Last two planets of Alterian resistance flip, Battleship remains Alterian.

Hello,

 

I played a tiny scenario as Korx with the AI set to genius.  At one point the Alterian Resistance's two planets joined my empire.  Most of its ships joined other empires but there was one Battleship that remained Alterian.  

When I got the message that the last two planets flipped something went wrong in the game and my screen got messed up.  I had to Quick save the game and reload to reset the graphics correctly.   When I did, there it was a sole Alterian battle ship with no Alterian planet.

7,220 views 9 replies
Reply #1 Top

I just noticed that something like this happened in one of my games - a fighter belonging to the Terrans, who were eliminated long ago by culture-flipping, is still on the map and remains under their control. I can click on it and bring up the details screen, so it seems to actually exist (unlike the "ghost ship" bug that occasionally appears in the bottom of the map).

Try attacking the "Altarian" battleship (save first). I might in my game; since I'm playing with a mod that made the Terrans Super Organizers, it will be interesting to see what happens as a result.

Reply #3 Top

Quoting craftinvegas, reply 2
Pfft, turn off surrender, it's the most b/s thing ever anyway.

I leave surrenders on for the same reason I always play with mega events: they add an element of randomness.

Anyway, in both my case and the OP's the bug occurred when a race was eliminated by culture-flipping, not by surrendering.

Reply #4 Top

Maybe those are the ships the spies-turned-archaeologists are using!

Reply #5 Top

 

Strangely enough I also received a report that my spies had increased their level of knowledge on the Alterians after that civilization had disappeared.

Reply #6 Top

Quoting JacquesGauthier, reply 5
 

Strangely enough I also received a report that my spies had increased their level of knowledge on the Alterians after that civilization had disappeared.

 

I got that from a minor race after I bought up their planets.  I noticed that my spies didn't return to the pool, then I started getting those reports.  Looks like a bug where the spies are staying with civs that are eliminated by culture/trading for planets.

Reply #7 Top

Quoting Tolmekian, reply 6



Quoting JacquesGauthier,
reply 5
 

Strangely enough I also received a report that my spies had increased their level of knowledge on the Alterians after that civilization had disappeared.


 

I got that from a minor race after I bought up their planets.  I noticed that my spies didn't return to the pool, then I started getting those reports.  Looks like a bug where the spies are staying with civs that are eliminated by culture/trading for planets.

That's the "archaeologists" LTjim mentioned. It's a known problem and I think affects civilizations eliminated in other ways as well.

Reply #8 Top

As far as I remember this was never fixed, spies indeed never return to the pool, even not after a race has been conquered. However in that case I don't remember getting any such reports.

Reply #9 Top

The "archaeologist" name for those lost spies was coined by Loupdinour, who made a detailed study of espionage in thread #316263.

He coined the term in reply #3 to the thread entitled "A Q about espionage and"  The thread is #357873.

As he had noted that, if you lose your passive spies when an empire is destroyed when your intel level was below "Advanced", you will still get the normal reports as your intel advances on the dead race.