Suggestions!

a must-read if you are fond of eggboxes

Hey guys!

Recently started playing Elemental, in the middle of the betas. 1.1 is great, played so much people thought I'd died.
So, some things came to mind. I don't know if it's all possible but I tried not be suggest anything crazy much.
Some of these have probably been suggested before, it will be my pleasure to repeat them.

Random stuff

I'd like to see

-When creating a new game:
 

Minor faction options
Landscape choices (island, continent etc)
Resouce options
Even more options!

- Army group/squad/team should be customizable in unit designer.

Instead of 3 swordsmen there could be 1 knight and 2 soldiers for example.

- Less caravans, one per town is fine. Make them more rewarding if needed.

- Add water traderoutes. (and dont draw silly lines on the nice water too much if you do it!)
Should be fun, in most games I ended up owning an island at one point.

- Water encounters or events should make for more entertaining voyages. Every game needs it's pirates. the wit :-p

- Let me name parts of my realm!
Just on the cotton-map. Like the city names. Just for fun really or to mark something important on the map.

- I want to hunt for demon horns and bits of strange animals!
It sais in some creature descriptions that their parts are valuable already.
Make a hero-trait 'Hunter' or something.


Diplomacy

Assuming the next patch will make diplomacy more interesting and add depth and personality.

- The AI needs to be more clear and more clever when opening negotiations. If it asks about treaties it should make an offer, same with marriages. Like: Do you want this for this?

- Give the AI more lines to say, seriously I could think of a hundred for you if you want :-)

- Make treaties expire. All of them except alliance. At expiration date both parties will need to sign again or stop the treaty.

- Alliance should be breakable, though it should make other factions permanently reluctant to be your friend.

- When dealing with absolute rulers, diplomacy should be dependant on moods, personal requests and needs also.

- More sorts of arrangements. Like 'leasing' a mine.

- Let the rare resources a faction controls play a part in diplomacy.

Example: Faction A controls some crystal, faction B has none.
-If faction A is the stronger one than faction B should be trying to establish relations and obtain some crystals.
-If B is the stronger faction it could mean more reason to just wipe out faction A thereby seizing the crystal mines.
Alternatively they could demand crystal to keep the peace.
This scenario should only occur if faction B actually needs crystals however.
The point is, the Ai must actively pursue some short-term goals!

- Make a 'conspiracy' option. Example: If you manage to convince 1/4 or half of the factions to join your conspiracy against a target of your choosing, all of the factions involved will be temporarely allied and declare war on the targetted faction. Of course the player can become a victim of this as well! Could even have a spy option where you can learn of such conspiracies and try to foil the plot by offering bribes or rallying friends to aid you. This should be a slow developing thing I suppose, as to not disturb balance too easily.

- More diplomatic ways to 'force' factions into action.

- Make an option to insult another sovereign!

Ok I will stop now before I get started on the dynasties..

 

Thank you for reading, looking forward to replies! Going to read some threads on this myself when I get home tonight.

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