Revaluing Traits and Weaknesses?

When customizing a sovereign, I do find myself inclined to take certain traits and weaknesses (I may intentionally not of course) and most people I talk to seem to have the same opinion - there are "got to have" traits and "got to avoid" weaknesses based on their number of points.

There has already been some revaluation in the past, and some squishing, but I wonder do others feel that the current ones are sufficiently balanced?  Or in other words, are all the disadvantages appropriately valued, and if not how should it change?  :)

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Insane and Inefficient are easy to take when you plan your sovereign to be out there bashing heads and earning experience, and do not expect them to be sitting in towns (or if they need healing, sitting in some small village).

INT is a dump stat, as the sovereign can cast all spells anyway, and these often have static damage or effects (the +1 prestige\food\materials\movement ones). The solution is to make all spell effects dependent on INT (the ones above should be +INT/10 or +INT/12, rounded down).

CHA is also a dump stat, if sovereign is going to be out in the wilderness. It should have a country-wide effect (+CHA/5 prestige, to be spread across all settlements equally?).