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Game Options missing from Elemental

Game Options missing from Elemental

So I just started watching the movie clip about CIV_5 and noticed some important game options missing from Elemental.

1) Random Personalities -  Elemental has one AI personality for all AI opponents.   Hopefully modding will become available so the community can create the personalities while Stardock fixes the game.

2) One City Challenge -  This would definitely provide a better challenge, but the end game score should be bumped too.  Something so the game remains a one city challenge too would be good.

3) Enable Turn Timer -  Multiplayer can really drag without some turn timer setting.  I can imagine playing a 90min game of Elemental only to have my opponent overseas decide to pause everything during a battle or research screen while he goes out for dinner.  Sure I could exit and then he wins??

4) Resources - We should definitely have a setting where we can decide how many resources are in the world. I'm sure some people want more or less than what's currently provided.

5) Rainfall, SeaLevel, Temperature - Maybe someday when the terrain and oceans are more than just visual.

 

---- Other Game Option Suggestions ----

6)  AI Bonus Units Setting :  Where we can choose for every AI opponent to start with an extra 2 spearman or extra 2 pioneers or an extra 2 champions plus modders could create even more unit bonus settings such as 3 pioneers with 3 maceman  or  2 pioneers with 8 champions.

7)  AI Bonus Sovereign Setting :  Where we can choose a custom sovereign we've created for an AI opponent.  Also allowing us to bump the stats of the AI sovereign with more hitpoints, speed, dexterity, etc., .  It'd be nice if we could fight an AI opponent which wasn't human such as a Troll or Cyclops.

 

{ I will try adding more later... I need to drive into the office today.  }

110,348 views 40 replies
Reply #26 Top

Quoting 1SuperG, reply 6
Ok, in all seriousness, I'm having trouble keeping up. In one thread you state CIV is a COMPLETELY different game and really shouldn't be compared to Elemental (which I agree with) and now here you're on board with ideas people have extracted from watching CIV movies.

There is no way in hadies I'm going to presume to understand your job Brad, but while I think it's great that you want to put some ideas from players into your games I think you also should build the game YOU want to build and let it stand on it's own merits too. Good ideas are good ideas, no doubt about that at all, but as a newbie to your forums, I find myself leaving more often than not from flat out exhaustion of all the "This is what's wrong" "This is how you fix it" "It should have been this" "I want x" "Why x game will always be better than Elemental", etc. etc.

I want to see STARDOCK's vision of Elemental, not constant pandering to everyone who drops an idea on what THEY think it should have been. I'd encourage you guys to accept feedback, but maybe ask specifically for the feedback you want rather than the free-for-all list of demands from everyone. It makes the place gloomy and depressing when all I ever read about is how wrong this game is and how it should have been and what needs fixing. It doesn't have to be fanboy central either, dissent is good when done constructively around a stated direction Stardock is looking to take..

If you want to play a game that doesn't derive from other games you're going to be stuck with Pong. What's wrong with using mechanics that are popular in other games? They are popular because they worked well. You're supposed to make use of work done before. You take it, analyse it, tweak it, make it better and give it your own spin.

Reply #27 Top

While we are at it. Lets mention an options option I would like to have. Vsync. Sure I can force it on in my CCC, but I rather not have to.

Reply #28 Top

Quoting falconne2, reply 26

Quoting 1SuperG, reply 6Ok, in all seriousness, I'm having trouble keeping up. In one thread you state CIV is a COMPLETELY different game and really shouldn't be compared to Elemental (which I agree with) and now here you're on board with ideas people have extracted from watching CIV movies.

There is no way in hadies I'm going to presume to understand your job Brad, but while I think it's great that you want to put some ideas from players into your games I think you also should build the game YOU want to build and let it stand on it's own merits too. Good ideas are good ideas, no doubt about that at all, but as a newbie to your forums, I find myself leaving more often than not from flat out exhaustion of all the "This is what's wrong" "This is how you fix it" "It should have been this" "I want x" "Why x game will always be better than Elemental", etc. etc.

I want to see STARDOCK's vision of Elemental, not constant pandering to everyone who drops an idea on what THEY think it should have been. I'd encourage you guys to accept feedback, but maybe ask specifically for the feedback you want rather than the free-for-all list of demands from everyone. It makes the place gloomy and depressing when all I ever read about is how wrong this game is and how it should have been and what needs fixing. It doesn't have to be fanboy central either, dissent is good when done constructively around a stated direction Stardock is looking to take..

If you want to play a game that doesn't derive from other games you're going to be stuck with Pong. What's wrong with using mechanics that are popular in other games? They are popular because they worked well. You're supposed to make use of work done before. You take it, analyse it, tweak it, make it better and give it your own spin.

 

To add to Fal's response, it is also not an all-or-nothing thing. They can take -some- things from Civ and they can ignore other things from Civ. More than that, it's likely that whatever they take from Civ - be it mechanics, ideas, influences, AI code, or whatever - it's very likely that they will change and tweak it to suit what they (Stardock) wants and needs. As a matter of personal preference/pride/creative input, and because cut-and-pasting things does not work regardless.

Reply #29 Top

Quoting Frogboy, reply 4
I like some of the ideas here.

Resource density adjustment could save us a lot of restarts.

 

Reply #30 Top

Quoting sagittary, reply 28



To add to Fal's response, it is also not an all-or-nothing thing. They can take -some- things from Civ and they can ignore other things from Civ. More than that, it's likely that whatever they take from Civ - be it mechanics, ideas, influences, AI code, or whatever - it's very likely that they will change and tweak it to suit what they (Stardock) wants and needs. As a matter of personal preference/pride/creative input, and because cut-and-pasting things does not work regardless.

My point is that if you want to play Civ, go buy it. It's one thing for Stardock to notice things and do things diffrently in their next game, it's a whole nuther to re-write a released game to make it more like another one. Appreciate what they have created for what it is and isn't. The more 'customer demands' worked into this game the less I feel it actually had a solid plan/roadmap to begin with.

 

That said, given the latest poll posted by Brad, I think my understanding of how the company is steered was completely misguided. I'm all for them doing whatever they want, it's Brad's company after all, but I also never expected to see a software company running a poll asking what project should be next on the laundry list. Stuff like that is typically internally driven based on a plan and understanding of the importance of each piece. This rings of "just tell us what to do so we can get more copies sold", which again, I can accept because it's Brad's company and he's taking a bold different direction than a typical shop. Hopefully that continues to pay out and keep Stardock solvent.

 

Not complaining, just stating my thoughts on all this were based on a different company perception than what exists. If this is the seed sown, then what is reaped cannot be complained about.

Reply #31 Top

Quoting 1SuperG, reply 30

My point is that if you want to play Civ, go buy it. It's one thing for Stardock to notice things and do things diffrently in their next game, it's a whole nuther to re-write a released game to make it more like another one. Appreciate what they have created for what it is and isn't. The more 'customer demands' worked into this game the less I feel it actually had a solid plan/roadmap to begin with.

The suggestions here aren't about adding mechanics from another game. No one's saying "add religion" (though that would be cool). These are options that work for any 4x game. Something like having different AI falvours should have been in the game to begin with, that's a big part of making single player empire building interesting.

Heck, if you took everything out of Elemental (or any recent game) that was derivative, you'd be left with a logo and a copyright message.

Reply #32 Top




3) Enable Turn Timer -  Multiplayer can really drag without some turn timer setting.  I can imagine playing a 90min game of Elemental only to have my opponent overseas decide to pause everything during a battle or research screen while he goes out for dinner.  Sure I could exit and then he wins??



Whatnow?

Reply #33 Top

Quoting AMDG, reply 29

Quoting Frogboy, reply 4I like some of the ideas here.
Resource density adjustment could save us a lot of restarts.

 
  I like the resource density to be limited.  It adds to the feel of the game of rebuilding the world.  I would be for a slider on starting a game to adjust the amount.  go from:

Good Luck -----------  Barren ---------- Normal ---------- Will find Some ------------ At every corner

Reply #34 Top

Quoting KingHobbit, reply 33



Quoting AMDG,
reply 29

Quoting Frogboy, reply 4I like some of the ideas here.
Resource density adjustment could save us a lot of restarts.

   I like the resource density to be limited.  It adds to the feel of the game of rebuilding the world.  I would be for a slider on starting a game to adjust the amount.  go from:


Good Luck -----------  Barren ---------- Normal ---------- Will find Some ------------ At every corner
Haha.  It might be fun to start a game with the slider at "at every corner" just to see how different it played out.  I can already guess how "good luck" would play.

Reply #35 Top

Quoting falconne2, reply 31

Quoting 1SuperG, reply 30
My point is that if you want to play Civ, go buy it. It's one thing for Stardock to notice things and do things diffrently in their next game, it's a whole nuther to re-write a released game to make it more like another one. Appreciate what they have created for what it is and isn't. The more 'customer demands' worked into this game the less I feel it actually had a solid plan/roadmap to begin with.


The suggestions here aren't about adding mechanics from another game. No one's saying "add religion" (though that would be cool). These are options that work for any 4x game. Something like having different AI falvours should have been in the game to begin with, that's a big part of making single player empire building interesting.

Heck, if you took everything out of Elemental (or any recent game) that was derivative, you'd be left with a logo and a copyright message.

 

I agree with this completely, thank you falconne2 for articulating clearly what I was thinking.

 

or

 

THIS!

Reply #36 Top

Quoting Jandurin, reply 34


Haha.  It might be fun to start a game with the slider at "at every corner" just to see how different it played out.  I can already guess how "good luck" would play.

Just because the way I am, the first games I would play would be "good luck" and "barren"

Reply #37 Top

Key mappings/binding is a option I am GREATLY missing.

Reply #38 Top

Quoting Jandurin, reply 5

You want to turn Elemental into a cooking sim?

I need something in my item shop to sell to the local townsfolk.

Capitalism, Ho!

Reply #40 Top

burning the candle at both ends causes memory faults...  I read at least three threads with ideas likes these.  the first one I can find for sure was about monster spawn adjustability (mostly I remember it because I was one of the people adding the suggestions) https://forums.elementalgame.com/395669

 

one of the edits in 1.08 was to make less resources per 1000 tiles (or something along those lines) why not make this adjustable at game start instead of requiring mods/xml edits?  (see this thread:  https://forums.elementalgame.com/395644 )

 

there were requests for tech trading, and making it a choice at the beginning of sp and mp games.  This would require two settings for MP player <-> AI and Player <-> Player (and another hint hint wink wink for HotSeat play)   https://forums.elementalgame.com/396045

 

thanks NTJedi and Brad :)