Please explain how movement Works (if there is a logic to it)
Sometimes attacking an adjacent tile cost movement points sometimes it does not. Enter a road tile costs 1/2 Movement point, while cities cost 0 MP... to exit (!?)
This is how movement is usually managed in wargames:
MP are spent by ENTERING an hex (you know those "tiles" with six sides which make things realistic
)
Entering a road or a city usually cost 1/2 MP
Entering wood hexes or hill usually cost 2 MP (or hills sometimes cost 1 MP like regular terrain)
Mountains are impassable terrain.
Water is 1/2 MP BUT IF A UNIT ENTERING A BOAT HAS EXPENDED SOME MPs ONLY THE REMAINING MPs ARE USABLE.
Performing an attack usually in regular tabletop wargames doesn't cost MPs, in some games like Age Of Wonders it does cost 1 MP. Note that in those games where it does not cost MPs usually all attacks are performed AT THE END of all movements, since in thius game one can move attack and then end his movements, probably the AOW system is a little more reasonable since it prevent a super stack to destroy everything it walks by without movement penalties.
I have played wargames for 35 years and I cannot figure out how movement works in Elemental.