Developer Journal on new AI capabilities for Elemental: War of Magic v1.1
World Difficulty: Normal
Map: Tiny
All players (10 opponents) have “normal” intelligence instead of Pariden
Goal: Elimination of all AI players as quickly as possible.
I just find that funny.
If you guys see anything wrong with the strategy I employ, let me know.
Early Game:
Build town, recruited a couple NPCs, sent sovereign out to gather goodies.
Observation: Need more choices in what to build early on.
First rule in this game: Any sovereign I can kill, I will kill.
Ok, Verga by himself can take out Relias and friends…
Ack, at war with a lot of players now thinking I was going to steamroll.
I still haven’t figured out why that sort of thing happens. It shouldn’t.
Building a pioneer. (Winter, 166 AC)
What? No love at first sight?
Built “Toad Ville” near an ancient temple.
Ok, AI sovereign is stuck. Need to make them intelligently learn to teleport out. Let’s see how this works..
Fixing a deadlock I caused… Grr.
Ok, deadlock fixed.
Grr. It is really really hard to nail down what the battlerank should be. I thought I had Verga but nope. He killed my whole group.
Going to try doing it via tactical (loading a saved game to try it again to see).
Should be easy…right?
Well crap, Magnar came after me!
This isn’t going well.
I really hate Verga.
GOT HIM!
I KILLED VERGA!
Magnar’s forces have come for me.
This could go either way.
Heh.
With Magnar thrown back, I’m in a much better position.
Magnar is still a threat but my capital (and last city) is no longer in immediate danger.
Building up again.
Need more war music, emailing Mason.
Getting low on candy.
Next…
I am starting to gain momentum.
Pariden shows up.
Okay, it’s almost midnight. Time to check in my changes and head home.
..updating…