Rebell44 Rebell44

Valve released numbers about Steam growth - 30M active accounts

Valve released numbers about Steam growth - 30M active accounts


Steam Surpasses 30 Million Account Mark

Press Releases - Valve
08:00
Leading Platform for PC & Mac Games Continues Massive Growth

October 18, 2010 - Valve® today announced the latest growth data for Steam, a leading platform for PC & Mac games and digital entertainment, revealing new account growth of 178%, sales growth of over 200%, over 200 Steamworks games shipped to date, and more.

During the past 12 months the platform had year-over-year new user growth of 178%, pushing the total number of active accounts to over 30 million, with over 1,200 games now offered. Peak simultaneous player numbers were also up to over three million, with over six million unique gamers accessing Steam each day.

In addition to new user growth, Steam sales during the trailing 12 months increased by more than 200%, putting it on track for a sixth straight year of realizing over 100% year-over-year growth in unit sales. To meet this demand, the Steam infrastructure has been increased and now has ability to run at 400Gps, enough bandwidth to ship a digitized version of the Oxford English Dictionary 92.6 times per second.

The period also realized continued adoption of the Steamworks suite of publishing services in tangible and electronic versions of today's popular games. Included in many of the year's biggest releases -- such as Sid Meier's Civilization V, Just Cause 2, and R.U.S.E., with more to come during the holiday season -- Steamworks has now shipped in over 200 since the suite of services was released two years ago. In addition, the Steam Cloud (introduced in Spring 2008) has surpassed the 100 million files saved milestone.

"Steam is on track to record the biggest year in its six year history," said Gabe Newell, president of Valve. "The year has marked major development advances to the platform with the introduction of support for Mac titles, the Steam Wallet and in-game item buying support, and more. We believe the growth in accounts, sales, and player numbers is completely tied to this work and we plan to continue to develop the platform to offer more marketing, sales, and design tools for developers and publishers of games and digital entertainment"

For more information, please visit www.steampowered.com

About Valve
Valve is an entertainment software and technology company founded in 1996 and based in Bellevue, Washington. The company's portfolio of entertainment properties includes Half-Life®, Counter-Strike®, Day of Defeat®, Team Fortress®, PortalTM and Left 4 DeadTM. Valve's catalog of products accounts for over 35 million retail units sold worldwide, and over 80% of PC online action gameplay. In addition, Valve is a developer of leading-edge technologies, such as the Source game engine and Steam, a broadband platform for the delivery and management of digital content. For more information, please visit www.valvesoftware.com.
____________________________________________________________________________________________________________________


* Active account is account which was online in last 30 days

I am very impressed - I expected this only after Xmax sale. Does Impulse release any  such data?
354,775 views 137 replies
Reply #101 Top

Quoting Nesrie, reply 100

Quoting Rebell44, reply 99


Quoting Nesrie,
reply 98



Steam is a form of DRM. I don't care what Valve says or their fans, it serves that purpose too.


I didnt say it isnt DRM - I said that both Impulse Reactor and Steamworks offer to developer many same/similar features, including DRM (CEG in case of Steamworks and GOO in case of Impulse Reactor).

Then I think you are confusing terms, or maybe I am. Impulse Reactor isn't the DRM; GOO is. I believe Reactor uses GOO but it's still... separate right. I was under the impression GOO could be used without forcing the Impulse store.

You should read it again - in that post I only said that among other features both Steamworks and Reactor have their DRM solutions - nothing else.

Reply #102 Top

Quoting Rebell44, reply 101



Quoting Nesrie,
reply 100

Quoting Rebell44, reply 99


Quoting Nesrie,
reply 98



Steam is a form of DRM. I don't care what Valve says or their fans, it serves that purpose too.


I didnt say it isnt DRM - I said that both Impulse Reactor and Steamworks offer to developer many same/similar features, including DRM (CEG in case of Steamworks and GOO in case of Impulse Reactor).

Then I think you are confusing terms, or maybe I am. Impulse Reactor isn't the DRM; GOO is. I believe Reactor uses GOO but it's still... separate right. I was under the impression GOO could be used without forcing the Impulse store.


You should read it again - in that post I only said that among other features both Steamworks and Reactor have their DRM solutions - nothing else.

They're not the same. You ar eclaiming they are the same, when one has forced DRM built into it, and the other does not. You are using the word... same.

Reply #103 Top

Quoting Nesrie, reply 102

Quoting Rebell44, reply 101


Quoting Nesrie,
reply 100

Quoting Rebell44, reply 99


Quoting Nesrie,
reply 98



Steam is a form of DRM. I don't care what Valve says or their fans, it serves that purpose too.


I didnt say it isnt DRM - I said that both Impulse Reactor and Steamworks offer to developer many same/similar features, including DRM (CEG in case of Steamworks and GOO in case of Impulse Reactor).

Then I think you are confusing terms, or maybe I am. Impulse Reactor isn't the DRM; GOO is. I believe Reactor uses GOO but it's still... separate right. I was under the impression GOO could be used without forcing the Impulse store.


You should read it again - in that post I only said that among other features both Steamworks and Reactor have their DRM solutions - nothing else.

They're not the same. You ar eclaiming they are the same, when one has forced DRM built into it, and the other does not. You are using the word... same.

I am saying that both services (Steamworks and Reactor) contain DRM solution. I am in no way comparing those DRM solutions and/or their implementation. If you think so post text where I do so.....

Reply #104 Top

Quoting Rebell44, reply 103



Quoting Nesrie,
reply 102

Quoting Rebell44, reply 101


Quoting Nesrie,
reply 100

Quoting Rebell44, reply 99


Quoting Nesrie,
reply 98



Steam is a form of DRM. I don't care what Valve says or their fans, it serves that purpose too.


I didnt say it isnt DRM - I said that both Impulse Reactor and Steamworks offer to developer many same/similar features, including DRM (CEG in case of Steamworks and GOO in case of Impulse Reactor).

Then I think you are confusing terms, or maybe I am. Impulse Reactor isn't the DRM; GOO is. I believe Reactor uses GOO but it's still... separate right. I was under the impression GOO could be used without forcing the Impulse store.


You should read it again - in that post I only said that among other features both Steamworks and Reactor have their DRM solutions - nothing else.

They're not the same. You ar eclaiming they are the same, when one has forced DRM built into it, and the other does not. You are using the word... same.


I am saying that both services (Steamworks and Reactor) contain DRM solution. I am in no way comparing those DRM solutions and/or their implementation. If you think so post text where I do so.....

Reactor doesn't "contain" a DRM solution it can use GOO as DRM.

Reply #105 Top

Quoting Nesrie, reply 104

Quoting Rebell44, reply 103


Quoting Nesrie,
reply 102

Quoting Rebell44, reply 101


Quoting Nesrie,
reply 100

Quoting Rebell44, reply 99


Quoting Nesrie,
reply 98



Steam is a form of DRM. I don't care what Valve says or their fans, it serves that purpose too.


I didnt say it isnt DRM - I said that both Impulse Reactor and Steamworks offer to developer many same/similar features, including DRM (CEG in case of Steamworks and GOO in case of Impulse Reactor).

Then I think you are confusing terms, or maybe I am. Impulse Reactor isn't the DRM; GOO is. I believe Reactor uses GOO but it's still... separate right. I was under the impression GOO could be used without forcing the Impulse store.


You should read it again - in that post I only said that among other features both Steamworks and Reactor have their DRM solutions - nothing else.

They're not the same. You ar eclaiming they are the same, when one has forced DRM built into it, and the other does not. You are using the word... same.


I am saying that both services (Steamworks and Reactor) contain DRM solution. I am in no way comparing those DRM solutions and/or their implementation. If you think so post text where I do so.....

Reactor doesn't "contain" a DRM solution it can use GOO as DRM.

Direct quote from Reactor whitepaper:

Game Object Obfuscation (GOO)

Impulse::Reactor combines digital rights management with copy protection in the form of the digital protection framework.

......

Impulse::Reactor’s Core Features Include:

•  Game Object Obfuscation (GOO)

•  Common Community Platform (CCP)

•  Common Virtual Platform (CVP)


Ractor contain DRM (GOO) -  Its even listed as core feature

Reply #106 Top

Quoting Rebell44, reply 105



Quoting Nesrie,
reply 104

Quoting Rebell44, reply 103


Quoting Nesrie,
reply 102

Quoting Rebell44, reply 101


Quoting Nesrie,
reply 100

Quoting Rebell44, reply 99


Quoting Nesrie,
reply 98



Steam is a form of DRM. I don't care what Valve says or their fans, it serves that purpose too.


I didnt say it isnt DRM - I said that both Impulse Reactor and Steamworks offer to developer many same/similar features, including DRM (CEG in case of Steamworks and GOO in case of Impulse Reactor).

Then I think you are confusing terms, or maybe I am. Impulse Reactor isn't the DRM; GOO is. I believe Reactor uses GOO but it's still... separate right. I was under the impression GOO could be used without forcing the Impulse store.


You should read it again - in that post I only said that among other features both Steamworks and Reactor have their DRM solutions - nothing else.

They're not the same. You ar eclaiming they are the same, when one has forced DRM built into it, and the other does not. You are using the word... same.


I am saying that both services (Steamworks and Reactor) contain DRM solution. I am in no way comparing those DRM solutions and/or their implementation. If you think so post text where I do so.....

Reactor doesn't "contain" a DRM solution it can use GOO as DRM.


Direct quote from Reactor whitepaper:

Game Object Obfuscation (GOO)

Impulse::Reactor combines digital rights management with copy protection in the form of the digital protection framework.

......

Impulse::Reactor’s Core Features Include:

•  Game Object Obfuscation (GOO)

•  Common Community Platform (CCP)

•  Common Virtual Platform (CVP)




Ractor contain DRM (GOO) -  Its even listed as core feature

http://frogboy.impulsedriven.net/article/378128/GDC_2010_ImpulseReactor_is_revolutionary

http://www.shacknews.com/onearticle.x/62814

"Impulse::Reactor uses GOO as DRM, but requires no client to operate. Games utilizing Reactor wouldn't even need to be bundled with Impulse..."

From the way I am reading this, Reactor uses GOO, it is not GOO. From the way you are talking about it, you are acting as if Impulse, Reactor and GOO are the same program.

 

Reply #107 Top

Quoting Nesrie, reply 106

Quoting Rebell44, reply 105


Quoting Nesrie,
reply 104

Quoting Rebell44, reply 103


Quoting Nesrie,
reply 102

Quoting Rebell44, reply 101


Quoting Nesrie,
reply 100

Quoting Rebell44, reply 99


Quoting Nesrie,
reply 98



Steam is a form of DRM. I don't care what Valve says or their fans, it serves that purpose too.


I didnt say it isnt DRM - I said that both Impulse Reactor and Steamworks offer to developer many same/similar features, including DRM (CEG in case of Steamworks and GOO in case of Impulse Reactor).

Then I think you are confusing terms, or maybe I am. Impulse Reactor isn't the DRM; GOO is. I believe Reactor uses GOO but it's still... separate right. I was under the impression GOO could be used without forcing the Impulse store.


You should read it again - in that post I only said that among other features both Steamworks and Reactor have their DRM solutions - nothing else.

They're not the same. You ar eclaiming they are the same, when one has forced DRM built into it, and the other does not. You are using the word... same.


I am saying that both services (Steamworks and Reactor) contain DRM solution. I am in no way comparing those DRM solutions and/or their implementation. If you think so post text where I do so.....

Reactor doesn't "contain" a DRM solution it can use GOO as DRM.


Direct quote from Reactor whitepaper:

Game Object Obfuscation (GOO)

Impulse::Reactor combines digital rights management with copy protection in the form of the digital protection framework.

......

Impulse::Reactor’s Core Features Include:

•  Game Object Obfuscation (GOO)

•  Common Community Platform (CCP)

•  Common Virtual Platform (CVP)




Ractor contain DRM (GOO) -  Its even listed as core feature

http://frogboy.impulsedriven.net/article/378128/GDC_2010_ImpulseReactor_is_revolutionary

http://www.shacknews.com/onearticle.x/62814

"Impulse::Reactor uses GOO as DRM, but requires no client to operate. Games utilizing Reactor wouldn't even need to be bundled with Impulse..."

From the way I am reading this, Reactor uses GOO, it is not GOO. From the way you are talking about it, you are acting as if Impulse, Reactor and GOO are the same program.

 

In that case LEARN TO READ!!!!!!!!!

I compared Impulse Reactor to Steamworks and said that both contain DRM solution - I didnt say anything else about either DRM solutions.

And in previous post I replied to your claim where you said that Reactor DOESNT contain DRM - which, based on information from Reactor whitepaper is not correct.

Reply #108 Top

Quoting Rebell44, reply 107






Ractor contain DRM (GOO) -  Its even listed as core feature

http://frogboy.impulsedriven.net/article/378128/GDC_2010_ImpulseReactor_is_revolutionary

http://www.shacknews.com/onearticle.x/62814

"Impulse::Reactor uses GOO as DRM, but requires no client to operate. Games utilizing Reactor wouldn't even need to be bundled with Impulse..."

From the way I am reading this, Reactor uses GOO, it is not GOO. From the way you are talking about it, you are acting as if Impulse, Reactor and GOO are the same program.

 


In that case LEARN TO READ!!!!!!!!!

I compared Impulse Reactor to Steamworks and said that both contain DRM solution - I didnt say anything else about either DRM solutions.

And in previous post I replied to your claim where you said that Reactor DOESNT contain DRM - which, based on information from Reactor whitepaper is not correct.

 

Shocking, a steam fanbois resorts to insults. NO matter. There was a reason I was ignoring your growing rage earlier on; I know you can't help yourself.

Reply #109 Top

Quoting Nesrie, reply 108

Quoting Rebell44, reply 107





Ractor contain DRM (GOO) -  Its even listed as core feature

http://frogboy.impulsedriven.net/article/378128/GDC_2010_ImpulseReactor_is_revolutionary

http://www.shacknews.com/onearticle.x/62814

"Impulse::Reactor uses GOO as DRM, but requires no client to operate. Games utilizing Reactor wouldn't even need to be bundled with Impulse..."

From the way I am reading this, Reactor uses GOO, it is not GOO. From the way you are talking about it, you are acting as if Impulse, Reactor and GOO are the same program.

 


In that case LEARN TO READ!!!!!!!!!

I compared Impulse Reactor to Steamworks and said that both contain DRM solution - I didnt say anything else about either DRM solutions.

And in previous post I replied to your claim where you said that Reactor DOESNT contain DRM - which, based on information from Reactor whitepaper is not correct.

 

Shocking, a steam fanbois resorts to insults. NO matter. There was a reason I was ignoring your growing rage earlier on; I know you can't help yourself.

To me it looks like you should learn to read what is written in posts to which you reply...... because your replies didnt make any sense.

Shocking, Impulse fanbois cant read :)

Reply #110 Top

GOO I believe was renamed into Impulse Reactor, at least on Gamersgate.

 

The DRM(Reactor) and Impulse are seperate though, unlike Steam.

 

 

Reply #111 Top

Quoting Rebell44, reply 109
To me it looks like you should learn to read what is written in posts to which you reply...... because your replies didnt make any sense.
Shocking, Impulse fanbois cant read

Actually, that would be 'fangurl'.
In any case, when using Impulse::Reactor, one has the option of not using GOO.  The only requirement is that your game be made available on Impulse, as well as where ever else you chose to sell your game.  When using Steamwork, the DRM solution is literally built into the API with no ability to "turn it off".  Furthermore, when a game uses Steamworks, it bundles the Steam Store Client with your game - and excludes your game from many alternative Digitial Distribution services as a result of the owners of those services not wanting to send their Customer's to Valve.  That's kind of the entire issue.

Reply #112 Top

Quoting ZehDon, reply 111

Quoting Rebell44, reply 109To me it looks like you should learn to read what is written in posts to which you reply...... because your replies didnt make any sense.
Shocking, Impulse fanbois cant read
Actually, that would be 'fangurl'.
In any case, when using Impulse::Reactor, one has the option of not using GOO.  The only requirement is that your game be made available on Impulse, as well as where ever else you chose to sell your game.  When using Steamwork, the DRM solution is literally built into the API with no ability to "turn it off".  Furthermore, when a game uses Steamworks, it bundles the Steam Store Client with your game - and excludes your game from many alternative Digitial Distribution services as a result of the owners of those services not wanting to send their Customer's to Valve.  That's kind of the entire issue.

And I agree with you - my problem was that Nesries replies to my posts didnt make any sense.

Reply #113 Top

Quoting Alstein, reply 110
GOO I believe was renamed into Impulse Reactor, at least on Gamersgate.

 

The DRM(Reactor) and Impulse are seperate though, unlike Steam.

 

 

Yes, I agree.

(btw. it would be nice if this forum had multiquote feature :) )

Reply #114 Top

What is interesting is that publishers view Steam DRM as good enough protection, that they often drop other DRM from Steam version of game (for example Kings Bounty Crossworlds) while they still use Securom, Tages or even StarForce when sold via reatil and other digital distribution services.

Reply #115 Top

StarForce

Companies still use that crap?

Reply #116 Top

Quoting SpardaSon21, reply 115

StarForce
Companies still use that crap?

Yes, some companies still use it.

Reply #117 Top

Many companies are real afraid to go DRM free.  Companies know Steamworks is pretty restrictive DRM.

 

Ironically, Capcom uses less DRM on Impulse then they do everywhere else.  I think some other companies do also.

 

As for Starforce, what games this year used it?  1C is the biggest company I see, and they don't use it on anything sold on DD.  It looks like a bunch of shovelware companies which aren't worth caring about.

 

 

Reply #118 Top

Quoting ZehDon, reply 111



Quoting Rebell44,
reply 109
To me it looks like you should learn to read what is written in posts to which you reply...... because your replies didnt make any sense.
Shocking, Impulse fanbois cant read
Actually, that would be 'fangurl'.
In any case, when using Impulse::Reactor, one has the option of not using GOO.  The only requirement is that your game be made available on Impulse, as well as where ever else you chose to sell your game.  When using Steamwork, the DRM solution is literally built into the API with no ability to "turn it off".  Furthermore, when a game uses Steamworks, it bundles the Steam Store Client with your game - and excludes your game from many alternative Digitial Distribution services as a result of the owners of those services not wanting to send their Customer's to Valve.  That's kind of the entire issue.

Rebel isn't interested in details or facts. They're not one in the same, GOO and Reactor. If he didn't get that from my posts... well he should take his own advice.

Reply #119 Top

Quoting Alstein, reply 117
Many companies are real afraid to go DRM free...

Actually, it's something that primarily occurs in Publically Traded Companies, such as EA, Ubisoft, Activision Blizzard, etc.  With piracy being blamed for everything from poor movie sales, despite terrible movies chocking the industry, to Global Warming, stock-holders demand action be taken against these vile dwellers of the internet.  The easiest thing to do is simply use DRM; it has zero effect on real pirates, and only a marginal one on 'casual piracy', but prevents second hand game sales, thus increasing first party sales - which is what stock holders want to see - thus giving the illusion that a difference was made, and that DRM has 'defeated' piracy.

Reply #120 Top

Quoting Nesrie, reply 118



Quoting ZehDon,
reply 111



Quoting Rebell44,
reply 109
To me it looks like you should learn to read what is written in posts to which you reply...... because your replies didnt make any sense.
Shocking, Impulse fanbois cant read
Actually, that would be 'fangurl'.
In any case, when using Impulse::Reactor, one has the option of not using GOO.  The only requirement is that your game be made available on Impulse, as well as where ever else you chose to sell your game.  When using Steamwork, the DRM solution is literally built into the API with no ability to "turn it off".  Furthermore, when a game uses Steamworks, it bundles the Steam Store Client with your game - and excludes your game from many alternative Digitial Distribution services as a result of the owners of those services not wanting to send their Customer's to Valve.  That's kind of the entire issue.




Rebel isn't interested in details or facts. They're not one in the same, GOO and Reactor. If he didn't get that from my posts... well he should take his own advice.

They are not 1 thing and I never said it is - if you want to claim that I said it you should post such quote......

GOO and Reactor arent same thing but, GOO is one of Reactors core features, just like CEG is part of Steamworks. only nontechnical difference is that GOO can also be used as independant DRM. I even posted direct quotes from Reactor whitepaper - you might want to read it before posting that Reactor doesnt contain DRM....

Reply #121 Top

Quoting Rebell44, reply 120



Quoting Nesrie,
reply 118



Quoting ZehDon,
reply 111



Quoting Rebell44,
reply 109
To me it looks like you should learn to read what is written in posts to which you reply...... because your replies didnt make any sense.
Shocking, Impulse fanbois cant read
Actually, that would be 'fangurl'.
In any case, when using Impulse::Reactor, one has the option of not using GOO.  The only requirement is that your game be made available on Impulse, as well as where ever else you chose to sell your game.  When using Steamwork, the DRM solution is literally built into the API with no ability to "turn it off".  Furthermore, when a game uses Steamworks, it bundles the Steam Store Client with your game - and excludes your game from many alternative Digitial Distribution services as a result of the owners of those services not wanting to send their Customer's to Valve.  That's kind of the entire issue.




Rebel isn't interested in details or facts. They're not one in the same, GOO and Reactor. If he didn't get that from my posts... well he should take his own advice.



They are not 1 thing and I never said it is - if you want to claim that I said it you should post such quote......

GOO and Reactor arent same thing but, GOO is one of Reactors core features, just like CEG is part of Steamworks. only nontechnical difference is that GOO can also be used as independant DRM. I even posted direct quotes from Reactor whitepaper - you might want to read it before posting that Reactor doesnt contain DRM....

 

Oops try again :beer: , reread what i said.

Reply #123 Top

Quoting ZehDon, reply 119

Quoting Alstein, reply 117Many companies are real afraid to go DRM free...
Actually, it's something that primarily occurs in Publically Traded Companies, such as EA, Ubisoft, Activision Blizzard, etc.  With piracy being blamed for everything from poor movie sales, despite terrible movies chocking the industry, to Global Warming, stock-holders demand action be taken against these vile dwellers of the internet.  The easiest thing to do is simply use DRM; it has zero effect on real pirates, and only a marginal one on 'casual piracy', but prevents second hand game sales, thus increasing first party sales - which is what stock holders want to see - thus giving the illusion that a difference was made, and that DRM has 'defeated' piracy.

That said, the smaller companies  will take the risks, then the bigger companies will catch up.  Invasive DRM will disappear by the end of this decade in the PC market, in the markets that prove such DRM isn't profitable.  Hopefully the PC market is one of those markets. 

Actually, it's something that primarily occurs in Publically Traded Companies, such as EA, Ubisoft, Activision Blizzard, etc.  With piracy being blamed for everything from poor movie sales, despite terrible movies chocking the industry, to Global Warming, stock-holders demand action be taken against these vile dwellers of the internet.  The easiest thing to do is simply use DRM; it has zero effect on real pirates, and only a marginal one on 'casual piracy', but prevents second hand game sales, thus increasing first party sales - which is what stock holders want to see - thus giving the illusion that a difference was made, and that DRM has 'defeated' piracy.[/quote]

True, large corporations are by their nature risk-averse, and publicly traded corps are by their nature short-sighted.  It's pretty much a standard theory of economics, though I'm unsure how exactly it's handled quantitatively.

That said, the smaller companies  will take the risks, then the bigger companies will catch up.  Invasive DRM will disappear by the end of this decade in the PC market, in the markets that prove such DRM isn't profitable.  Hopefully the PC market is one of those markets. 

Reply #124 Top

Quoting Alstein, reply 123
...Invasive DRM will disappear by the end of this decade in the PC market, in the markets that prove such DRM isn't profitable.  Hopefully the PC market is one of those markets. 

While I'd like to agree with you, I can't.  DRM has proven incredibly effective at combating Used Game Sales, with the PC Games Market now in second place to the Console Game Market, Publishers will be looking to maximise First Party Sales.  DRM is here to stay.  It's spreading, too.  The Avatar Blu-Ray Release had DRM that only worked with particular brands of Blu-Ray Players; this was not clearly advertised nor described to paying customers, and resulted in thousands of complaints; what happened with those complaints?  Nothing.  The Avatar Special Edition Blu-Ray will ship with the same.  No one wants, needs or asks for DRM - yet every major PC Release has DRM on it.

Profits, and the protection of Copyright, are now more important than individual rights.  Simply read one of EA Games End User Licence Agreements - they don't even have to give you anything in exchange for your purchase, and can revoke the licence without warning, without compensation and without justification.  They have all the cards.  Activision Blizzard are the next worse offenders - although they at least provide Digitial Downloads of Blizzard's games, to allow for backing up.

The Games Industry is the most profitable industry in the world.  It's only going to get worse.

Reply #125 Top

I'll have some of that popcorn, if you don't mind.