Starting bonuses and spell bonuses.
So I have seen some discussion around the forums about spells and sov abilitys which add +1 of a resource every turn and how in the long term this bonus doesn't scale and soon becomes pretty worthless. One solution for this that seems to be getting considered is to change these bonuses to a percentage increase. This would allow the bonus to stay relevent over the long term, however this would mean at the start of the game these bonuses would be virtually useless.
Instead of chooseing between these two options why not give us the best of both worlds. These spells and sov traits could both add +1 of the resource and a percentage bonus at the same time. The +1 would be usefull right from the get go and then as it starts to become useless the percentage bonus starts to become usefull and benefit the player.
Just my thoughts on the matter anyhow
what do you guys think. Oh and sorry if this has already been suggested and covered in another thread, hadn't spotted it if it had.