Stardock hires Civ 5 lead designer Jon Shafer
http://www.shacknews.com/onearticle.x/67016
Um, wow. This can only lead to good things.
Arg, you beat me to it: https://forums.elementalgame.com/403448/get;2859792
http://www.shacknews.com/onearticle.x/67016
Um, wow. This can only lead to good things.
Arg, you beat me to it: https://forums.elementalgame.com/403448/get;2859792
Can't really disagree with most of your post. Other than your attempt to absolve Jon(mr. shafer? Trip? wtf does he wanna be called btw) of ANY responsibility for civ V. I happily concede that EVERYTHING in civ V wasn't his fault.. but none of it?
Great news! Jon Shafer is a brilliant and creative guy. His ideas for the Civilization series (Civ5) was the ones of a genious. Stardock really has a strong team now. Congrats to the Frog!
Edit: And me too agrees with WhiteElk alot. Still in all of this I enjoy Civ 5 alot, but of course it could have been even better. Still; gameplay wise the Civ vanilla game is the best in the series so far, in my opinion. Bugs, balance issues, and more features can be added later. A shame Shafer wont have his hands on the expansions, but at least I'm glad Stardock picked up his great talent.
First of all; He did not dumb Civ down, most of his new ideas are great and challenging (multiplayer at least is more fun then ever when it works from time to time)
Second: He is not admitting he dumbed down Civ, he just shows a great sense of self irony about the Civ5 bashers critisism.
I don't doubt that Jon was able to make some key decisions that some folks didn't like. It will always be that some people will like something that others dislike. There hasn't been a Civ game yet that there wasn't something I wish was different. But the total ruination of a game is something else. I don't see Jon's decisions for 1UPT or hexes or what? as having destroyed Civ. I wouldn't have liked the embark feature but that wouldn't have ruined it for me. But a decision to drastically dilute the games complexity in order to appeal to a broader crowd is absolutely something which ruins it for me. And budget decisions which don't allow enough man hours to properly implement core features might also end up ruining it for me. I think that which destroyed Civ5 was out of Jon's realm. You can hold him accountable for unpopular features, but I think total ruination was all 2k.
That said, when I first heard that Jon was leading Civ5 I had some serious misgivings. The guys got skills, but I figured the development of the latest installment of the best TBS of all time, should be lead by someone with many more years of experience. It seems to me that a lead dev should have worked under the tutelage of an experienced and proven talent long before striking out on their own. But perhaps Firaxis is short on long time talent. Maybe 2k, and/or other management concerns keeps driving them off. I can only guess.
I have respect for Jon's talents, but think he's got a long way to go before being considered an industry guru. I think the same of Soren Johnson (who's a little further along than Jon). But I do see their skill sets as being of great value in the here and now. With more experience, and more exposure to quality management, I think they have potential to become industry greats. But for now, they are already highly skilled individuals who are valuable assets to a game development team. This is just my unqualified opinion.
The third alternative is that he worked on Civilization V as long as he could and then accepted a better offer when it came along. I'm not surprised you're an atheist given your lack of coherent thought.
Lol that post was gold
That's the weirdest correlation I've read in a while.
Yea, I'm atheist and I hate a lot of people and shit.
I have to concur with Wintersong about the first line. Atheists try their darned hardest to disavow themselves of any religion, but the fact of the matter is, atheism is a theology unto itself, and it has extremists. So you're polytheistic, monotheistic, trinitarian, atheistic? They're all different buckets under the same tree.
So... on to more interesting conversation. I'm familiar with Python. And I have to reluctantly admit, it is the right language for this application. Is it too early to discuss everybody's vision for how Python would make Elemental et al. extensible? Is it okay if Jon Shafer throws things around here, to the fanbase, before Stardock agrees on a direction?
Would you make available an API and various virtual classes to the community for them to fill out? Is that how it would work? Or would you go even further and try to swig it into C code? Python's very good at creating .py.c files before executing.
Personally, I'd ditch Python for Lua if I had any say in the matter. Python is too heavyweight for a game scripting language, IMHO.
Here's an interesting cut-and-paste quote directly from the home page of python.org:
"Like XML, scripting was extremely useful as both a mod tool and an internal development tool. If you don't have any need to expose code and algorithms in a simple and safe way to others, you can argue that providing a scripting language is not worth the effort. However, if you do have that need, as we did, scripting is a no brainer, and it makes complete sense to use a powerful, documented, cross-platform standard such as Python." -- Mustafa Thamer of Firaxis Games, talking about Civilization IV. Quoted on page 18 of the August 2005 Game Developer Magazine.
"Python, like many good technologies, soon spreads virally throughout your development team and finds its way into all sorts of applications and tools. In other words, Python begins to feel like a big hammer and coding tasks look like nails." -- Mustafa Thamer of Firaxis Games, talking about Civilization IV. Quoted on page 18 of the August 2005 Game Developer Magazine.
"We chose to use python because we wanted a well-supported scripting language that could extend our core code. Indeed, we wrote much more code in python than we were expecting, including all in-game screens and the main interface. It was a huge win for the project because writing code in a language with garbage collection simply goes faster than writing code in C++. The fact that users will be able to easily mod the interface is a nice plus as well. The downside of python was that it significantly increased our build times, mostly from linking with Boost."
-- Soren Johnson, lead designer, Civilization IV. Quoted in a Slashdot interview.
...and then Firaxis ditches Python for Lua.
Mustafa Thamer is the coolest name ever. Why couldn't I have been given a name like that?
You could, if you were of Iraqi descent. ![]()
Jon
While yes, that is a very cool name, I think Zarley Zalapski is the coolest name ever!
GAME, MATCH, POINT
RPS: OK. So we’re nearly there! How did that end up becoming lead designer?
JS: Well the thing about design at Firaxis is that it’s fairly unique compared to design at other companies. Most companies have a lot of specialised designers, so for an RPG you’d have quest designers and narrative designers, and area designers and maybe a lead designer that organises them all. The way it works at Firaxis is that there is a designer, and he is also the gameplay programmer who programs all the gameplay rules, and he also programs all the AI.
RPS: Even for the more recent Civilizations? There’s one guy doing the core of the programming?
JS: Yeah. The thing is, that’s always how Sid Meier’s done it. Firaxis is his company, and that’s just the model that we use. The games have been successful, and it’s the only way that we know.
RPS: So one of the bigger reasons why you were made lead designer is because you know both sides. Programming and design.
JS: Yes. Which is becoming more common, but to be proficient enough in programming to handle all the gameplay rules, you have to be fairly experienced. We had other designers at Firaxis who were senior to me, but they weren’t programmers or they hadn’t played Civ. It’s such a specialised role. Our teams are getting bigger now, so on Civilization V I didn’t program all the AI. Only about half. We had a combat programmer doing combat AI, and a programmer doing the AI for the workers and explorers, but I programmed all the game rules and the diplomatic and economic AI.
Honestly, I think this is a big reason why a lot of games aren’t as good. The vision-holder isn’t working directly on the game, he’s just saying “Hey! Please do this and make it work like this.” And it works sometimes, and sometimes it doesn’t.
I am of Persian decent, but ended up with a generic American name. I'm giving my mother a phone call about this. Why did I have to be John, when I could have been Mustafa!
That is something... making fun of your own design decisions for Civ 5... why didn't you tell that to your former bosses before launching the disaster?
Please shut up.
because you say so, fool? If you like to be fooled all the time, be my guest. If you wanna try to shut other people's voices up, go live to where you belong: the Third World. Or perhaps you are there already?
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I'm very worried about the decision to hire this guy. It's like to hire Hiromichi Tanaka for your new MMO...
Civ5 was the biggest disappointment since MOO3. I was happy when Jon Shafer left Firaxis, I thought maybe someone else can fix this mess, it can't get any worse.
I don't understand why people are so down of Shafer. Didn't he take that turkey Johnson created with Civ4 and improve it with the extensions? Civ4 vanilla was nothing but garbage, the only thing that saved this disaster was the later extensions to the game.
Having Shafer aboard is a positive thing. Stop being so negative, you whining ninnies. ![]()
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