[Tactical Combat] Make all actions taken during a turn Simultaneous

1 quick fix to make it better

I hope someone has already made this suggestion, but doubtlessly it is buried within a host of other suggestions.  I feel that the following idea, however, deserves a post devoted to nothing but the idea itself.  I think this will go a long way to both making tactical combat "quicker," but more entertaining as well.

Instead of the current system whereupon you move a unit 1 by 1 during your turn, waiting painfully for the animations to finish before you can do anything else, why not set orders for your units beforehand and then hit a "execute" button to carry them out?  Instead of every animation happening one by one, you could see everything happen at once, giving a feeling of "true combat" to the bloody affair.

In addition to saving a lot of the player's time whilst looking pleasing to the eye, this would add an additional layer of strategy to the game:

example: "Do you commit 3 units to attack the demon, or just rely on 1 plus your mage's spell?"

In other words, if you overcommit units to an enemy's death, you can possibly waste actions.  It will, in one stroke, improve tactical depth *and* make tactical battles far more streamlined without changing any of the actual mechanics of the combat system itself.

A lot of games have done this in the past to great success!

At the very least, let us order more than one unit at a time so we don't have to wait for the animations to end before making the next order!  I like watching the animations, so I don't want them turned off, but man is it painful to sit through them one at a time...

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Reply #1 Top

I really like this idea. Either this or they should let the units go based on their combat speed rather than one side at a time. They said they are making changes to combat so this could well be already in the works. They are releasing alot more information over the next few weeks.

Reply #2 Top

If you look back in the forums, you will find about 600 pages of debate on how to properly handle the tac battles. At lest 200 of them use this method. That said, they chose a different path...

Reply #3 Top

I scoured the forums, and the only other one I found that was similar to this I went ahead and necro'd, just in case.

The main problem with 1.11 lies with waiting for combat animations to carry out when you just want to order the rest of your units.  If you add in a simultaneous method, it will add depth regardless of what combat path they went with.  You can just plug it in, thus the beauty of this.  I imagine that if they're reworking other parts of the engine, this would be relatively easy to implement.

Not much effort for big rewards, in my opinion!