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Kael & Frogboy - Scripting Support in Elemental?

Kael & Frogboy - Scripting Support in Elemental?

Can we have an update as to whether Elemental will be given scripting support?

Rationally, I cannot see you rewriting all of the AI in Python. It's possible we might get API hooks and some of the game logic might be moved into it. Elemental has been quite the journey so far, but the scripting support that was part of the big lure for me has not materialized.

Faced with other contenders like SCII and Civ V, it is difficult for me to wait for Stardock, no matter how good the game is getting, or how "newb friendly," tools for editing the map and factions are. I'm no more satisfied by adding a new race to Elemental than I would be adding a new civilization to Civ - that's not why I mod.

So I would be happy to hear where Stardock is going with the game. I've already bought my copy, I'm not a lost sale. Will we get real scripting ability in the context of this game for doing total conversions, or is this a just a pipe-dream at this point?

 

That's all,
TCores

28,205 views 30 replies
Reply #26 Top

Quoting Heavenfall, reply 16
Right at the top of my list is adding support to use much larger tactical battle maps. Ideally I would like something close to what we see in Age of Wonders. Obviously this should include different heights, destructable walls, army information gathered from more than 2 tiles and so on.

Edit: Bonus objective would be to actually read surrounding tiles for information and format a map accordingly (ie - forest west = forest west).

Another bonus objective would be to actually use the tiles for cities when you attack a city, instead of just generic_city_231.

And what was cool in AoW was that if you accidentily destroyed a building with a nasty spell in TC the damn building was gone for real, you had to rebuild it! I just love details like that...

It would be cool if we could have real city battles in elemental with destructible buildings and stuff... [/dreams]

Reply #27 Top

Oh good, I was terrified we'd never get to diddle around in the C++ elements. Well, short of making a billion please please please threads, I guess the best thing to do is wait.

 

Is it out yet?

Reply #29 Top

Nice Necromancy. You must play empire. 

Reply #30 Top

Oh hey. Welcome back, necroed thread! Still nothing like this in existence.