[eMOD] Elves 1.1 for Elemental 1.09E

Note: This mod has been merged with ExpandedFactions as of 1.09p. Updates to the Elves faction will be posted only there.

 

The modding community proudly presents

Elves

A new Kingdom faction

 

.Background

The elves were once a weak race. They lived in the forests of the world, trusting in nature to provide both protection and comfort. But when the Cataclysm happened, the forests of the world died. Robbed of their living places, the elves turned to the channelers who possessed the power to bring life to the world again. The elves set about to rebuild their civilizations of old, where mighty cities, a strong arrow and hard labour protected the forests, and not the other way around. The elves, it seems, will never be weak again.

 

.Features

New faction: Elves
Elves play as Kingdom, with kingdom technology and Kingdom magic (all stats are standard, nothing is rebalanced)
New unit and hair skins
New city tiles for all buildings (high quality/low quality sets, low quality installed by default)
New diplomacy units for the Elves (Venomous sisters, Shrill champions, Guardians of the Drath, Forest dragons)
Includes some custom weapon models (see the headline .Weapon Skins below)

 

.Download links

https://www.wincustomize.com/explore/elemental_war_of_magic/6/download 

 

.Installation

If you do not wish to change between HighQuality or LowQuality tilesets, there is no need to touch the .rars within the .rar

Both folders should be extracted to your C:\Users\yourusername\My Documents\My games\Elemental\Mods folder. You should end up with two folders placed like this

- C:\Users\yourusername\My Documents\My games\Elemental\Mods\CPELF

- C:\Users\yourusername\My Documents\My games\Elemental\Mods\Gfx\

 

.High Quality or Low Quality tiles

This mod contains two tilesets that are very similar. One is considered High Quality, and one is considered Low Quality. Under production, the original tileset (High Quality) was putting a lot of strain on the FPS for the user. Thus, a Low Quality set was created out of the High Quality set. By default, the Low Quality set is used. If you wish to use the High Quality set, you can find the CPELF_HighQuality.rar inside the download package above.

 

.Weapon Skins

The following weapons have been added as re-skins to current weapons. They are exactly the same in every sense, except they use a custom model. They do not replace the original, you can choose from both. They are added only as an option for the user to customize his units better. Re-skinned weapons have a (*) after their name in-game.

At this point, no bow models have been included due to issues with modding.

Lord Hammer = Elven Naginata
Claymore = Elven Great Blade
Claymore = Titan's Blade
Short Sword = Elven Short Sword
Broadsword = Machete
Longsword = Huge Machete
Axe = Wakizashi

 

.Project info

The Elves mod is a community project, made with the intention that whoever wanted to help out could. It was to be a mod with an open door policy. The goal was to make individual modders step up and contribute with what they felt they wanted to contribute with. The objective was to put something that looked like an Elven faction in the Elemental game. The project was started on September the 15th and reached a release state on the 8th of October.

 

.Credits (in alphabetical order)

3DGrunge (weapon models)
crystlshake (tiles)
Djohaal (tiles)
fairwater (tiles)
Heavenfall (moderator, XML framework, tiles)
HooblaDan (tiles)
Jharii (tiles)
John_Hughes (tiles)
jshores (tiles)
Kalin (diplomacy unit, tiles)
Novaburst (tiles)
oddrheia (diplomacy unit, tiles)
Raven X (model skins)
Wintersong (XML framework)

If you are looking for information on exactly who did what, visit the original thread here: https://forums.elementalgame.com/396640

 

.Info for modders

- All assets in this mod are released for general use. If you use the unit skins you must credit Raven X. If you use the weapon models you must credit 3DGrunge. If you use anything else, you must credit this mod.

- Kingdom Racemodders using a custom RaceClassification should be aware that the LIBracemod (Kingdom only) is used https://forums.elementalgame.com/397668

- Kingdom Racemodders using a custom RaceClassification should be aware that this mod also disables Drath, Shrill, Young Dragons and Spiders for your faction. This will be removed in 1.2 of the Elves mod.

- Any racemodder using a custom RaceClassification should be aware that Sion_Head has been disabled by this mod. It will no longer automatically apply to every modeltype in game. You will need to properly assign heads as gameitemtypes to your modeltype. If you are unsure how to do this, check out CPELF_Core_Skins.xml the second half.

- If you wish to include the Elf race in your mods (please do) for equipment, armor, weapons or improvementttypes, be aware that the Elves use custom modeltypes (CPELFMale and CPELFFemale), and uses a custom tech tree (standard techs with a CPELF_* addition, so for example Logistics_Amarian become CPELF_Logistics_Amarian).

- Be aware that the Elf faction uses 100% custom buildings, armors, weapons and most accessories. Thus, this mod will work very poorly with any mod trying to rebalance the game. The elves will simply use the standard versions, not the rebalanced versions. Unfortunately, at this point, that is not easy to avoid. I have made suggestions to Stardock that will hopefully improve that situation. All improvements and itemtypes have been recreated using the naming scheme for techs (for example, K_Hut becomes CPELF_K_Hut, and ClothHelmet becomes CPELF_ClothHelmet). In effect, all itemstypes and improvementtypes have been cloned.

 

49,729 views 45 replies
Reply #1 Top

 

1.0 to 1.1

Fixed level 2 cityhub in Low Quality set from appearing, making it impossible to build in the town

Elves can now build the standard diplomacy units as well as their new ones

Fixed some duplicate weapons on sovereign creation screen

Reply #2 Top

Let me be the first to say a big Thanks to Heavenfall for a great project idea, which he made sure, due to hard work, got brought to fruition.

I would also like to congratulate the TEAM (and affiliates) who modded and created some very cool stuff for this Project.

I also believe that this new race addition to Elemental (The Elves) continues to set pretty high standards for any and all future Race based additions.

It is also a testament to what modders can do when they set their minds to something they see as noteworthy despite having what might be optimal tools for the job. (poke poke SD) ;)

So, I say again. Congrats to the Elven Race Mod Team. (and affiliates) Well done to ALL!

Reply #3 Top

Awesome guys, wow.  Couldn't be more impressed.

Reply #4 Top

About 3 weeks for a race? That's pretty good, I thought it took a lot longer. It certainly felt like a lot of work anyways.

 

Big grats and thanks to everyone involve (especially Heavenfall), and I hope everyone enjoy it.

Reply #5 Top

1.0 released. Post any bugs or odd stuff in this thread.

+1 Loading…
Reply #6 Top

First bug noted. Mod unintentionally disables kingdom diplomacy units from being trainable by Empire factions capturing kingdom towns (that have already constructed the necessary improvement). Will be fixed in next release of "Elves".

Reply #7 Top

Wonderful work everyone, this was a really great concept and really allowed people to participate.  Congrats all the way around.

 

 

Well I am just going throw out some ideas here. 

Is thre away to give a bonus probally in prestige to elven cities built in forests?

Reply #8 Top

No, but it is possible to have a building be constructable only on forest terrain (I think so, anyway). However, that is a balance change and won't be included in this mod.

Reply #9 Top

congrats everyone

Reply #10 Top

Yay, it happened! :)

It has been a great fun to participate in the making of this, it's wonderful how it all came together :).

Reply #11 Top

I would like to say thanks to everyone involved in this mod, i've been watching it for a while and you have all done a great job and i hope everyone who D/Ls spares a few minutes to post a thank you and let you know your efforts are appreatated.

 

 

Reply #12 Top

Excellent work.  Do you have something else planned?

Reply #13 Top

We're discussing what's next in https://forums.elementalgame.com/396640

Anyone who's going to contribute should feel free to speak their mind.

Reply #14 Top

Awesome...   just awesome

Reply #15 Top

1.1 released - changelog

Reply #16 Top

Gah... it seems I missed the thing about diplomacy units.

If you want the standard diplomacy units as well as the custom ones in Elves 1.1, just delete your CPELF_blockolddiplomacyunits.xml file in CPELF/RecruitableDiplomacy/

Reply #17 Top

This is an awesome mod and good job with it. 

Though would like to bring this to ur notice. When i installed the mod, all the graphics for all female heads and the ravenloft faction disappeared. Did a reinstalling and that fixed the female head problems, but it din fix the ravenloft faction problem.

Dont know if this is even a bug, but just a lil heads up. Screenshot is below.

 

Reply #19 Top

Heaven,

Nothing personal (everyone has their own taste) but I couldn't stand the models you chose for the elves.  (I'm an old fart, set in my ways and stuck on that Tolkien elf thing) so I went in and changed the available elf models to something more agreeable to me. My problem is, I can't figure out how to change the models displayed on the Sovereign creation screen and the invisible female head.  I know it must be an XML tag somewhere but I can't seem to find it.  Thanks in advance for your help.

 

Elf Female

Elf Male

 

Reply #20 Top

Never mind.  I found it.

Reply #21 Top

I'm curious what you used instead. As far as I know, the models are practically identical.

Reply #22 Top

HF, you are correct that the models are too similar in appearance.  I went with the silvery hair and "fair" complexion.  The nobility has nearly white hair while the lower class has silver hair.  If I had the artistic touch, I'd probably try and create my own models, but my skills run more towards the technical side of things.

Maybe it's a generational thing, but I can't stand tatoos - except perhaps on "evil" characters.  In my opinion (for what that's worth (not much)), your models looked more like dark elves to me.

 

Female Elf Sovereign

Male Elf Sovereign

Female Elf Shopkeeper

Reply #23 Top

Well the inspiration was more sylvan/wood elves, rather than the standard elves. To me, your elves look more like high elves. It's all preferences, and it's all good, as long as everyone gets what they want.

Reply #24 Top

Aerion, I'm an old fart too.  Can you upload those?

Reply #25 Top

Hi,

Great mod Heavenfall.

I've uploaded it to:

http://www.ultimateelemental.com/downlaods/download-mods/Elemental-War-of-Magic-Downloads/mods/large-mods/Elves-1.1-for-Elemental-1.09E/

 

So you can have another download location. Please keep me informed of updates.

Also, as you improve the mod can the Master of Magic mod team make use of your work?

Thanks!