Mod saves

When starting to make a mod on my computer I get a prompt that asks me how I want to save my txt file(Encoding). I have the following options

ANSI, Unicode, Unicode big endian, UTF-8 as well as the typical save as *.txt. Did I do something wrong or did I just miss a step somewhere along the typical modding route people use?

8,089 views 6 replies
Reply #1 Top

Are you using notepad++?

use .txt, but change the ending to .entity, .particle, .brush, or .window.(Depending on what you are modding)

You should mostly be modding .entity so change the ending to .entity.

Reply #2 Top

 I have changed a lot. its the typical vasari carrier just with an added weapon changed statistics and abilites.

  Im not using Notepad++ yet. Im currently just trying to set it up.. I actually didnt know I needed notepad++. Okay so i picked up Notepad++ however i see no option for .entity how am i supposed to change the file to a .entity? I'm so new to this -_-

 

Reply #3 Top

Use Open With and set the modding file types like .entity to open with notepad++ by default. This allows to double click open. If you edit an existing file it will have the proper settings there like above. Only making a new file do you need to change the extension by adding .entity or whatever.

+1 Loading…
Reply #5 Top

Ive finished editing a couple of the stats for the vasari capitals and i would like to know if its possible to plug new research subjects into the research trees? And if so how would i do that?

Reply #6 Top

look in the playerphase.entity, and also add the new entities to the entity.manifest.

harpo