Elemental “Design a Spell” Contest!

We are excited to announce a new contest for Elemental: War of Magic!  The “Design a Spell” contest gives you the player the chance to have a spell included in an upcoming update, and a chance to win some really cool prizes like an ATI video card!  Submit your own spell and the top 5 chosen by the contest moderators will be posted and the community will vote on a winner.

  1. First Place: ATI Radeon™ HD 5850 1GB graphics card AND have your spell implemented into Elemental: War of Magic!
  2. Second Place: $50 Impulse Gift Card
  3. Third Place: $25 Impulse Gift Card
  4. Fourth Place: $25 Impulse Gift Card
  5. Fifth Place: $25 Impulse Gift Card

Submissions are being accepted until December 13th, so start submitting!  Also, don’t forget to check the rules and reglations.

http://elementalgame.com/contest

53,653 views 35 replies
Reply #1 Top

very nice will try to think about a good spell

its just bad that only 5 spells will make it in the game :(

 

Reply #2 Top

Only the top 5 are getting prizes.  More could get into the game.  :)

Reply #3 Top

lets hope so :D

Reply #4 Top

One will be chosen to be implemented into the game, the others get gift cards. :)

Reply #5 Top

Oooh, shinies and contests! And the fame!

Reply #6 Top

Incendiary Codpiece submitted.

Reply #7 Top

Figured I'd throw in my name with the least imaginative entry possible...I think?

Reply #8 Top

Quoting klane13, reply 4
One will be chosen to be implemented into the game, the others get gift cards.

 

I would hope that if you ask your community for the best spells they think should be in the game, more than one might find their way in.  ;)

Reply #9 Top

Quoting Bingjack, reply 8

I would hope that if you ask your community for the best spells they think should be in the game, more than one might find their way in. 

No kidding.  It seems like a complete waste otherwise.

Although someone could simply pack them all together as a mod.

Reply #10 Top

I would think that multiple could make it in, but they are only promising that the top one will make it in.

Reply #11 Top

I like the idea that one is guaranteed to get in, and the others might get in.  I think Stardock has heard how much the community wants a wide selection of unique spells to choose from.

Reply #12 Top

I think they have to summarily reject all other spell ideas and only put the winner's spell in the game or it will somehow dilute the grand prize.  :-)

Reply #13 Top

Quoting Trojasmic, reply 12
I think they have to summarily reject all other spell ideas and only put the winner's spell in the game or it will somehow dilute the grand prize. 

A high end video card for a few sentences about a spell concept can't really be "diluted". It's a great payoff, for *one* person, in exchange for relatively minimal effort. So a handful of people will be very happy, regardless.

 

Getting the kinds of spells the community wants in the game, benefits *everyone*, and makes the entire community happy.  The more good spell ideas make it in, the more *everybody* wins.

 

Kudos to Stardock though, for doing stuff like this to keep community spirits high, in lieu of having 1.1 beta to play with.

Reply #14 Top

I would be surprised if they cannot find quite a few spells that they will implement. At least the ones from me :)

Reply #15 Top

I just hope SD is careful with their choices...

I mean, disappearing diplomatic influence? Costly double-crossing mercenaries? Complete and externally undisplellable magic immunity?

I can only quote Otis on this mater. "HOLY JUMPING MOTHER OF GOD .. NO!" (just a quote, no religious stuff meant)

*Sigh*... some people don't even bother to imagine themselves on the other side of their spells, let alone stopping to consider how uncommon is their viewpoint on the matter.

 

Also, may I recommend keeping the voting progress hidden once it commences and up until it's done? It's better not to let the voters know current distribution of votes neither before nor after their vote while the process is open, lest you want to deal with "votes against" or votes for "next favorite" and the like.

Reply #16 Top

So, everybody.. Just out of curiosity. What is everyone's favorite wind element focused end game? What about earth?

Reply #17 Top

Quoting Reianor3, reply 15
*Sigh*... some people don't even bother to imagine themselves on the other side of their spells, let alone stopping to consider how uncommon is their viewpoint on the matter.

*shrug* Just look around the ideas forum. Lots of "contributions" consist of like one line of desription for a feature with considerable scope.
That people consider the pros and cons of their ideas and how it will interact with the rest of the game (or consider anything at all) is not that common.

And I can just imagine who'll submit the spell that prevents any and all forms of teleportation in the game. =P

Reply #18 Top

Quoting Reianor3, reply 15
Complete and externally undisplellable magic immunity?

...

I just hope SD is careful with their choices...
*Sigh*... some people don't even bother to imagine themselves on the other side of their spells, let alone stopping to consider how uncommon is their viewpoint on the matter.

Considering that I submitted one of those ideas and actually did consider what it would be like on both sides concerning balance, your comment seems a bit short sighted. 

Undispellable magical immunity (it would be silly to have dispellable magical immunity, now wouldn't it?) which also takes away your ability to use magic of any means (city buffs, travel spells, summoned units, enchantments). Considering magic at some point becomes a bit of a focus of the game, the sword is most definitely two edged.

So consider the poor person on the other side of the spell, who would have to bring conventional arms to a fight... and fight an opponent who also has conventional arms, but doesn't have the benefit of a faction buffed up production-wise by magical means. 

Game breaking? Not so much.

Reply #19 Top

Quoting Gazz_, reply 17

Quoting Reianor3, reply 15*Sigh*... some people don't even bother to imagine themselves on the other side of their spells, let alone stopping to consider how uncommon is their viewpoint on the matter.
*shrug* Just look around the ideas forum. Lots of "contributions" consist of like one line of desription for a feature with considerable scope.
That people consider the pros and cons of their ideas and how it will interact with the rest of the game (or consider anything at all) is not that common.

And I can just imagine who'll submit the spell that prevents any and all forms of teleportation in the game. =P

+1 for Teleblock

Reply #20 Top

I submitted a spell idea yesterday but I don't see it on the list today even though several others were added. Is there a way I can make sure it wasn't lost to the Internet void? :)

Reply #21 Top

Just some tips that I think comprise some of the things the "Winning Spell" should have. I'm giving these tips because I most likely won't be in good enough health to submit an entry myself so these tips will do two things:

These tips will name the steps to making a "Complete Spell"...

&

As an ex dev myself, having run many community contests on UO, these are some of the things I would look for when choosing a Contest Winner (which I've done in the past) for a creativity contest...  (keep in mind not being on the internal team I can't name specifically what they'll be looking for in a winner, but I have a few general idea).


1. Make a "Complete Spell" . This means... write your own code (XML) , make your own Graphics using the Particle Cauldron (If you suck at using it like I do start practicing now, you have Half a Month to figure it out). Granted many people out there don't have the technical knowledge to write their own code for a spell and Stardock knows this. I can't say for certain that it will be a coding genius that ends up winning, but....I'm sure it will help and asking someone else to do the code for you would mean they'll want a cut of your prize and I'm also not sure on what rules Stardock may have on having multiple people work on the same entry.

2. Do more than just a few lines of a new spell description. I.E. make a Complete Spell. Here's an example of what NOT to do to expect to win:

Ice Blast:

Ice Blast showers your foes with shards of sharp ice.

Done!!! Canz I haz prizezez nowz?

...lol. That won't cut it people ;)

3. Try to come up with something Unique, don't make a spell based on a existing spell. Be Creative and Imaginative. Don't be afraid to do something Different. If it's something no-one has seen before that will be a big plus.

4. Make Sure the spell is Balanced, Unless.... it's supposed to be Un-Balanced. If it's a world ending/game breaking spell that does something super massive it should be limited to the end game (like the Spell of Mastery) or it should be Super Rare &/OR Expensive.

5. Add some Custom Content if you can. If you're handy at adding things like skins or new weapons or textures, now might be a good time to use them in the new spell if you can and Stardock doesn't say not to. It doesn't say anywhere in the rules the entry can't require a download. Keep in mind that could change though, since I don't see any "Rules" posted (might want to post some rules Island Dog ;) ).

Edit: I found the rules Island Dog, how come there aren't any rules about people working together?


I hope that helps a few people out. I'm sure we're going to see a TON of cool spells getting entered in the next few weeks. I only wish I felt good enough to be able to take part my-self. Attention Dragonlance Team Members, just because your leader is sick doesn't mean you get to sit around. I expect one of you to step up and "bring home the gold" for the team ;) hehe j/k guys.

Good Luck Everyone!!!!!

~Raven

Note to Scott and Brad (and Derek?) , if you guys want a "Impartial Judge" from within the community to help out just drop me a line. Even being sick I manage to check my forum PM's and my Yahoo and Skype Messages (Boogie and Frogboy have my Skype contact) every couple of days. Also, as some other posts have mentioned above, what are the chances some of the non-winning spells might make it into the game as well? Even if a spell doesn't "Win", it could be considered a "Consolation Prize" (not to mention a great honor) by the other entrants just to see their spell in game ;) .

 

Reply #22 Top

Procipinee: "Oh noes! Ceresa has lots of archers and I have no access to horses to counter those archers with cavalry! What do I do??"

*Procipinee casts Summon Coconut Cavalry*

Procipinee: "Ok, that solved it. Now, what do I do against those heavily armored parties that siege my capital?"

*Procipinee casts Coconut Storm*

*Ceresa casts Counter Coconut*

Procipinee: "Aww, bummer."

Reply #23 Top

@RavenX I went through about 150 of the spells, and I didn't find a single one that was possible with the current limitations to spells in the game. Whoever wins, it is likely they'll need to create a custom function just for that spell.

 

Reply #24 Top

Quoting Heavenfall, reply 23
@RavenX I went through about 150 of the spells, and I didn't find a single one that was possible with the current limitations to spells in the game. Whoever wins, it is likely they'll need to create a custom function just for that spell.

 

I wouldn't doubt that at all brother. I cross posted my post above in the Dev Journal about this, plus I added a couple paragraphs at the bottom I think you'll find interesting. Check it out here:

https://forums.elementalgame.com/400124/page/3/#2823995

Take special note where I talk about the Engine Limitations and it just now starting to mature. I'm sure you'd have some enlightening thoughts there brother :)

 

Reply #25 Top

"Moonlit Dance – if full moon, target unit has a chance of doing a special dance that causes adjacent units to mimic dance draining them of their will to live if they have an intelligence less than 8 but greater than 4)." <-- Anybody remember this example of something that was too convoluted to make it into the game?