OK, if you were planning to remove Spell lists from the Tech Tree, how would you implement them?
I've been thinking about removing spell lists from the tech tree. My reasoning for this is probably a little simplistic - Eggheads shouldn't be telling Mages how to do their business!
I've been doing a little digging into Spell Lists, and essentially they are heavily anchored into techs. Even when you choose Mobility, etc. at game start, you are essentially choosing a 'Tech', not a 'Spell Ability'.
One idea I have is actually easy to implement. You learn an Elemental list (Fire, etc.) when you harvest the relevant shard.
For Mobility, Summoning, etc. however, you'd need to create a methodology to make these available besides tech research.
I suppose I could create a 'Mobility School' that you build, which makes Mobility Spells available... and of course random items could be created that grant knowledge of a spell list. I dislike random factors, however...
Another idea would to be creating a 'Master Key Spell List' that has 'spells' on it that unlock new spell lists. The 'Master Key' list would be granted to all Sovs upon creation.
I'm brainstorming at the moment. Anyone have some ideas on this?
