[1.09p] Working towards balance: let's compare opinions and numbers.
A lot of crunch.
So, as I've mentioned in another topic, I've been toying with numbers to see if I could make game balance better. I'll be honnest: as it is, it's quite disastrous. I chalk it up on the large number of system changes and the fact that damage/defense rolls have been modified. As a consequence, the game is not made for those.
So here's my figures for game balance:
1) The first critcal point: base HP should be 25. That's still half of the damage some weapons inflict, so I don't think it's too high, especially if we change weapon damage.
2) The second critical point: armor should be lowered quite a lot:
-Leather should stay as it is: 3 points for the major pieces (chest, legs. Actually, leather is an exception, with leg only having 2 armor), 2 for the minor pieces. - > 11 max with a shield
-Light plate: 4 major, 3 minor. - > 17 max with a shield
-Heavy plate: 5 major, 4 minor. - > 22 max with a shield
-Light master plate: 6 major, 4 minor. - > 27 max with a shield
-Heavy master plate: 7 major, 6 minor. - > 32 max with a shield
-Legendary: 10 major, 8 minor.
Actually, you could increase the price (a bit) on those, too. Going for quality instead of quantity is rather cheap, as it is.
3) weapon damage should be raised by a small amount: in my xml files, I've set the early weapons in the 10s, and mid-late in the 20s for 1 handed weapons (so axe at 14, short sword 12 or 13, spear at 16, mace 18, broadsword 22, warhammer 24, greataxe early 30 or late 20s, etc). It works really fine. Let's look at the spear:
-It inflict enough damage to kill a "naked" guy in 3 hits on average.
-Leather armor, especially full leather armor (9, 11 with a shield), reduces the amount of damage from a spear significantly. Enough to require 1 or 2 more hits.
-Light plate armor (14, 17 with a shield) makes spear damage rather weak, but not inexistent. Spears still work, they're just starting to feel dated at that point. But not completely obsolete.
-Heavy plate armor (18, 22 with a shield) shrugs it off. Sometimes a bit of damage does go through, but at this stage, you'd better have a better weapon.
The good thing with this scale is that obsolescence comes slower, not suddenly like in "vanilla" 1.09p. And with higher HPs, the increase in weapon damage is kept in check.
[removed, explanation later in the topic]
So, what's your take on game balance ?