[Suggestion] Travel takes too long, add Gate spells
In many games, my empire just gets way too big. If I find a problem that requires a certain stack of troops it can take 20 to 40 turns to get there. From one side to the other can take more than 60 turns. And these are WITH roads. Suggest implementing a “Gate” spell. Suggest two options:
- Caster casts Gate spell in area 1 (say by Capitol City). Same caster travels to another city, area 2, (a city at the “front lines”) and casts Gate spell again. This series of actions connects the two gates such that friendly and enemy troops can travel in each direction. Gate is “permanent” unless that caster dies or caster canceles. Programmers should decide on town only or anywhere (whichever is easier). Spell should be costly, possible mana maintenance cost or essence impact to make it a tougher strategic decision (which has positive and negative impacts on your empire).
- Caster 1 casts Gate spell in area 1 and on same turn caster 2 casts gate spell in area 2. The gate connects the two locations and the gate is active for only 3 turns. Friendly and enemy troops can travel in both directions.