How to use:
- Run the Sins Mod Manager.exe and select your mod in the top left corner. Double click the entity you want to edit to open or add it to the editor.
- Right click on the .entity file and select "open with... -> Select standardprogram". Select browse and find the Sins Mod Manager.exe. Select Sins Mod Manager and ok, if "Always use..." is selected, you will open .enity files in the editor when you double click them, if it is not checked Sins Mod Manager will be added to the "Open with..." menu you right click on an entity file.
- Drag the entity file on the Sins Mod Manager.exe.
- Notice: you can interact with the editor using the up/down arrow keys, space bar, enter and your mouse. Space bar does not work in the context/pop-up menus, only one left mouse click is necessary except for the entity selection, here you will need to double click.
Current features:
- Automatically change line when input box is closed, bool value and enum/entity value has changed (and only when it is changed).
- Contains all original entity files making it easy to add them to your mod (open them and save).
- Dummy guaranteed (any supported entity file made with the editor should not cause any... headaches), does not currently include edtiting the manifests.
- Filter entity overiview by entity type (multiple types can be shown at once (ctrl/shift + click)) and/or entity name.
- File association, see "How to use" point 2.
- Only include files in their respective manifest.
- Automatically update manifests.
- Being able to add entity files to groups making them more manageable.
- Change multiple entities at once by eather multiplying or adding a number to a common line of the files such as damage.
- A quick and easy way to add and manage strings.
Special thanks:
- ZombiesRus5 for his entity wiki.
Let me know the good, the bad, the bugs and the "worthless" ![]()