Motivation for Expanding
Creating new cities is a fundamental part of Elemental's gameplay. At first glance it seems like you have nothing to lose and everything to gain by expanding: New cities allow you to expand your borders, tap into previously unavailable resources and bolster your population which will allow you to make larger armies. This looks great from the game designer's point of view. For the player however, it is a different story.
Lately I've noticed that the motivation for expanding outward into the world is self-justifying. This is a serious design problem and it is taking the fun out the game. Before I go into the details of this problem, I want to clearly communicate what I think is missing from Elemental. I will start with an example.
I recently played Anno 1404 (Dawn of Discovery), a very popular city-building game. This game has a lot in common with Elemental from a design point of view. For example, the scarcity of resources plays a huge part in both games. In DoD, my home city requires resources that are on other islands in order to continue advancing. In other words, I must expand to other islands and seize their resources. Doing so is an incredibly rewarding and fun experience for several reasons:
1. I now have access to resources which other players may not have.
2. My expansion allows my whole empire to advance.
3. The game very clearly communicates the effects of my decision. Before, I had no coffee which means my Oriental settlements could not advance. I now have coffee. Sweet.
If you've ever played DoD you will notice that you are never forced to expand. No. You WANT to expand. This is the missing link. With Elemental, it feels like Brad is standing in my room, right beside my chair and forcing me to expand. Most of the time I feel like I can do everything on one city:
Research through a whole tech tree? Don't need to expand.
Recruit champions? Don't need to expand.
Complete quests? Don't need to expand.
Yes, it's true that there are external factors which necessitate expanding (wandering creeps, player armies etc...) but having done so I don't feel like I have actually 'advanced' within the game. The whole process feels very mechanical and cold. I think what it boils down to is that I end up expanding for the sake of expanding. It is very hard for me to pinpoint why it is the way it is in Elemental. Is it the fact that I can build the same set of buildings in every city? Is it the fact that there is a huge variance in how much I can get out of a new expansion based on the resources it is next to? Is it the fact that I don't clearly see the benefits of expanding affect my empire? It is hard to say.
Does anyone else have similar thoughts regarding expanding?