update the op when you get a chance to reflect current versions - show's b
AI skirmish (mod version) .26c/uberfix 1.03RC4
Settings: Cataract/High Towers - all other settings on default
AI settings: normal
rook (human)/ub/da/ v rook/ub/da
Observed results:
First shop for both AI's on my team looked good (got banded/scalemail)
after geting sent back to back once pretty quickly, my ub went to crytal and left... then turned back around and actually shopped
Watched the ub on left side of map then for a bit... we already owned the mana flag, but he then ignored the tower closest to him and walked towards a tower closer to the gold flag and attacked that (taking damage from the closer tower and the one he ran up to spit on).
Sidenote - the ai bought FS1 BUT did not announce it.
AI did announce buying xp1.
one ai saved and bought currency (as you designed) - worked perfectly.
other sidenote- wish there was a way to get the AI da to use swap intelligently.
AI tp'd in once to try to save its portal (good). And attempted to retake the portal somewhat aggressively (good).
I noticed the ai had priests at 6 while we had them at ws 8. I'm wondering if you have things coded that the 2nd any team hits level 8, then the ai should prioritize buying creeps (instead of going on a team by team basis).
Overall - it was a pretty good experience this time around.