I'm pretty sure I don't need to play compacted tech trees to know how it's going to make me feel though.
Gaelic, having been here pretty much daily since release, I can tell you that catering to fan wishes isn't exactly what's been going on. They're trying to find the balance median point in a game that spits out wildly different scenarios as a selling point. That's been confusing for them, for us and for the game.
To me, it seems some of this stuff is new to Stardock. Items, inventory systems, animations, a tactical battle map, city building that is supposed to be more evolved than what has worked in Gal Civ II....I could be wrong, but isn't this their first venture into fantasy in general? They admitted that, despite all the stuff we see in Elemental that we recognize, a lot of this is brand new territory for them.
In most dev houses, they call this iteration. The reason Stardock doesn't call it that is because the game is released....iteration is something you do in development. But they're iterating none the less, and that means drastic swings in balance, game play, options...all that jazz.
I'll admit, I read Brad's post about merging the tech trees and the hairs on the back of my neck went up. That is NOT what this game needs, in my opinion. But then I realized he's feeling out options. Why he's suddenly interested in pacing when there are a wealth of polish issues the game needs done, I don't know. (The tech pacing, finally, feels right to me.) I'm sure if other devs posted their daily thoughts on where their game was going, they'd say stuff that would make fans freak out, daily.
I do think the game is coming together. The systems are working. Rather than trying to do more rewiring (let's count the ways....multi-threading, global mana pool, city resourcing, spell balance x2, building balance x2, unit combat x1, UIx1, AI x2?, character stats x2, item balance x3....), kill the bugs, flesh out the content that is lacking (diplomacy, quests, characters, AI), and do the polish work.
One thing that has constantly annoyed me with Elemental is that the polish elements have constantly been put off. So many legacy texts are still in game. So many game texts about really important stuff are ambiguous about what they do, particularly the adventuring trees for both factions. The editors in game still have some bugs and just generally screwy behaviors. All those things contribute to the sense that priorities are completely stressed out, and contributes to the perception that the game is lost.
Having said all that, I'm still here and I'm still hopeful. 1.1 was supposed to be the big hurdle, the big revamp and bug fix that clears the way for new content (read as: content we've kind of expected since release but have waited on because we're realistic.) If it seems like 1.1 wasn't the milestone they hoped it was.....yeah. But then again, why am I really worried? I bought the game.