[Suggestion] Contiguous Empires
Hi there, wanted to post a few thoughts/insights of mine
A) City Spam is considered undesirable by the game designers (I'm not saying I prefer it one way or the other, but since it is a stipulated game goal I want to work within that framework).
City Spam is valid because of scarcity of resources VS size of map VS cost. Cities are cheap, and the AI is very likely to acquire resource tiles without thought to any greater strategy other than to deny them to you the player.
C) My personal hangup: having to kill an AI I considered an ally because they setup 1 city within my empire. This breaks my ultimate 4X rule "Thou shalt never trust thy AI in thy territory". Coupled with the fact that I can't buy their crappy little cities with the gobs of resources I don't need.
I think it would be interesting if cities could not be founded outside of territory you currently have influence in, and that cities cost more, and capture significantly more territory. For example, if a City at level 1 cost 30 gold instead of a mere 5, and produced an influence area equal to a level 2 city or so, that would immensely slow down the city spamming. Regardless of cost though, the contiguous requirement would slow the overall usefulness of said tactic as cities and villages must be made to reach useful resources. Furthermore if tiny level 1 cities produced -food, my prosperous cities would have to feed them, and eventually I may not be able to expand until I refine food production via tech or magic.
I also feel that in general, empires shouldn't establish colonies in what seems like hundreds and hundreds of miles away. This makes eliminating the AI empires so gosh darned annoying that I tend to ignore cities and just hunt for their sovereign with my roving packs of 18-24 Umberdroths. I really don't feel like my opponents are other kingdoms (the rather lacking diplomacy system accounts for that too!)and empires, but instead are a virus, needing to be stamped out... or perhaps their sovereign is the head vampire and staking him will set all to rights.
I also want to throw out there, that since my Sovereign is this immortal magic wielding awesome dude, whose magic restores the land to be green and fluffy... that aside from making green land versus brown land, his magic allow for me to spawn resources.
Exactly why adventuring tech reveals food sources astounds me... what were my vast hordes of starving people not looking hard enough in the wasteland??? Oh look we slayed a dragon and fruit started growing out of its devine carcass isn't exactly how I pictured it.
Just some thoughts-
Thanks