Reducing City Spam: Brad's Original Idea
What ever happened to Brad's original idea that we saw in the very first alpha versions? Remember?: Only sovereigns could found cities (or at least the first city), and that COST ESSENCE. I kind of liked that. I particularly liked the idea of a tradeoff: there is a strategic CHOICE that the player must make, and that was supposed to be supported by having varying plausible ways of achieving dominance (Brad hinted that he wanted to make it possible to win without ever founding a city).
Well that was almost a year ago, but I particularly like the idea of CHOICES. As it is now, there is no serious reason not to make a city, so there is no question of strategic valence. What was wrong with the original idea? Make city founding cost essence. Make Pioneers or whatever you want to call them require imbuing with essence (kind of like buildable heroes).