I like to play the game as much diplomatically as I can. You see this game was marketed as a TBSRPG, as such my roleplaying is peace until w2ar is declared upon me. I do not just make war against all.
I have been strongly disappointed in the ability of the AI to interact with one another. The extent of AI interactions seems to have on declared war verses another then then they attack each other until one side's Soveriegn is dead.
I would like to see the AI respond in more ways to eachother and ESPECIALLY to the player.
I would like to see the AI who declared war against me to actually defend his Sov and capital city to the point where I cannot walk in to the capital city and just take it and then starve the Sov until I am strong enough to face him.
I would like to see that if I execute another sov of my faction(Kingdom or Empire) that the others of the same faction unite to protect themselves from a similar fate. (Ie. greater resistance.) Think WWI and WWII. I see hints of this in words only... "X thinks it is time for us to wipe out Y" but X does not back that up with action if it was agreed to.
To give a personality to each sov.
They could be one of the following:
Sovereign of integrity
Sovereign of the fork tongue
Sovereign of Greed
Sovereign of meekness