New to GalCiv
Howdy ya'all. As you all can see my name, I won't bother with that bit...
Anyway, I just bought GalCiv 2/DA recently. Like about a week ago. Here's a rundown of my basic situation.
I've been playing on all the standard settings, I think... I did change a few, but I think I appropriately changed them back, using the video tutorials as a guide on what's standard. I've been playing on Beginner difficulty with Sub-Normal AI Intelligence... And I've been getting squashed consistently. It's a little frustrating. Normal/Medium/Whatever-it's-called sized maps, tight clusters, and all but one of my games have been with max opponents, which I know isn't exactly recommended, but I feel bad about conquering the galaxy against anything less than 7 opponents.
Anyway, I mentioned I've been getting squashed pretty consistently. I did manage to actually win one game via Diplo Victory, but it was kind of a cheesy win... I was going for a Culture Victory, but couldn't be bothered to continue mass-producing/mass-upgrading Starbases, and the Yor already had a ton of influence at the time, as well as something like 1.4 million UP Votes and like 2/3's of the entire Galaxy under their control, meaning the second they wanted to stop me from winning Cultural, they would've....
I've been playing a custom race that I've been tweaking and fine-tuning as I go, though I'm thinking I'm gonna just totally re-work them for straight Morale/Eco/Something-else-good bonuses. With this race, I've been playing under a Federalist Government with Super Adapter, the latter of which I'm thinking I may also change. Don't bother asking me what my starting techs are, I don't remember, and instead, just make some suggestions as to what you would recommend for starting techs.
I feel like whatever my problem is, it's in the first turns of the game. I want to win a Conquest Victory, though I wouldn't mind just winning one at all at this point.
Here's my general start:
Turn 1, Set out to explore the stars nearest my own for colonization, picking up any anomalies on the way, set my miner to do his thing, set my Colony Ship on a course for the second usable planet in my star system. Begin upgrading Homeworld. Set Tax Slider up 2%, Production Slider down 2%. (I know now that people like to max it out and turn up the taxes to deal with the money-hemorraging, gonna try that next game.) Set Research Slider to 45%-50%, bee-line Xeno Research. (To this end, I really do wanna change my starting techs, since my custom race doesn't even start with Xeno Engineering, which would cut a few turns off the research. I feel this is probably the most important tech in the early game for the extra boost in beakers.)
Turns 2-20?, build colony ships, begin amassing as many near-ish planets as I can, with a priority on anything Q6+. (Super Adapter/Isolationist is really good for this, part of why I like those powers. I also usually buy the first colony ship once I find a decent planet to send it to.) Continue Exploring, with Anomalies beginning to take more priority. Get Universal Translator so I can tell what the other races are saying to me. Get Extorted. Begin researching towards a basic weapons tech. (I like Railguns.) Build some super-basic fighters to prevent further extortion. Buy Starports on EVERY planet with slots, begin buying factories to get a running start. Get Constructors for any nearby resources. Sometimes get Trade and build a Freighter or three.
Turn 20+, Continue getting extorted, continue building fighters, try to divine what weapons my opponents are using, get a basic defense tech or two to deal with that. Basic Miniaturization tech, Planet Improvements and Soil Enhancement if it doesn't take forever. (Read: 20+ Turns.) Xeno Economics/Industrial/Entertainment/Farming techs for the boost. (I only get Entertainment if more than my homeworld has any entertainment buildings, or if I desperately need some extra approval already.) Get farms on planets that need a pop-cap increase. Continue building basic fighters up to a point.
After this point, it all gets a little hazy, as this is where I really make a turn to decide how I want to operate. My tendencies are to continue research booming while trying to fix my slowly spiraling economy. That usually works out pretty well, but if I've got Yor, Korath or Drengin in the game, they almost invariably continue to extort me and are WAAAAAAY ahead of me in Military techs already, to a point that I can't hope to match with getting Research Centers first, which usually takes too much time to tech for any type of catch-up play. Sometimes, it works out well though, and it only takes me a few turns, and then I can boom straight up to Singularity Drivers and whatever Defense Techs I need... Invariably, this all becomes moot, however, as somewhere along the way they become capable of fitting a TOOOON of guns on Small-class, and possibly Cargo-Class hulls, further increasing the difficulty of keeping up Militarily. Usually, when this happens, I bribe my way to peace, and try to switch to Cultural Victory or Tech Victory... Though, with Cultural, I invariably get war declared on me anyway due to Diplomatic Snafu events, and unless my economy is good enough to bribe my way out, I get crushed at that point.
So... Basically... I'm asking ya'all to dumb this down for me. I'm a child in this regard, I need my hand held and my eyes directed. I'll tell you right now, I'm gonna question any suggestions unless you can tell me the following:
The What; Obviously I need to have some idea of what it is I'm doing, that's the easy part. The hard part is...
The Why; While I can just try things, it usually doesn't work. This is because I basically blindly throw stuff against the wall until something sticks. This takes a LOOOONG time with a game like GalCiv before I figure out what's good and what's not. I've been doing it for the better part of a week and only managed to get lucky once. But tell me WHY something works, or why you feel like it works rather, and I can start putting the pieces of the puzzle together, figuring out what's going to work for me specifically along the way. Most people don't care that their TV Remote just works, turning the TV on and off... Me, I have to figure out why it works before I can be happy that it does work. With anything more complicated than a TV Remote, I have to figure out why it works before I can even make decent use of it. Same applies to GalCiv, and games in general for me.