Well, yes, a flack/shield kol has much more play room as far as antimatter goes.... but maintaining adaptive force shield requires 60 AM/40 seconds... or 1.5 antimatter/second or the exact same antimatter cost as powersurge.
antimatter regeneration for both the Kortul and KOL is .75+.08*(level-1) In other words... at lv10, the base regen still cant quite maintain these abilities... that said, due to the slight lag time in ability activation and autocast imperfection, for all intensive purpuses, it can. (1.47 vs 1.5)
That means that perfectkol in perfect land (without starbase) has 2.6 antimatter/second to spare... or 1 flack burst every 38.5 seconds. Plenty of time for a skirantra (.85+.09*(level-1) am/second to spend 80 antimatter and more than completely repair any damaged strikecraft. lv 10 = 1 heal every 37.1 seconds. (more base regen, but no culture bonus, or last stand bonus)
Vasari bombers have 140 base hp, and .5! regen/second, and 5 armor.
A flack burst will do 48 damage to a unupgraded vasari bomber. Since regen is 1/2ed when under attack, and 8 seconds between flack bursts, the bomber will regain 2 HP... 3 flack bursts wont kill an unupgraded vasari bomber. It takes 4.5 flack bursts to kill a fully upgraded vas bomber.
So, a kol gotta spend 400 antimatter to almost kill a vasari bomber... and it takes a skirantra 80 antimatter to almost overheal that bomber by a factor of 2.
Lv 10 kol has 486 Antimatter.
lv 10 skiranka has 617.5 Antimatter.
(both including antimatter upgrades)
w/e... I am supposed to not be commenting on balance before the patch comes out... oops. 