Chuck Tales
1.09s AAR of shorts
Chuck Tales
From the Producers of [AAR... RGH?]I wanted my first game to be epic and... and "Oh hai! I'm Lady Irane of Tarth", the new superproduction: Chuck Tales.
Based on a powerful hero leading a bunch of people who distrust magic and that loves to kick ass, these are the tales of Chuck of Mundania, powerful warrior like no one else.
Heroic battles, noble sacrifices, tragic mistakes, bitter revenges, exotic women and more bandits that you can count!

Of Chuck Tales
Finished game of 1.09s beta version. Conditions of the game:
- Magic is forbidden in all its forms. Must avoid researching it, using magical objects and all that stuff.
- Adventure and Diplomacy only enough to spawn resources if needed and get some trade and treaties options if the situation asks for them. Basic default quests can be done and possible equipment from them is useable (like Sword of the Sovereign).
- Focus must be Civics and Warfare. As much Warfare as the situation allows (can be supported and there are no other needs to cover).
- There is no victory condition determined for this faction (obviously, Spell of Making and Master Quest are out) but Conquest is prefered (by Chuck).
It's a finished game and I'll update this (here or new posts linked from here) from time to time. Almost 300 MB of pics to remember all the battles, mistakes and bandits. ![]()
Of Falkanina

Of the Kingdom of Mundania
Not much is known of the people of Mundania before the Cataclysm. What it's known is that after the Cataclysm they became brave warriors ready to defend that what was theirs and do whatever was needed to provide for their people. But they also had a deep feeling of fear to all things related to magic, as it had been the bringer of ruin to Falkanina and all its people.
After the Cataclysm, Mundanians had wandered the wastelands in small warring tribes, sometimes settling for a short time in small camps. Life was difficult but they faced the challenges with bravery and some obstinacy. And they valued knowledge that they could find or that other people could offer them, as it was the means to improve their living conditions.



Of Chuck
Little is known about Chuck. Some legends say that he just appeared from thin air, a mighty warrior like no one has seen before. Others say how he was a simple troublesome boy from one of the Mundanian tribes that one day decided that he wanted to rule at any cost.
The only known facts about Chuck were that he was such an exceptional warrior, that he hadn't had the time to cultivate other aspects of his persona. So he was a bit... mentally challenged. Chuck usually had some trouble dealing with matters not related to smashing heads and degutting bandits but in anything related to combat, no one could match him. And he also had managed to accumulate some wealth working as mercenary in foreign lands during an undetermined period of time.



Of how Chuck became the leader of the Mundanians
It is not quite clear how it became to be. But most scholars agree that it happened more or less like this:
- Chuck: I'm going to lead you all and make us strong!
- Tribe Leader: You? You are a no one here. I am the one with the power here!
- Chuck: How you dare question me? Chuck smash!!!!
- Chuck: *SMASH*
- Tribe Leader: *dies*
- Chuck: Now I lead.
- Tribe: *nod*

Of those who opposed Chuck
Mundanians were not alone in Falkanina. Others had also survived and organized themselves. In time, they would meet the Mundanians and the might of Chuck.
























