[REL] City Stables

ver 1.1

City Horse Stable Mod:

I created this because later in game I could not get enough horses to outfit my armies with them. And I just love units on horses! Not only they move faster, they also look much more cooler then "walking dudes".

 

This mod allows you to build a Stables in you cities, which give 0.25 horses per turn. Prerequisites are Tools Of War or Mounted Warfare and level 2 city.

 

Update v1.1:

Now works from Mods folder

Added proper thumbnail image

Edited description

 

Installation:

 

Copy Gfx and Mods folders into your Elemental install folder (ex. C:\Program Files\Stardock Games\Elemental\).

 

Download file

 

Enjoy!

 

31,711 views 8 replies
Reply #2 Top

Hi...  I loved your idea.  I installed your mod.  BTW, this is the very first, and only mod I have, so far, actually, installed.  Played the game.  The new 'building' did appear.  I built them.  They showed "horses produced: 0"  I did have a wild horse tile improved, as well.  I was able to train mounted units.

Questions, please: do the stables produce horses even if the message says "0?"

Perhaps I installed the mod incorrectly?  I put it in the mods folder, and set it up with the same folder structure that was in the zip.  Is this correct install for ver 1.09?  Thanks, keep up the good work!

Reply #3 Top

ElanaAhova> The stables actually produce 0.25 horses/wargs (you can check in the code or the description) which ingame due to rounding shows as 0, but it isn't. If you wait 4 turns you will get a warg/horse and if you mouseover it will say production is 0.3 due to rounding, just tested in 1.09. Considering you can build them in every city it's a good design choice.

Reply #4 Top

Kiwi>  Thank you for the info.  I wasn't sure i had installed the mod correctly.  The only other game i modded was(is) obivion - and that was very complicated.  Appreciate it... and I do like the stables...

Reply #5 Top

It use to show decimal accumulation.

 

Edit: Oh wait, you meant the description. NVM,

Reply #6 Top

If anyone's looking to add support for Elves, create a new file named Whateveryouwant.xml and enter

<ImprovementType InternalName="CPELF_K_City_Stable_Building">
<DisplayName>City Horse Stable</DisplayName>
<Description>City Horse Stable breeds best horses in whole Kingdom and gives you 1 horse per two turns.</Description>
<TileDesign>city_stable_kind_finished</TileDesign>
<ConstructionTileDesign>city_stable_kind_const</ConstructionTileDesign>
<SupportedTerrainType>City</SupportedTerrainType>
<DrawnIcon>Gfx/TacticalIcons/K_Stable1.png</DrawnIcon>
<DrawnIconConstruction>Gfx/TacticalIcons/K_Stable1.png</DrawnIconConstruction>
<Thumbnail>Gfx/Medallions/K_city_horse_stable.png</Thumbnail>
<ReqCityLevel>2</ReqCityLevel>
<AllowedPerCity>1</AllowedPerCity>
<RequiresCity>True</RequiresCity>
<SupportedTerrainType>Land</SupportedTerrainType>
<Medallions InternalName="">
<All>Gfx/Medallions/K_city_horse_stable.png</All>
<Border_All></Border_All>
</Medallions>
<!-- Prerequisites -->
<RequiresCity>False</RequiresCity>
<RequiresResource>false</RequiresResource>
<SupportedResourceType>Horses</SupportedResourceType>
<!-- Cost -->
<LaborToBuild>5.0</LaborToBuild>
<GameModifier>
    <ModType>ConstructionResourceCost</ModType>
    <Attribute>Gold</Attribute>
    <Value>-50</Value>
    <PerTurn>0</PerTurn>
</GameModifier>
<!-- Production -->
<GameModifier>
    <ModType>Resource</ModType>
    <Attribute>Horses</Attribute>
    <Value>0.25</Value>
    <PerTurn>1</PerTurn>
</GameModifier>
<Prereq>
    <Type>Allegiance</Type>
    <Attribute>Kingdom</Attribute>
</Prereq>
<Prereq>
    <Type>Tech</Type>
     <Attribute>CPELF_Mounted_Warfare_Amarian</Attribute>
          <Value>0</Value>
</Prereq>
<AIData AIPersonality="AI_General">
    <AITag>Farming</AITag>
</AIData>
</ImprovementType>

PS. Would be cool if it was included in the mod. =)

Reply #7 Top

and to be super nit picky, the description should read.

"<Description>City Horse Stable breeds best horses in whole Kingdom and gives you 1 horse per four turns.</Description>

:)