Terraforming... why?

What's the point of all those terraforming spells?  Is it only to make map tiles usable/unusable or impassable?  Can you destroy a resource this way

Do different land types affect the output of a settlement?

44,901 views 17 replies
Reply #1 Top

Transforming spells are useful for traveling around if you get blocked by mountains/sea - but primarily for creating mountain passes.

 

It can also be easily exploited to gain significant advantage against the AI

Reply #2 Top

Fun

Reply #3 Top

one major use of the land spells is to help mitigate movement. flat land require less movement points than hills, and mountains block you. You can use the spells to raise land to make an outpost to increase your trade revenue in your major cities through caravans. This makes gold easy to get when you want it.

another reason is to make choke points so it is easy to defend your kingdom/empire with a small army.

 

Careful tossing theses spells around as they can destroy goodie huts and notable locations. They also move units around that are caught in the are effect of the spell.

Reply #4 Top

Quoting Glowing_Ember, reply 3
You can use the spells to raise land to make an outpost to increase your trade revenue in your major cities through caravans. This makes gold easy to get when you want it.


What do you mean by this?

Reply #5 Top

The name of the spell book is a horrible immersion breaker, at least for me; it just doesn't work with the MoM-successor, Tolkien appreciator, Song of Ice and Fire fan talk.

The spells themselves, generally speaking, make sense in the hazy framework of the post-Cataclysm game world we're supposed to be in.

The 'balance' stuff I can't say much about because the game's still changing rapidly and I've never cared very much about scores/winning/whatever. I'm still waiting for a TBS with a 'victory condition' that depends on both surviving to meet a milestone and having 'made some good friends' along the way.

Reply #6 Top

Quoting kapeman, reply 4

Quoting Glowing_Ember, reply 3 You can use the spells to raise land to make an outpost to increase your trade revenue in your major cities through caravans. This makes gold easy to get when you want it.




What do you mean by this?

 

Create a city, build it's maximum allotment of caravans, and send them to your gold-producing cities.  Each of them gets +10% gold production.  Rinse and repeat (and then buy Legendary Plate for all of your heroes).

Raise Land simply allows you to create more land for caravan cities.

Reply #7 Top

Quoting Corbeaubm, reply 6

Quoting kapeman, reply 4
Quoting Glowing_Ember, reply 3 You can use the spells to raise land to make an outpost to increase your trade revenue in your major cities through caravans. This makes gold easy to get when you want it.


What do you mean by this?
 

 

Create a city, build it's maximum allotment of caravans, and send them to your gold-producing cities.  Each of them gets +10% gold production.  Rinse and repeat (and then buy Legendary Plate for all of your heroes).

Raise Land simply allows you to create more land for caravan cities.

Thought you 'raised' land to secure trade route...forming a valley of sorts where hungry bears won't enter and ruin caravans.

-.-

Reply #8 Top

Hint: raise/lower land to nuke forests spawning mobs. Also do it to make straight-shot caravan routes/roads to help with logistics (i.e. fill in lakes, remove mountain barriers, etc).

Reply #9 Top

I've used it to cut myself off from a couple AIs who were menacing me in order to have space to cast the spell of making. I've raised land to provide a pathway around a rival empire's territory to a place I wanted to found a city. I've cleared paths through mountains for caravans.

They're actualy pretty useful spells for misc. work. I'm still waiting to hear what revive and desecrate do though.

Edit:

Quoting GW, reply 5
I'm still waiting for a TBS with a 'victory condition' that depends on both surviving to meet a milestone and having 'made some good friends' along the way.

Historicaly the civs have done that.

Although... useually... you don't have friends at the end <_<

Reply #10 Top

Quoting ShideKnight, reply 9
I've used it to cut myself off from a couple AIs who were menacing me in order to have space to cast the spell of making. I've raised land to provide a pathway around a rival empire's territory to a place I wanted to found a city. I've cleared paths through mountains for caravans.

They're actualy pretty useful spells for misc. work. I'm still waiting to hear what revive and desecrate do though.

See my post here...

https://forums.elementalgame.com/402940

 

I outline all the starting spellbooks.

 

As a preview, Kingdom units get a 25% bonus on fertile land, and Empire units get a 25% penalty. Desecrate does the opposite.

 

These are castable anywhere, too.

Reply #11 Top

Quoting IBNobody, reply 10


See my post here...

https://forums.elementalgame.com/402940

I outline all the starting spellbooks.

As a preview, Kingdom units get a 25% bonus on fertile land, and Empire units get a 25% penalty. Desecrate does the opposite.

These are castable anywhere, too.

So basicaly they change the terrain that you fight on, and therefore the bonus. Interesting.

That's actualy pretty useful.

Reply #12 Top

It would be, if it worked in enemy territory.  Outside my dominion works fine, but not inside another faction's dominion.

Reply #13 Top

Quoting Corbeaubm, reply 12
It would be, if it worked in enemy territory.  Outside my dominion works fine, but not inside another faction's dominion.

I'll double-check that, but when I was playing around with magic, I remember being able to turn some fallen land around an enemy city into fertile.

Reply #14 Top

Quoting IBNobody, reply 13



Quoting Corbeaubm,
reply 12
It would be, if it worked in enemy territory.  Outside my dominion works fine, but not inside another faction's dominion.


I'll double-check that, but when I was playing around with magic, I remember being able to turn some fallen land around an enemy city into fertile.

how do you make barren land furtile? I cast the spell that was suposed to revive the land but it just make it look better not furtile.

Reply #15 Top

to the OP, Last night I found a quest where the tile I had to go to was on an island.  It was the Maggie Ring quest.  When I traveled to the yellow icon, to my surprise I discovered it was on an island.  Since I was playing as Relias, and had no terraforming spells so I could not reach the tile and complete the quest.

I have also used terraforming to change the land scape.  I have destroyed the land to around my capital city to create an island, and then make a land bridge to it.  Then I only have to guard a narrow strip of land.

Reply #16 Top

Quoting bootrick2010, reply 14

how do you make barren land furtile? I cast the spell that was suposed to revive the land but it just make it look better not furtile.

That's what confused me in the first place too. But it's not suppost to do that - it changes the terrain bonuses that kingdom/empire people get when fighting on barren/green terrain. It's basicaly a pre-combat spell.

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Reply #17 Top

Quoting ShideKnight, reply 16

Quoting bootrick2010, reply 14
how do you make barren land furtile? I cast the spell that was suposed to revive the land but it just make it look better not furtile.

That's what confused me in the first place too. But it's not suppost to do that - it changes the terrain bonuses that kingdom/empire people get when fighting on barren/green terrain. It's basicaly a pre-combat spell.

 

ok thanks for the explanation.