lordkosc lordkosc

1.08 - MULTIPLAYER (can we have a new Poll Plz) !!!

1.08 - MULTIPLAYER (can we have a new Poll Plz) !!!

From the newest Dev Journal, multiplayer is drawing closer, and with it I am expecting a new avalanche of forum posts regarding it and the issues ( tactical combat in multiplayer should be VERY interesting especially with regards to magic...)


I personally would have preferred to see multiplayer held off a bit longer , and come out with the 1.1 patch...

" v1.1 which will serve as our answer to player feedback. Enhanced AI, improved UI, a tutorial, updated quest system, new magic system, numerous other tweaks."


I was wondering if the next POLL could be regarding the multiplayer portion once it is released, to get a feeling from the community regarding it and its implementation?

:borg:

203,163 views 78 replies
Reply #26 Top

I am not going to get in on the Multiplayer vs fix single now part of this thread.. But I am 100% against polls to decide what to fix next.  Polls do not serve all customers just those who come to the forums.. Fix what effects most first.. but that is just my opinion.. :D

Reply #27 Top

Quoting lordkosc, reply 4
I understand and agree Anny,  I just think the little bit of positive it creates (we promised it and here it is! ) will come with more negatives in terms of bugs / balance / connectivity issues. 

For me stability is no longer an issue since 1.07 so I am glad that's cleared up.

 

......as far as potential "connectivity issues".......well........I'm always here!   ;)   hehe

Reply #28 Top

The problem is people trying to judge the situation according to the belief that multiplayer and singleplayer are two different games.

 

I bet there's even some guy out there who gets angry that they're wasting time fixing memory leaks he is not getting.

Reply #29 Top

Quoting lord, reply 10

Quoting solidsmooky, reply 7what else do you have to lose?
 

Time to actually fix the game, time to re-design the game, time from throwing netcode and all kinds of other crap on top of code that doesn't work particularly well as-is, the time required to deal with the massive chance for a deluge of bugs and side-effects (yes, in single player too) from a hasty implementation.

 

Multiplayer is a minority.  You can tell due to the fact that there are 50 complaint threads about crashing, performance, and boring gameplay for every one thread about multiplayer.  I think any reasonable person would rather add multiplayer in AFTER the game is fun, not before it.

 



Quoting random_target, reply 8
Since the game is already out, might as well have the multiplayer, at least to check the game balance of the new patches.

The game's beginning a major re-design in 1.1.  Why test multiplayer balance between now and then?

 

How's this for a poll:

 

What would you like to see first for Elemental?

a.)  Bugs squashed, performance improved, gameplay overhauled.

b.)  Multiplayer.

If you're all out of the cake, then i'll have the chicken. Hold the death, please.

Reply #30 Top

Multiplayer is on the box. At some point you have to enable it. I mean, really. It's been 3 weeks since launch. It's time. It'd be pretty out there if Civ 5 managed to have working MP before Elemental.

It's not like the people asking for it want a whole lot. People aren't asking for special modes or custom tech trees or tactical combat disabled. We just want the SP game with more humans. (Stardock wants to do those things anyway, but I really don't think it's a good idea at this point. Get it up and running, get the game balanced and polished, and THEN take a look at doing special things in MP.)

Reply #31 Top

I'll probably never play MP, but I think they need to enable it.  It's a promised feature that some customers have been waiting for.  MP doesn't need an enhanced AI to be released, nor a tutorial, and doesn't need to wait for improved UI.  If anything, having players being able to play against each other will uncover things that haven't been experienced with the AI.

Some of the balance that's going into the game is being judged solely based upon games against the AI.  Throw in the player who's much smarter and play against them and then balance the game around that instead.  The AI will be improved based upon feedback from the really good players.  I think the sooner people start playing against each other, the better.

Besides, if you don't like MP, don't play it.

Reply #32 Top

Quoting Tridus, reply 30
It's been 3 weeks since launch.
Official Launch was August 24th, that was 14 days ago. Hardly 3 weeks, and frogboy already said 1.08 will enable multiplayer and its due out this week.

Reply #33 Top

Turning on MP is not going to break the SP, so why not enable it?  At worst they're spending time on MP fixes instead of SP stuff, but it needs to be fixed eventually.  Delaying turning on MP until SP is solid would almost be like making MP a future expansion.

It sounded like the devs weren't as happy with how MP played and didn't want connectivity issues to mess with launch day.  Hey, they were wrong about SP being ready for launch so maybe they were wrong about MP and it's a blast :grin:

Reply #34 Top

Quoting dragoaskani, reply 32



Quoting Tridus,
reply 30
It's been 3 weeks since launch. Official Launch was August 24th, that was 14 days ago. Hardly 3 weeks, and frogboy already said 1.08 will enable multiplayer and its due out this week.

 

Right because two weeks of not having a feature advertised on the box, in no uncertain terms, is so much better than 3 weeks... and since it's not on yet, we're sure its going ot be out in two weeks right.

Reply #35 Top

Quoting Nesrie, reply 34

Quoting dragoaskani, reply 32


Quoting Tridus,
reply 30
It's been 3 weeks since launch. Official Launch was August 24th, that was 14 days ago. Hardly 3 weeks, and frogboy already said 1.08 will enable multiplayer and its due out this week.


 

Right because two weeks of not having a feature advertised on the box, in no uncertain terms, is so much better than 3 weeks... and since it's not on yet, we're sure its going ot be out in two weeks right.
I'm gonna give you the benefit of the doubt just this one time. Thus I assume English isn't your first language and I will also assume you don't fail at reading comprehension. Now with those things assumed, why don't you head over to the dev journals. Read the 1.08 preview. Then you can come back here and type more nonsense.

 

Reply #36 Top

They're going to concentrate on too many things simultaneously (stability and SP fixes, MP implementation), I'm affraid it's going to generate more problems or new bugs and we don't need more of those really. Don't rush things again! So, wheres the poll?

Ed.: And I really think MP and SP are a bit different things (though may share parts of code), if they weren't we would get server software at launch.

Reply #37 Top

4x fans hardly care about traditional multiplayer. This is coming from someone who is extremely active on the Civ2/3/4/5 forums. What I want right now is this 1.1 patch, to fix all the things I love about this game and make them better. I could honestly care less about the multiplayer, and I think a lot of you would rather see SP fix first, and are merely complaining to complain. Who the hell wants to play a broken multiplayer game? ESPECIALLY a broken 4x game?

Reply #38 Top

The fact 4X games are traditionally played by most people as single-player games is why Stardock hasn't invested a great deal of time in the multiplayer of Elemental. Sure they'll put enough work in it so that it works on a technical level but I don't think they will be spending a great deal of time making sure it is balanced or fair as it is alot of work for not much gain. I was surprised when I heard they were changing the tech trees somewhat for multiplayer however so I'm interested in seeing what they wanted to do in that regard.

I'm guessing maybe the tech tree will be streamlined somewhat to lead to quicker games? I don't know.

Reply #39 Top

Quoting dragoaskani, reply 35

Right because two weeks of not having a feature advertised on the box, in no uncertain terms, is so much better than 3 weeks... and since it's not on yet, we're sure its going ot be out in two weeks right.I'm gonna give you the benefit of the doubt just this one time. Thus I assume English isn't your first language and I will also assume you don't fail at reading comprehension. Now with those things assumed, why don't you head over to the dev journals. Read the 1.08 preview. Then you can come back here and type more nonsense.
 

Glad to see the calls for civility on the forums have been heeded. :P

Reply #41 Top

Quoting PsiRedEye22, reply 40
Where we're going, we don't need civility.

Starbucks?

Reply #42 Top

Starbucks is overpriced, Dunkin Donuts FTW!   :grin:

Reply #43 Top

Quoting AlixeniusTheGreat, reply 20
Lol, true enough, multiplayer has been around for quite a while, but until recent days multiplayer meant playing with a friend in the same room or over a LAN. I'm talking online infrastructure multiplayer, which has surfaced only recently. Developers realized that they could make people pay for this coveted resource, and thus figured they could make people pay for more than that too, they could remove side content from the game and release it for extra. Multiplayer is overrated anyways.
what?

What?

http://en.wikipedia.org/wiki/Team_Fortress

A hugely popular online shooter that could easily be played by many people online with servers and all.

Not to mention straight up calling people and connecting modems.

Shoot, I think Descent was pretty popular in '95.  Used gamespy or kali to connect to games?

Anyway, that's 15 years of "not being in the same room".

not sure what online infrastructure multiplayer means though

 

Shoot, I played Lords of Magic multiplayer and had a great time.  Fairly similar game, except that your CHAMPIONS actually mattered =]

http://en.wikipedia.org/wiki/Lords_of_Magic

Reply #44 Top

Given how often this game crashes, multiplayer games are going to be resolved approx 100% of the time by players disconnecting as the result of a crash, unless of course 1.08 does some serious magic in regards to game stability.

Reply #46 Top

Not really sure how multiplayer is even going to work when games can take a long time. I guess the maps will be small or people will be playing games several hours long.

Reply #47 Top

Could not think of a game I would like to play multiplayer LESS than this one!

Reply #48 Top

Well, on the one hand, I think the singleplayer should be fixed first, but on the other hand, multiplayer will need A LOT of feedback, so it's better to start early.

Reply #49 Top

The way you play a game like this multiplayer is you have saves and you come back to it, just like the single player.

Right?

Reply #50 Top

Yes. It will most likely work like multiplayer in Civilization games (which is REALLY fun, I can assure you), except for the tactical battles, of course.