Pirate Textures?

I wish to swap out the pirate ships for new models, but when replacing the files (Frigate_PirateHeavy is replaced by another ship with the same "name") I can't seem to locate which files need to be replaced for their textures. This is severely hampering my efforts, as without knowing which files need replacing, it's impossible to get the ships ingame without them having a nice weeny texture of a different ship over them.

Is there a list of what ships use what meshes and textures?

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Reply #1 Top

The textures used are listed in the mesh file. The pirate use almost all TEC textures with clusters using different materials.

Frigate_PirateLight.mesh

NumMaterials 3

Material
DiffuseTextureFileName ""
SelfIlluminationTextureFileName "Black-da.dds"
NormalTextureFileName ""
DisplacementTextureFileName ""
TeamColorTextureFileName ""
Diffuse ffffffff
Ambient ffffffff
Specular ffffffff
Emissive ffffffff
Glossiness 50.000000

Material
DiffuseTextureFileName "FrigateTechLight-cl.dds"
SelfIlluminationTextureFileName "FrigateTechLight-da.dds"
NormalTextureFileName "FrigateTechLight-nm.dds"
DisplacementTextureFileName ""
TeamColorTextureFileName ""
Diffuse ffffffff
Ambient ffffffff
Specular ffffffff
Emissive ffffffff
Glossiness 30.000000

Material
DiffuseTextureFileName "MasterPirate-cl.dds"
SelfIlluminationTextureFileName "MasterPirate-da.dds"
NormalTextureFileName "MasterPirate-nm.dds"
DisplacementTextureFileName ""
TeamColorTextureFileName ""
Diffuse ffffffff
Ambient ffffffff
Specular ffffffff
Emissive ffffffff
Glossiness 50.000000

Creating a Second Set of Materials

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Reply #2 Top

I couldn't read that in the Mesh files on here because they're all in binary, unfortunately.

Thanks, though - I can now move forwards :-)

Reply #4 Top

Ah, it's alright - I had to convert the mesh file (it was from another mod). No matter what I try, though, it just won't accept the mod. So I've decided to give up - the pirates will have to remain naff for the time being.

Thanks for all your help, though.